https://wiki.nerd.nu/api.php?action=feedcontributions&user=Gk+ryo&feedformat=atomMC Public Wiki - User contributions [en]2024-03-29T01:23:07ZUser contributionsMediaWiki 1.39.1https://wiki.nerd.nu/index.php?title=Player:gk_ryo&diff=33560Player:gk ryo2024-02-09T05:04:28Z<p>Gk ryo: rev21</p>
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<div>{{User<br />
| username = gk_ryo<br />
| image = [[Image:MAPARTbiggestfan.png]]<br />
| caption = Yeah right.<br />
| favorite server = [[PvE]]<br />
| authority = PvE Moderator<br />
| joined = Summer 2013<br />
| Home = [[Hyrule]]<br />
| <br />
}}<br />
<br />
== PvE ==<br />
<br />
===Self projects===<br />
<br />
*[[Hyrule]]<br />
<br />
*[[Indigo Base #Rev16]]<br />
<br />
===Collective projects===<br />
<br />
*[[Nightoak #Rev16]]<br />
<br />
*[[Halloween_Town #Rev18]]<br />
<br />
*[[Nightoak #Rev18]]<br />
<br />
*[[Solace #Rev 19]]<br />
<br />
*[[Darkroot #Rev23]]<br />
<br />
=== Rev 11 ===<br />
<br />
gk_ryo climbed the tallest northern hill he could find and setup shop. He artistically mined out sections underground to spell out messages seen in carto.<br />
<br />
=== Rev 12-15 === <br />
<br />
Pokemon XY, Halo 4, and GTA V came out and he reinstalled Terraria. He was understandably absent from these revs.<br />
<br />
=== Rev 16 ===<br />
<br />
In Rev 16, he remembered that he had Minecraft and got the urge to build and dig, settling at the inital world boundary. After the world border expanded soon after starting that rev, he headed out and found a new place to build Hyrule Marketplace and the Temple of Time. He fell to his death a lot in the process. This is also where he discover it a relaxing pastime to dig straight lines that go to far off locations on the map, tunneling out to Ironstar. <br />
<br />
He created a small road linking various northern locations and created banners for the different places, even those that were abandoned. Near the end of rev, he made minor contributions to Nightoak, primarily in the form of donations from all of the tunneling he did.<br />
<br />
=== Rev 17 ===<br />
<br />
Joined up with Solace at the beginning of the rev to take on The End as soon as possible. Since they preferred the jungle to the desert, he ended up having the privilege of claiming one of the end portals. After feeling confident from all he built in the short time the previous rev, he set his sights on building Clock Town, using his 3DS at the same time to figure out positioning.<br />
<br />
A good chunk of the build was left unfinished as life outside the game distracted him.<br />
<br />
He partnered up with Solace in the End and helped train villagers.<br />
<br />
=== Rev 18 ===<br />
<br />
After seeing the effects of strip mining in the desert and that there was no city claiming the SE portal, he settled out there to cover up the large pit. After seeing the large amounts of pumpkins just sitting in Rose City's farm, he remembered the Melon portal from rev 16 and decided to make a giant 128x128 pumpkin out in the middle of nowhere.<br />
<br />
After finishing with the build, he made lit paths going out from the portal to various settlements in the east. For Halloween, he also contributed 2 7x7 builds to the [[Halloween Town|Halloween town]], even running a rail all the way from Hyrule to there. Near the end of the rev, he was one of the leads for Nightoak, digging out a good chunk of the mountain and contributing two of the challenges.<br />
<br />
This was the first rev where he didn't build something video game related.<br />
<br />
=== Rev 19 ===<br />
<br />
gk_ryo initially settled in the NE corner on a mushroom island since it was practically on top of a guardian temple. [[Auratus]] ended up doing most of the work on clearing it out, so asked him if he'd be willing to give up his claim. He gave it up and found a giant island in the south near [[Pico]] that no had been on (except Zaliek.) After claiming it, he immediately dug to Solace and started helping them train villagers and get farms going.<br />
<br />
Once Solace was up and running with villagers, he created a spleef arena that was only used once in the rev. Satisfied with his build, he set off to destroy the eastern half of his island to collect resources and transform it into Dragon Roost Island. Happy with that, he also for the first time delved into MapWorld to make map art. He went back three times and each time got noticeably better and more complex.<br />
<br />
A good portion of his free time was digging tunnels all around the world and to various locations. It would have been quicker to just take portals and walk then riding all of the way from Hyrule, but it was still a good pastime.<br />
<br />
=== Rev 20 ===<br />
<br />
Rev 20, he took off in search of portals and found none. He did, however, find a giant sky island. He unofficially claimed it only a couple of minutes before Auratus members arrived. They initially planned on splitting the island, but he set off to see what other sites there could be so they weren't on top of each other. He soon found another sky island away from that one and claimed the entire thing as Hyrule so they could both have as much room as they wanted.<br />
<br />
After realization set in what he had done and how big of a project it could be, he did something brand new for the rev: he asked for others to join Hyrule.<br />
<br />
=== Rev 21 ===<br />
<br />
Spent a large amount of time just digging a giant hole under Hyrule. Helped develop [[History_of_Pico#Rev_21]] as well as [[Moonshine_Bay_(r21)]] and [[Halloween_Town#Rev21]].<br />
<br />
=== Rev 22 ===<br />
<br />
Spent the initial couple of months in the west, searching for custom spawners and mapping everything for the community. There wasn't any real progress on building anything due to indecisiveness. One of the post-launch nether portals in the desert in the east was offered to anyone interested and he was available and willing to move his lack of a build there.<br />
<br />
=== Rev 23 ===<br />
<br />
After setting up camp 150m away from an unclaimed nether portal (at the time), he initially started working on Hyrule on a large island south of that. After finding multiple mob spawners while exploring, he ripped up his build and started working near those mob spawners instead to experiment with them. <br />
<br />
During the rev, he restarted the PvE Awards since it had been missing for several revs. Past awards could be found in the Lotto Corner in Clock Town.<br />
<br />
Since the rev was ending with chaos, he hid a bunch of TNT in Clock Town that could be triggered by pressing a button next to the organ in the clock tower. Due to poor planning, the explosions will go off early as the Stock Pot Inn has an active fire and fire spread will trigger the TNT in East Clock Town once the chunk loads.<br />
<br />
=== Rev 24 ===<br />
<br />
gk_ryo accepted a moderator position for the server during the rev.<br />
<br />
He initially setup Indigo Base in a southwest swamp, but [[shrinemaster]] found multiple nether portals and turned the swamp one over to be used for Hyrule. <br />
<br />
After the various custom mob farms were found, he setup a road to the slime one for easy access.<br />
<br />
He contributed to [[Halloween Town|Halloween Town]] once again, adding the build made of water to face the build made of lava.<br />
<br />
He died only 24 times, only 7 times from mobs. Drowned once, fell in lava twice, and the remainder came from falling damage.<br />
<br />
=== Rev 25 & 26 ===<br />
<br />
Avoided any major building of his own and instead helped develop Solace and some other locations.<br />
<br />
=== Rev 27 ===<br />
<br />
Created nether road from west to east nether borders. Also ran rails on the roof over to the east border where a base was established.<br />
<br />
=== Rev 28 ===<br />
<br />
Developed both Indigo Base and Hyrule near spawn. In the nether, built an art museum in an effort to document who created what in [[Map_world]].<br />
<br />
Continued to train up Solace villagers.<br />
<br />
=== Rev 29 ===<br />
<br />
Brought back Wheast Road for the rev. Spent a lot of time with Nier Replicant open on one screen while trying to build Hyrule on another.<br />
<br />
Continued to train up Solace villagers.<br />
<br />
== PvP ==<br />
<br />
=== Rev 1 ===<br />
<br />
This was his introduction to elytra. Not that it really mattered because he didn't last long in the server. He kept getting killed soon after leaving spawn and decided that he wanted nothing to do with it. <br />
<br />
<br />
==Gallery==<br />
<br />
==Skins==<br />
[[File:Gk_rev16.PNG|x250px|GK's original]][[File:Gk_rev18.png|x250px|Halloween Rev 18]][[File:Gk_rev19.png|x250px|Serious Rev 19]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=33559Hyrule2024-02-09T04:48:13Z<p>Gk ryo: rev29</p>
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<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-29<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-29<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[Nightoak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[File:Rev25Beholder.png|thumb|center|500px|]] [[File:Rev26Sekrit.png|thumb|center|500px|]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[File:Rev27hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev27HyrulePre.png|Before any development<br />
Image:Rev27NetherWeastRoad.png|Before converting to grass path<br />
Image:Rev27HyruleShip.png|Overworld Built Out<br />
</gallery><br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the Nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the Nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
== Rev 29 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, August 29<br />
<br />
Indigo Base was established immediately east of spawn. As Wheast Road was developed, the base was torn down and moved east further down the road.<br />
<br />
Hyrule was developed with Nier Replicant in mind. With the immediate eastern neighbor having a nether portal, Hyrule didn't need to have one of its own.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]<br />
[[Category:PvE_creations_(map_revision_29)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Player:gk_ryo&diff=33558Player:gk ryo2024-02-09T04:30:38Z<p>Gk ryo: Rev additions</p>
<hr />
<div>{{User<br />
| username = gk_ryo<br />
| image = [[Image:MAPARTbiggestfan.png]]<br />
| caption = Yeah right.<br />
| favorite server = [[PvE]]<br />
| authority = PvE Moderator<br />
| joined = Summer 2013<br />
| Home = [[Hyrule]]<br />
| <br />
}}<br />
<br />
== PvE ==<br />
<br />
===Self projects===<br />
<br />
*[[Hyrule]]<br />
<br />
*[[Indigo Base #Rev16]]<br />
<br />
===Collective projects===<br />
<br />
*[[Nightoak #Rev16]]<br />
<br />
*[[Halloween_Town #Rev18]]<br />
<br />
*[[Nightoak #Rev18]]<br />
<br />
*[[Solace #Rev 19]]<br />
<br />
*[[Darkroot #Rev23]]<br />
<br />
=== Rev 11 ===<br />
<br />
gk_ryo climbed the tallest northern hill he could find and setup shop. He artistically mined out sections underground to spell out messages seen in carto.<br />
<br />
=== Rev 12-15 === <br />
<br />
Pokemon XY, Halo 4, and GTA V came out and he reinstalled Terraria. He was understandably absent from these revs.<br />
<br />
=== Rev 16 ===<br />
<br />
In Rev 16, he remembered that he had Minecraft and got the urge to build and dig, settling at the inital world boundary. After the world border expanded soon after starting that rev, he headed out and found a new place to build Hyrule Marketplace and the Temple of Time. He fell to his death a lot in the process. This is also where he discover it a relaxing pastime to dig straight lines that go to far off locations on the map, tunneling out to Ironstar. <br />
<br />
He created a small road linking various northern locations and created banners for the different places, even those that were abandoned. Near the end of rev, he made minor contributions to Nightoak, primarily in the form of donations from all of the tunneling he did.<br />
<br />
=== Rev 17 ===<br />
<br />
Joined up with Solace at the beginning of the rev to take on The End as soon as possible. Since they preferred the jungle to the desert, he ended up having the privilege of claiming one of the end portals. After feeling confident from all he built in the short time the previous rev, he set his sights on building Clock Town, using his 3DS at the same time to figure out positioning.<br />
<br />
A good chunk of the build was left unfinished as life outside the game distracted him.<br />
<br />
He partnered up with Solace in the End and helped train villagers.<br />
<br />
=== Rev 18 ===<br />
<br />
After seeing the effects of strip mining in the desert and that there was no city claiming the SE portal, he settled out there to cover up the large pit. After seeing the large amounts of pumpkins just sitting in Rose City's farm, he remembered the Melon portal from rev 16 and decided to make a giant 128x128 pumpkin out in the middle of nowhere.<br />
<br />
After finishing with the build, he made lit paths going out from the portal to various settlements in the east. For Halloween, he also contributed 2 7x7 builds to the [[Halloween Town|Halloween town]], even running a rail all the way from Hyrule to there. Near the end of the rev, he was one of the leads for Nightoak, digging out a good chunk of the mountain and contributing two of the challenges.<br />
