PvP: Difference between revisions

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|header1      = Current Map Revision: <big>1</big>
|header1      = Current Map Revision: <big>2</big>
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|header2      = Location: <big>'''pvp.nerd.nu'''</big>
|header2      = Location: <big>'''pvp.nerd.nu'''</big>
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PvP is the first new iteration of the old [[survival]] server.
PvP is a survival mode Minecraft server that allows Player vs Player combat.


With a new focus and simplified [[rules]] the nerd.nu pvp server offers a home for all to enjoy the many changes 1.9 combat will bring.
The purpose of the server is to provide a compelling PvP experience accessible using a vanilla Minecraft client, although some client mods are allowed. (Modifications that allow x-ray or directly enhance PvP, however, are not allowed.)


==Revision 1==
The server was named "PvP" to emphasise that it is distinct from the previous PvP server, [[Survival]], and to make it clear to players that non-vanilla Minecraft game mechanics are within the scope of what can be implemented on the server.


===Summary===


Here is a quote from pvp.nerd.nu about the first revision.
== Rules ==
{{quote|'''Maps are an important part to any multiplayer server, in our opinion they should bring the community together, with usable spaces for events, both player and staff run, as well as provide hubs for activity. With this in mind we have designed the first revision of pvp.nerd.nu to be simplistic, with a firm focus to not detract from the natural landscape.'''


'''We will be using vanilla world generation, this is largely due to the launch of 1.9 and the multitude of changes it is bringing to terrain. With so many new features we want to give them a good try and see how they work out, the snapshots we have been playing on promise for a fun revision, with previously useless spaces such as The End getting a complete overhaul.'''
See: [[Rules]]


'''Spawn will be simple, but usable. We want spawn to once again be a space where people can go to trade, or simply hang out and socialise. Over the years we have put far too much emphasis towards spreading our players to the far reaches of the map. With the addition of ice roads, non-enterable spawns, over moderation of spawn camping and a number of other factors have turned what was once a thriving hub of activity into a rarely visited location, indeed much of the focus of not just our map, but also our entire revision rewrite is to bring together our community again and incentivise play styles that don't revolve around living in a hole in the ground on the edge of wilderness.'''


'''Map size is currently planned to be 2500 x 2500.'''
== Revisions ==


'''We will be trialing a PvE protected region for spawn, which will be enterable at any time. This is by no means a new idea, and comes with its own set of problems that will need to be watched carefully. We believe the benefits of such a space outweigh the issues it brings to combat. When time permits we will be reworking this so that players tagged as in combat can still be damaged while in this PvE area. A large no build region will surround spawn.'''
{| class="wikitable sortable" style="text-align: left;"
|-
! scope="col" | Revision Number
! scope="col" class="unsortable" | Start Date
! scope="col" class="unsortable" | End Date
! scope="col" class="unsortable" | Carto
! scope="col" class="unsortable" | Comments
|-
! scope="row" | {{sms|0}}1
| 2016-03-01 || 2016-05-04 || [http://redditpublic.com/carto/pvp/pvp01/carto/] || This revision started almost as soon as a 1.9 version of Spigot was available. It was administered by c45y and Bluuefuzzy. It brought simplified rules and timed bans for rule infractions. It was mostly vanilla Minecraft.


'''Roads, as mentioned before, can be somewhat tricky depending what their purpose is. The road design for the new revision will be cardinal roads, for a reasonably short distance from the central spawn area. Roads will be 5 blocks wide and feature a specific color, making navigation of the map easier with reference to closest road color. Roads will be pvp enabled but build protected.'''
Liquid flow was not restricted by a plugin. Clans were supported with the SimpleClans plugin. Players left a killable ghost on logout courtesy of the CombatTagPlus plugin. As with past [[Survival]] revisions, there were four distinctly coloured cardinal roads leading away from spawn. There was only one nether portal, at spawn.


'''Portals are a crucial part of any map. Previously nether portals had lived at the ends of each cardinal road, or at random locations throughout the map. We aren't as nice as your previous admins. There will be 1 nether portal, right next to spawn, outside the pve region. End portals will be left up to the players who discover them to build however they wish, in the event there are no accessible (due to players breaking/blocking them) portals on the map a protected portal will be randomly placed a month into the revision.'''
References:


'''Misc - KOTV will be returning.'''|https://archive.is/9melV}}
* [https://redd.it/475qmk PvP Revision 1 - informational post]
* [https://redd.it/48h6d2 NerdNu PvP is live! (1.9)]
* [https://redd.it/47u6zm PvP Revision 1 - Clans]
* [https://redd.it/47a8ih PvP Revision 1 - Map Information!]
* [https://redd.it/48uzvj PVP arena comp & launch feedback]
|-
! scope="row" | {{sms|0}}2
| 2016-05-13 || 2016-07-25 || [http://redditpublic.com/carto/pvp/pvp02/carto/] || This revision followed the winning formula of PvP rev 1, but turnout was unexpectedly poor.  It was administered by Bluuefuzzy and cmchappell.


References:


* [https://redd.it/4g5cnu New Rev? Yes Indeed!]
* [https://redd.it/4j7qgf PvP Rev 2 Launch Incoming]
* [https://redd.it/4tchiz It's been good, friends.]
* [https://redd.it/4ujbr6 PvP (pvp.nerd.nu) is in chaos mode. Come express your love with lava, fire and TNT.]
|}
{{PvP revisions}}
{{Servers}}
{{Servers}}


[[Category:Servers]]
[[Category:Servers]]
[[Category:PvP]]

Latest revision as of 11:31, 28 July 2016

PvP Server
Pvp logo.png
Current Map Revision: 2
Location: pvp.nerd.nu

PvP is a survival mode Minecraft server that allows Player vs Player combat.

The purpose of the server is to provide a compelling PvP experience accessible using a vanilla Minecraft client, although some client mods are allowed. (Modifications that allow x-ray or directly enhance PvP, however, are not allowed.)

The server was named "PvP" to emphasise that it is distinct from the previous PvP server, Survival, and to make it clear to players that non-vanilla Minecraft game mechanics are within the scope of what can be implemented on the server.


Rules

See: Rules


Revisions

Revision Number Start Date End Date Carto Comments
&01 2016-03-01 2016-05-04 [1] This revision started almost as soon as a 1.9 version of Spigot was available. It was administered by c45y and Bluuefuzzy. It brought simplified rules and timed bans for rule infractions. It was mostly vanilla Minecraft.

Liquid flow was not restricted by a plugin. Clans were supported with the SimpleClans plugin. Players left a killable ghost on logout courtesy of the CombatTagPlus plugin. As with past Survival revisions, there were four distinctly coloured cardinal roads leading away from spawn. There was only one nether portal, at spawn.

References:

&02 2016-05-13 2016-07-25 [2] This revision followed the winning formula of PvP rev 1, but turnout was unexpectedly poor. It was administered by Bluuefuzzy and cmchappell.

References: