| Hey you!
This article needs more information, more images, or more of everything.
You can help by expanding it.
PvE map revision 13 began at 8:00 PM EST on February 28th, 2014.
More information on this revision can be found in the reddit post here.
- Generated in 1.7 vanilla-ish, with WorldPainter fixups. Regular sea level.
- Ore modifications
- Ores plumped a bit. Slight clay plump. Glowstone is an "ore" in the overworld.
Renaming a pumpkin to the name of a player and placing it on top of two diamond blocks will spawn a "difficult and very deadly monster." The monster will drop a player head---corresponding to the name of the pumpkin---upon death.
Special formations (other than diamond blocks) will allow players to receive "key" items which can be traded at spawn for blocks normally unavailable in survival mode. These formations are secret.
Some non-vanilla spawners (such as creeper spawners) are hidden around the map.
Some loot chests are hidden around the map.
Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.
If your settlement is missing, add it! (Click the e in the upper-left.) Be sure to add it to Category:PvE creations (map revision 13) too.
Most cities have rail stations (complete with CARTS/CARBON computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.
Spawn does not have a central rail station in r13, but a UMC CARBON station is planned near spawn.
The Nether can be accessed from spawn's portal. There are additional portal locations that are scattered around the map.
Notably, in this revision, the portals are not pre-generated. Instead, special signs placed on bedrock take their place. When a player finds and clicks a portal sign, it will announce the find to the server. The player can then modreq the lighting of a portal in that spot. This new implementation allows some latitude in the creation of the portals; it also prevents people from easily finding portals by wandering around in the Nether.
The coordinates for the portals, once found and lit, are listed below. Players cannot create their own portals.
There are a number of portals (the exact number is unknown at this point). One is at spawn.
|Portal||Overworld coords||Nether coords||Notes|
|Spawn||(0, 0)||(0, 97, 1)|
|N||(200, -2200)||(18, 44, -269)||Solace|
|NE||(1431, -2328)||(170, 52, -295)||Vinhaven|
|E||(1859, -555)||(232, 117, -69)||Orbit City|
|SE||(1755, 1981)||(219, 76, 248)||Oasis|
|S||(-253, 2274)||(31, 71, 285)||Woodbury|
|SW||(-2052, 1796)||(-258, 69, 224)||Seneca|
|W||(-2309, -210)||(-288, 68, -30)||Argoth|
|NW||(-1800, -1900)||(-221, 68, -236)||Port 80 / Whiteoak|