<br />
This was the first rev where he didn't build something video game related.<br />
<br />
=== Rev 19 ===<br />
<br />
gk_ryo initially settled in the NE corner on a mushroom island since it was practically on top of a guardian temple. [[Auratus]] ended up doing most of the work on clearing it out, so asked him if he'd be willing to give up his claim. He gave it up and found a giant island in the south near [[Pico]] that no had been on (except Zaliek.) After claiming it, he immediately dug to Solace and started helping them train villagers and get farms going.<br />
<br />
Once Solace was up and running with villagers, he created a spleef arena that was only used once in the rev. Satisfied with his build, he set off to destroy the eastern half of his island to collect resources and transform it into Dragon Roost Island. Happy with that, he also for the first time delved into MapWorld to make map art. He went back three times and each time got noticeably better and more complex.<br />
<br />
A good portion of his free time was digging tunnels all around the world and to various locations. It would have been quicker to just take portals and walk then riding all of the way from Hyrule, but it was still a good pastime.<br />
<br />
=== Rev 20 ===<br />
<br />
Rev 20, he took off in search of portals and found none. He did, however, find a giant sky island. He unofficially claimed it only a couple of minutes before Auratus members arrived. They initially planned on splitting the island, but he set off to see what other sites there could be so they weren't on top of each other. He soon found another sky island away from that one and claimed the entire thing as Hyrule so they could both have as much room as they wanted.<br />
<br />
After realization set in what he had done and how big of a project it could be, he did something brand new for the rev: he asked for others to join Hyrule.<br />
<br />
=== Rev 22 ===<br />
<br />
Spent the initial couple of months in the west, searching for custom spawners and mapping everything for the community. There wasn't any real progress on building anything due to indecisiveness. One of the post-launch nether portals in the desert in the east was offered to anyone interested and he was available and willing to move his lack of a build there.<br />
<br />
=== Rev 23 ===<br />
<br />
After setting up camp 150m away from an unclaimed nether portal (at the time), he initially started working on Hyrule on a large island south of that. After finding multiple mob spawners while exploring, he ripped up his build and started working near those mob spawners instead to experiment with them. <br />
<br />
During the rev, he restarted the PvE Awards since it had been missing for several revs. Past awards could be found in the Lotto Corner in Clock Town.<br />
<br />
Since the rev was ending with chaos, he hid a bunch of TNT in Clock Town that could be triggered by pressing a button next to the organ in the clock tower. Due to poor planning, the explosions will go off early as the Stock Pot Inn has an active fire and fire spread will trigger the TNT in East Clock Town once the chunk loads.<br />
<br />
=== Rev 24 ===<br />
<br />
gk_ryo accepted a moderator position for the server during the rev.<br />
<br />
He initially setup Indigo Base in a southwest swamp, but [[shrinemaster]] found multiple nether portals and turned the swamp one over to be used for Hyrule. <br />
<br />
After the various custom mob farms were found, he setup a road to the slime one for easy access.<br />
<br />
He contributed to [[Halloween Town|Halloween Town]] once again, adding the build made of water to face the build made of lava.<br />
<br />
He died only 24 times, only 7 times from mobs. Drowned once, fell in lava twice, and the remainder came from falling damage.<br />
<br />
=== Rev 25 & 26 ===<br />
<br />
Avoided any major building of his own and instead helped develop Solace and some other locations.<br />
<br />
=== Rev 27 ===<br />
<br />
Created nether road from west to east nether borders. Also ran rails on the roof over to the east border where a base was established.<br />
<br />
=== Rev 28 ===<br />
<br />
Developed both Indigo Base and Hyrule near spawn. In the nether, built an art museum in an effort to document who created what in [[Map_world]].<br />
<br />
Continued to train up Solace villagers.<br />
<br />
=== Rev 29 ===<br />
<br />
Brought back Wheast Road for the rev. Spent a lot of time with Nier Replicant open on one screen while trying to build Hyrule on another.<br />
<br />
Continued to train up Solace villagers.<br />
<br />
== PvP ==<br />
<br />
=== Rev 1 ===<br />
<br />
This was his introduction to elytra. Not that it really mattered because he didn't last long in the server. He kept getting killed soon after leaving spawn and decided that he wanted nothing to do with it. <br />
<br />
<br />
==Gallery==<br />
<br />
==Skins==<br />
[[File:Gk_rev16.PNG|x250px|GK's original]][[File:Gk_rev18.png|x250px|Halloween Rev 18]][[File:Gk_rev19.png|x250px|Serious Rev 19]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=33557Hyrule2024-02-09T04:06:05Z<p>Gk ryo: Nightoak</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-28<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-28<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[Nightoak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[File:Rev25Beholder.png|thumb|center|500px|]] [[File:Rev26Sekrit.png|thumb|center|500px|]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[File:Rev27hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev27HyrulePre.png|Before any development<br />
Image:Rev27NetherWeastRoad.png|Before converting to grass path<br />
Image:Rev27HyruleShip.png|Overworld Built Out<br />
</gallery><br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the Nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the Nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev27NetherWeastRoad.png&diff=32752File:Rev27NetherWeastRoad.png2022-03-08T07:49:56Z<p>Gk ryo: </p>
<hr />
<div></div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=32751Hyrule2022-03-08T07:49:47Z<p>Gk ryo: /* Rev 27 */</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-28<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-28<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[File:Rev25Beholder.png|thumb|center|500px|]] [[File:Rev26Sekrit.png|thumb|center|500px|]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[File:Rev27hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev27HyrulePre.png|Before any development<br />
Image:Rev27NetherWeastRoad.png|Before converting to grass path<br />
Image:Rev27HyruleShip.png|Overworld Built Out<br />
</gallery><br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the Nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the Nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev27HyruleShip.png&diff=32750File:Rev27HyruleShip.png2022-03-08T07:41:30Z<p>Gk ryo: </p>
<hr />
<div></div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev27hyrule.PNG&diff=32749File:Rev27hyrule.PNG2022-03-08T07:32:17Z<p>Gk ryo: </p>
<hr />
<div></div>Gk ryohttps://wiki.nerd.nu/index.php?title=Current_PvE&diff=32748Current PvE2022-03-07T20:23:45Z<p>Gk ryo: Redirected page to PvE r28</p>
<hr />
<div>#REDIRECT [[PvE r28]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Player:gk_ryo&diff=32747Player:gk ryo2022-03-07T18:51:15Z<p>Gk ryo: </p>
<hr />
<div>{{User<br />
| username = gk_ryo<br />
| image = [[Image:MAPARTbiggestfan.png]]<br />
| caption = Yeah right.<br />
| favorite server = [[PvE]]<br />
| authority = PvE Moderator<br />
| joined = Summer 2013<br />
| Home = [[Hyrule]]<br />
| <br />
}}<br />
<br />
== PvE ==<br />
<br />
===Self projects===<br />
<br />
*[[Hyrule]]<br />
<br />
*[[Indigo Base #Rev16]]<br />
<br />
===Collective projects===<br />
<br />
*[[Nightoak #Rev16]]<br />
<br />
*[[Halloween_Town #Rev18]]<br />
<br />
*[[Nightoak #Rev18]]<br />
<br />
*[[Solace #Rev 19]]<br />
<br />
*[[Darkroot #Rev23]]<br />
<br />
=== Rev 11 ===<br />
<br />
gk_ryo climbed the tallest northern hill he could find and setup shop. He artistically mined out sections underground to spell out messages seen in carto.<br />
<br />
=== Rev 12-15 === <br />
<br />
Pokemon XY, Halo 4, and GTA V came out and he reinstalled Terraria. He was understandably absent from these revs.<br />
<br />
=== Rev 16 ===<br />
<br />
In Rev 16, he remembered that he had Minecraft and got the urge to build and dig, settling at the inital world boundary. After the world border expanded soon after starting that rev, he headed out and found a new place to build Hyrule Marketplace and the Temple of Time. He fell to his death a lot in the process. This is also where he discover it a relaxing pastime to dig straight lines that go to far off locations on the map, tunneling out to Ironstar. <br />
<br />
He created a small road linking various northern locations and created banners for the different places, even those that were abandoned. Near the end of rev, he made minor contributions to Nightoak, primarily in the form of donations from all of the tunneling he did.<br />
<br />
=== Rev 17 ===<br />
<br />
Joined up with Solace at the beginning of the rev to take on The End as soon as possible. Since they preferred the jungle to the desert, he ended up having the privilege of claiming one of the end portals. After feeling confident from all he built in the short time the previous rev, he set his sights on building Clock Town, using his 3DS at the same time to figure out positioning.<br />
<br />
A good chunk of the build was left unfinished as life outside the game distracted him.<br />
<br />
He partnered up with Solace in the end and helped train villagers.<br />
<br />
=== Rev 18 ===<br />
<br />
After dealing with his father's death, he finally came back on the server near the end of the rev again. After seeing the effects of strip mining in the desert and that there was no city claiming the SE portal, he settled out there to cover up the large pit. After seeing the large amounts of pumpkins just sitting in Rose City's farm, he remembered the Melon portal from rev 16 and decided to make a giant 128x128 pumpkin out in the middle of nowhere. He also left a small memorial of his dad to the east of the pumpkin.<br />
<br />
After finishing with the build, he made lit paths going out from the portal to various settlements in the east. For Halloween, he also contributed 2 7x7 builds to the [[Halloween Town|Halloween town]], even running a rail all the way from Hyrule to there. Near the end of the rev, he was one of the leads for Nightoak, digging out a good chunk of the mountain and contributing two of the challenges.<br />
<br />
This was the first rev where he didn't build something video game related.<br />
<br />
=== Rev 19 ===<br />
<br />
gk_ryo initially settled in the NE corner on a mushroom island since it was practically on top of a guardian temple. [[Auratus]] ended up doing most of the work on clearing it out, so asked him if he'd be willing to give up his claim. He gave it up and found a giant island in the south near [[Pico]] that no had been on (except Zaliek.) After claiming it, he immediately dug to Solace and started helping them train villagers and get farms going.<br />
<br />
Once Solace was up and running with villagers, he created a spleef arena that was only used once in the rev. Satisfied with his build, he set off to destroy the eastern half of his island to collect resources and transform it into Dragon Roost Island. Happy with that, he also for the first time delved into MapWorld to make map art. He went back three times and each time got noticeably better and more complex.<br />
<br />
A good portion of his free time was digging tunnels all around the world and to various locations. It would have been quicker to just take portals and walk then riding all of the way from Hyrule, but it was still a good pastime.<br />
<br />
=== Rev 20 ===<br />
<br />
Rev 20, he took off in search of portals and found none. He did, however, find a giant sky island. He unofficially claimed it only a couple of minutes before Auratus members arrived. They initially planned on splitting the island, but he set off to see what other sites there could be so they weren't on top of each other. He soon found another sky island away from that one and claimed the entire thing as Hyrule so they could both have as much room as they wanted.<br />
<br />
After realization set in what he had done and how big of a project it could be, he did something brand new for the rev: he asked for others to join Hyrule.<br />
<br />
=== Rev 22 ===<br />
<br />
Spent the initial couple of months in the west, searching for custom spawners and mapping everything for the community. There wasn't any real progress on building anything due to indecisiveness. One of the post-launch nether portals in the desert in the east was offered to anyone interested and he was available and willing to move his lack of a build there.<br />
<br />
=== Rev 23 ===<br />
<br />
After setting up camp 150m away from an unclaimed nether portal (at the time), he initially started working on Hyrule on a large island south of that. After finding multiple mob spawners while exploring, he ripped up his build and started working near those mob spawners instead to experiment with them. <br />
<br />
During the rev, he restarted the PvE Awards since it had been missing for several revs. Past awards could be found in the Lotto Corner in Clock Town.<br />
<br />
Since the rev was ending with chaos, he hid a bunch of TNT in Clock Town that could be triggered by pressing a button next to the organ in the clock tower. Due to poor planning, the explosions will go off early as the Stock Pot Inn has an active fire and fire spread will trigger the TNT in East Clock Town once the chunk loads.<br />
<br />
=== Rev 24 ===<br />
<br />
gk_ryo accepted a moderator position for the server during the rev.<br />
<br />
He initially setup Indigo Base in a southwest swamp, but [[shrinemaster]] found multiple nether portals and turned the swamp one over to be used for Hyrule. <br />
<br />
After the various custom mob farms were found, he setup a road to the slime one for easy access.<br />
<br />
He contributed to [[Halloween Town|Halloween Town]] once again, adding the build made of water to face the build made of lava.<br />
<br />
He died only 24 times, only 7 times from mobs. Drowned once, fell in lava twice, and the remainder came from falling damage.<br />
<br />
=== Rev 25 & 26 ===<br />
<br />
Avoided any major building of his own and instead helped develop Solace and some other locations.<br />
<br />
== PvP ==<br />
<br />
=== Rev 1 ===<br />
<br />
This was his introduction to elytra. Not that it really mattered because he didn't last long in the server. He kept getting killed soon after leaving spawn and decided that he wanted nothing to do with it. <br />
<br />
<br />
==Gallery==<br />
<br />
==Skins==<br />
[[File:Gk_rev16.PNG|x250px|GK's original]][[File:Gk_rev18.png|x250px|Halloween Rev 18]][[File:Gk_rev19.png|x250px|Serious Rev 19]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=32746Template:PvE r242022-03-07T18:40:33Z<p>Gk ryo: </p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Avalon]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Bizarre Bazaar]] {{CartoP|r=24|x=-2250|z=1700}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Muffin Valley]] {{CartoP|r=24|x=-1400|z=2500}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[Nightoak]] {{CartoP|r=24|x=-3166|z=1585}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
* [[Zenith]] {{CartoP|r=24|x=-300|z=1200}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Christmas_town_rev_24|Christmas Town]] {{CartoP|r=24|x=2300|z=2800}}<br />
* [[Halloween Town]] {{CartoP|r=24|x=200|z=2600}}<br />
* [[Mesa_Weird_A]] {{CartoP|r=24|x=650|z=-0}}<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=32745Template:PvE r242022-03-07T18:38:25Z<p>Gk ryo: </p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Avalon]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Bizarre Bazaar]] {{CartoP|r=24|x=-2250|z=1700}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Muffin Valley]] {{CartoP|r=24|x=-1400|z=2500}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[Nightoak]] {{CartoP|r=24|x=-3166|z=1585}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
* [[Zenith]] {{CartoP|r=24|x=-300|z=1200}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Christmas_town_rev_24|Christmas Town]] {{CartoP|r=24|x=2300|z=2800}}<br />
* [[Halloween Town]] {{CartoP|r=24|x=200|z=2600}}<br />
* [[Mesa_Weird_A]] {{CartoP|r=24|x=650|z=-0}}<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule (r24)|Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r27&diff=32744Template:PvE r272022-03-07T18:34:17Z<p>Gk ryo: </p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#222222;<br />
|colheaderstyle = background:#111111; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r27<br />
|title = [[PvE r27|PvE Server Map Revision 27]]<br />
|above = [[PvE r27#Maps|Maps]] &mdash; [[PvE r27#Transportation|Transportation]] &mdash; [[PvE Spawn (r27)|Spawn]] &mdash; [[:Category: PvE creations (map revision 27)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#222222;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=-2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=-500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=27|x=0|z=-1500}}<br />
* [[Boddy Village]] {{CartoP|r=27|x=-2630|z=-1436}}<br />
* [[Rose]] {{CartoP|r=27|x=-1114|z=-2837}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#222222;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=500}}<br />
--><br />
* [[Avalon]] {{CartoP|r=27|x=-2100|z=819}}<br />
* [[Frontier]] {{CartoP|r=27|x=-940|z=722}}<br />
* [[Hyrule]] {{CartoP|r=27|x=-1480|z=1975}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#222222;<br />
|col3 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=28|x=500|z=500}}<br />
--><br />
* [[Armas Ruins]] {{CartoP|r=27|x=1941|z=523}}<br />
* [[Solace]] {{CartoP|r=27|x=98|z=151}}<br />
* [[Sybercity]] {{CartoP|r=27|x=1593|z=122}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=500|z=500}}<br />
--><br />
* [[Ironstar]] {{CartoP|r=27|x=2100|z=-800}}<br />
* [[Snotown]] {{CartoP|r=27|x=1569|z=-452}}<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 27)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r27&diff=32743Template:PvE r272022-03-07T18:33:03Z<p>Gk ryo: </p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#222222;<br />
|colheaderstyle = background:#111111; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r27<br />
|title = [[PvE r27|PvE Server Map Revision 27]]<br />
|above = [[PvE r27#Maps|Maps]] &mdash; [[PvE r27#Transportation|Transportation]] &mdash; [[PvE Spawn (r27)|Spawn]] &mdash; [[:Category: PvE creations (map revision 27)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#222222;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=-2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=-500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=27|x=0|z=-1500}}<br />
* [[Boddy Village]] {{CartoP|r=27|x=-2630|z=-1436}}<br />
* [[Rose]] {{CartoP|r=27|x=-1114|z=-2837}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#222222;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=500}}<br />
--><br />
* [[Avalon]] {{CartoP|r=27|x=-2100|z=819}}<br />
* [[Frontier]] {{CartoP|r=27|x=-940|z=722}}<br />
* [[Hyrule]] {{CartoP|r=27|x=-1480|z=1975}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#222222;<br />
|col3 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=28|x=500|z=500}}<br />
--><br />
* [[Armas Ruins]] {{CartoP|r=27|x=1941|z=523}}<br />
* [[Sybercity]] {{CartoP|r=27|x=1593|z=122}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=500|z=500}}<br />
--><br />
* [[Ironstar]] {{CartoP|r=27|x=2100|z=-800}}<br />
* [[Snotown]] {{CartoP|r=27|x=1569|z=-452}}<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 27)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r27&diff=32742Template:PvE r272022-03-07T18:31:54Z<p>Gk ryo: </p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#222222;<br />
|colheaderstyle = background:#111111; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r27<br />
|title = [[PvE r27|PvE Server Map Revision 27]]<br />
|above = [[PvE r27#Maps|Maps]] &mdash; [[PvE r27#Transportation|Transportation]] &mdash; [[PvE Spawn (r27)|Spawn]] &mdash; [[:Category: PvE creations (map revision 27)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#222222;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=-2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=-500}}<br />
--><br />
* [[Ambrosia] {{CartoP|r=27|x=0|z=-1500}}<br />
* [[Boddy Village] {{CartoP|r=27|x=-2630|z=-1436}}<br />
* [[Rose]] {{CartoP|r=27|x=-1114|z=-2837}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#222222;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=500}}<br />
--><br />
* [[Avalon]] {{CartoP|r=27|x=-2100|z=819}}<br />
* [[Frontier]] {{CartoP|r=27|x=-940|z=722}}<br />
* [[Hyrule]] {{CartoP|r=27|x=-1480|z=1975}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#222222;<br />
|col3 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=28|x=500|z=500}}<br />
--><br />
* [[Armas Ruins]] {{CartoP|r=27|x=1941|z=523}}<br />
* [[Sybercity]] {{CartoP|r=27|x=1593|z=122}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=500|z=500}}<br />
--><br />
* [[Ironstar]] {{CartoP|r=27|x=2100|z=-800}}<br />
* [[Snotown]] {{CartoP|r=27|x=1569|z=-452}}<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 27)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r27&diff=32741Template:PvE r272022-03-07T18:17:24Z<p>Gk ryo: start</p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#222222;<br />
|colheaderstyle = background:#111111; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r27<br />
|title = [[PvE r27|PvE Server Map Revision 27]]<br />
|above = [[PvE r27#Maps|Maps]] &mdash; [[PvE r27#Transportation|Transportation]] &mdash; [[PvE Spawn (r27)|Spawn]] &mdash; [[:Category: PvE creations (map revision 27)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#222222;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=-2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=-500}}<br />
--><br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#222222;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=-2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=-500|z=500}}<br />
--><br />
* [[Hyrule]] {{CartoP|r=27|x=-1400|z=1950}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#222222;<br />
|col3 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=28|x=500|z=500}}<br />
--><br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=27|x=2000|z=2000}}<br />
* [[CoolTown (r27)|CoolTown]] {{CartoP|r=27|x=500|z=500}}<br />
--><br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 27)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r27&diff=32740PvE r272022-03-07T18:11:37Z<p>Gk ryo: /* Spawn */</p>
<hr />
<div>PvE map revision 27 began on June 25th, 2021 with a theme of "Explore."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/rev-27-is-coming-pvpp the rev 27 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square, vanilla map<br />
<br />
== Spawn ==<br />
<br />
Revision 27’s spawn building was a group effort and was designed around SirLyle's rail design with staff and moderators handling different aspects of spawn as a whole.<br />
<br />
Points of Interest in Spawn:<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Random teleport - No idea where to go? Click on the Teleport sign to randomly be placed somewhere on the overworld!<br />
*Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the market will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located next to the maze. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 27 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather spread across islands of the 5000 x 5000 map. <br />
<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r27|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=32739Hyrule2022-03-07T18:08:34Z<p>Gk ryo: /* Rev 27 */</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-28<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-28<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[File:Rev25Beholder.png|thumb|center|500px|]] [[File:Rev26Sekrit.png|thumb|center|500px|]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[]]<br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the Nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the Nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r28&diff=32738Template:PvE r282022-03-07T18:02:01Z<p>Gk ryo: </p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#222222;<br />
|colheaderstyle = background:#111111; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r28<br />
|title = [[PvE r28|PvE Server Map Revision 28]]<br />
|above = [[PvE r28#Maps|Maps]] &mdash; [[PvE r28#Transportation|Transportation]] &mdash; [[PvE Spawn (r28)|Spawn]] &mdash; [[:Category: PvE creations (map revision 28)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#222222;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=28|x=-2000|z=-2000}}<br />
* [[CoolTown (r28)|CoolTown]] {{CartoP|r=28|x=-500|z=-500}}<br />
--><br />
* [[Hyrule]] {{CartoP|r=28|x=-242|z=-117}}<br />
* [[Rose]] {{CartoP|r=28|x=-2381|z=-2488}}<br />
* [[Solace]] {{CartoP|r=28|x=-370|z=-2890}}<br />
* [[Wellington Wells]] {{CartoP|r=28|x=-1780|z=-3012}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#222222;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=28|x=-2000|z=2000}}<br />
* [[CoolTown (r28)|CoolTown]] {{CartoP|r=28|x=-500|z=500}}<br />
--><br />
* [[Metal Mountains]] {{CartoP|r=28|x=-1371|z=267}}<br />
* [[Pico]] {{CartoP|r=28|x=-892|z=1800}}<br />
* [[Stonemist]] {{CartoP|r=28|x=-188|z=2386}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#222222;<br />
|col3 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=28|x=2000|z=2000}}<br />
* [[CoolTown (r28)|CoolTown]] {{CartoP|r=28|x=500|z=500}}<br />
--><br />
* [[Darkroot]] {{CartoP|r=28|x=2780|z=2260}}<br />
* [[Frontier]] {{CartoP|r=28|x=2816|z=328}}<br />
* [[Mooski]] {{CartoP|r=28|x=3835|z=3572}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=28|x=2000|z=2000}}<br />
* [[CoolTown (r28)|CoolTown]] {{CartoP|r=28|x=500|z=500}}<br />
--><br />
* [[Avalon]] {{CartoP|r=28|x=1633|z=-1633}}<br />
* [[Sybercity]] {{CartoP|r=28|x=205|z=-422}}<br />
* [[Yakkhyl]] {{CartoP|r=28|x=3223|z=-2727}} <br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r28&diff=32737Template:PvE r282022-03-07T17:38:46Z<p>Gk ryo: template start</p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#222222;<br />
|colheaderstyle = background:#111111; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r28<br />
|title = [[PvE r28|PvE Server Map Revision 28]]<br />
|above = [[PvE r28#Maps|Maps]] &mdash; [[PvE r28#Transportation|Transportation]] &mdash; [[PvE Spawn (r28)|Spawn]] &mdash; [[:Category: PvE creations (map revision 28)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#222222;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=25|x=-2000|z=-2000}}<br />
* [[CoolTown (r25)|CoolTown]] {{CartoP|r=25|x=-500|z=-500}}<br />
--><br />
* [[Rose City]] {{CartoP|r=26|x=-1900|z=0}}<br />
* [[Frontier]] {{CartoP|r=26|x=-2740|z=-2000}}<br />
* [[Pico]] {{CartoP|r=26|x=-2575|z=-2560}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#222222;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=25|x=-2000|z=2000}}<br />
* [[CoolTown (r25)|CoolTown]] {{CartoP|r=25|x=-500|z=500}}<br />
--><br />
* [[Algac]] {{CartoP|r=26|x=0|z=1115}}<br />
* [[Avalon]] {{CartoP|r=26|x=-1817|z=1635}}<br />
* [[Yowie]] {{CartoP|r=26|x=335|z=1740}}<br />
* [[Shilah]] {{CartoP|r=26|x=860|z=1870}}<br />
* [[Cape Puffy]] {{CartoP|r=26|x=2290|z=1475}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#222222;<br />
|col3 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=25|x=2000|z=2000}}<br />
* [[CoolTown (r25)|CoolTown]] {{CartoP|r=25|x=500|z=500}}<br />
--><br />
* [[Stonemist]] {{CartoP|r=26|x=-2634|z=2555}}<br />
* [[SyberCity]] {{CartoP|r=26|x=-695|z=2900}}<br />
* [[Copa Cabana]] {{CartoP|r=26|x=-115|z=700}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=25|x=2000|z=2000}}<br />
* [[CoolTown (r25)|CoolTown]] {{CartoP|r=25|x=500|z=500}}<br />
--><br />
* [[Solace]] {{CartoP|r=26|x=390|z=-1650}}<br />
* [[Ustabea Bay]] {{CartoP|r=26|x=1895|z=-400}}<br />
* [[Hovet]] {{CartoP|r=26|x=2075|z=-1370}} <br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 26)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r27&diff=32736PvE r272022-03-07T17:37:12Z<p>Gk ryo: </p>
<hr />
<div>PvE map revision 27 began on June 25th, 2021 with a theme of "Explore."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/rev-27-is-coming-pvpp the rev 27 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square, vanilla map<br />
<br />
== Spawn ==<br />
<br />
Revision 27’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Random teleport - No idea where to go? Click on the Teleport sign to randomly be placed somewhere on the overworld!<br />
*Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the market will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located next to the maze. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 27 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather spread across islands of the 5000 x 5000 map. <br />
<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r27|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE&diff=32735PvE2022-03-07T17:36:50Z<p>Gk ryo: /* Server history */</p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = Revision 28<br />
|started = 2022-01-29<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || 2020-10-30 || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}26<br />
| 2020-10-30 || 2021-06-25 || Minecraft 1.16.3-1.16.4, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}27<br />
| 2021-06-25 || 2022-01-29 || Minecraft 1.16.4, Vanilla overworld/nether, Custom End<br />
|-<br />
! scope="row" | {{sms|0}}28<br />
| 2022-01-29 || (current) || Minecraft 1.17.2, Vanilla overworld/nether, Custom End<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset. <br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 25 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
=== Map Revision 26 ===<br />
The PvE map was reset for revision 26 on October 30, 2020 at 7:30PM EST.<br />
:''See [[PvE r26]] for more.''<br />
<br />
=== Map Revision 27 ===<br />
The PvE map was reset for revision 27 on June 25, 2021 at 7:30PM EST.<br />
:''See [[PvE r27]] for more.''<br />
<br />
=== Map Revision 28 ===<br />
The PvE map was reset for revision 28 on January 29, 2022 at 1:00PM EST.<br />
:''See [[PvE r28]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - https://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - https://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - https://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - https://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - https://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - https://www.reddit.com/r/baktun/<br />
* [[Brom]] - https://www.reddit.com/r/brom/<br />
* [[Century]] - https://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - https://www.reddit.com/r/Crabtree<br />
* [[Darco]] - https://www.reddit.com/r/Darco/<br />
* [[Haven]] - https://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - https://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- https://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - https://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - https://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - https://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - https://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - https://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - https://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - https://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - https://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - https://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - https://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - https://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - https://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - https://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - https://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - https://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - https://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - https://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - https://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - https://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - https://www.reddit.com/r/Solace/<br />
* [[Triton]] - https://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - https://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - https://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - https://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - https://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE&diff=32734PvE2022-03-07T17:31:43Z<p>Gk ryo: rev 27 & 28 updates</p>
<hr />
<div>{{PvE revisions}}<br />
<br />
{{server info<br />
|title = PvE server<br />
|image = [[Image:pve logo.png|275px]]<br />
|address = pve.nerd.nu / p.nerd.nu<br />
|revision = Revision 28<br />
|started = 2022-01-29<br />
|completed = (current)<br />
}}<br />
<br />
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas. <br />
<br />
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.<br />
<br />
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].<br />
<br />
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve<br />
<br />
== Rules ==<br />
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.<br />
<br />
{{RulesLinkBox}}<br />
<br />
==Server history==<br />
<div style="float: right; margin:0.5em;"><br />
{| class="wikitable sortable" style="text-align: center;"<br />
|-<br />
! scope="col" | Revision Number<br />
! scope="col" class="unsortable" | Start Date<br />
! scope="col" class="unsortable" | End Date<br />
! scope="col" class="unsortable" | Comments<br />
|-<br />
! scope="row" | {{sms|0}}1 <br />
| 2011-01-17 || 2011-03-12 || First revision<br />
|-<br />
! scope="row" | {{sms|0}}2 <br />
| 2011-03-13 || 2011-05-19 || Map corruption<br />
|-<br />
! scope="row" | {{sms|0}}3 <br />
| 2011-05-20 || 2011-07-09 || Map became full, as well as laggy<br />
|-<br />
! scope="row" | {{sms|0}}4 <br />
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts<br />
|- <br />
! scope="row" | {{sms|0}}5 <br />
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8<br />
|- <br />
! scope="row" | {{sms|0}}6 <br />
| 2011-11-20 || 2012-02-18 || Minecraft 1.0<br />
|-<br />
! scope="row" | {{sms|0}}7 <br />
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod<br />
|-<br />
! scope="row" | {{sms|0}}8<br />
| 2012-05-18 || 2012-08-01 || WorldPainted<br />
|-<br />
! scope="row" | {{sms|0}}9<br />
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla<br />
|-<br />
! scope="row" | {{sms|0}}10<br />
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn<br />
|-<br />
! scope="row" | {{sms|0}}11<br />
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners<br />
|-<br />
! scope="row" | {{sms|0}}12<br />
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}13<br />
| 2014-02-28 || 2014-08-29 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}14<br />
| 2014-08-29 || 2015-02-20 || Minecraft 1.7, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}15<br />
| 2015-02-20 || 2015-08-28 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}16<br />
| 2015-08-28 || 2016-01-08 || Minecraft 1.8, vanilla with plumps<br />
|-<br />
! scope="row" | {{sms|0}}17<br />
| 2016-01-08 || 2016-05-27 || Minecraft 1.8-1.9, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}18<br />
| 2016-05-27 || 2016-11-11 || Minecraft 1.9-1.10, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}19<br />
| 2016-11-11 || 2017-04-14 || Minecraft 1.10-1.11, WorldPainted trees and mountains<br />
|-<br />
! scope="row" | {{sms|0}}20<br />
| 2017-04-14 || 2017-09-22 || Minecraft 1.11, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}21<br />
| 2017-09-22 || 2018-03-16 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}22<br />
| 2018-03-16 || 2019-01-04 || Minecraft 1.12, WorldPainted trees, mountains, structures<br />
|-<br />
! scope="row" | {{sms|0}}23<br />
| 2019-01-04 || 2019-07-26 || Minecraft 1.13, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}24<br />
| 2019-07-26 || 2020-03-13 || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation<br />
|-<br />
! scope="row" | {{sms|0}}25<br />
| 2020-03-13 || 2020-10-30 || Minecraft 1.15.2, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}26<br />
| 2020-10-30 || 2021-06-25 || Minecraft 1.16.3-1.16.4, WorldPainted trees, mountains<br />
|-<br />
! scope="row" | {{sms|0}}27<br />
| 2021-06-25 || 2022-01-29 || Minecraft 1.17.2, Vanilla overworld/nether, Custom End<br />
|-<br />
! scope="row" | {{sms|0}}28<br />
| 2022-01-29 || (current) || Minecraft 1.18.1, Vanilla overworld/nether, Custom End<br />
|}</div><br />
<br />
<br />
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.<br />
<br />
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.<br />
<br />
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.<br />
<br />
=== Map revision 1 ===<br />
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.<br />
<br />
=== Map revision 2===<br />
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. <br />
<br />
=== Map revision 3 ===<br />
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. <br />
<br />
=== Map revision 4 ===<br />
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset. <br />
<br />
=== Map revision 5 ===<br />
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0. <br />
<br />
=== Map revision 6 ===<br />
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.<br />
<br />
:''See [[PvE r6]] for more.''<br />
<br />
=== Map revision 7 ===<br />
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.<br />
<br />
:''See [[PvE r7]] for more.''<br />
<br />
=== Map revision 8 ===<br />
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.<br />
<br />
:''See [[PvE r8]] for more.''<br />
<br />
=== Map revision 9 ===<br />
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.<br />
<br />
:''See [[PvE r9]] for more.''<br />
<br />
=== Map revision 10 ===<br />
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.<br />
<br />
:''See [[PvE r10]] for more.''<br />
<br />
=== Map revision 11 ===<br />
The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]]. Revision 11 ended at 6:00PM on September 27, 2013.<br />
<br />
:''See [[PvE r11]] for more.''<br />
<br />
=== Map revision 12 ===<br />
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.<br />
<br />
:''See [[PvE r12]] for more.''<br />
<br />
=== Map revision 13 ===<br />
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.<br />
<br />
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.<br />
:''See [[PvE r13]] for more.''<br />
<br />
=== Map revision 14 ===<br />
<br />
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.<br />
:''See [[PvE r14]] for more.''<br />
<br />
=== Map revision 15 ===<br />
<br />
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.<br />
:''See [[PvE r15]] for more.''<br />
<br />
=== Map revision 16 ===<br />
<br />
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.<br />
:''See [[PvE r16]] for more.''<br />
<br />
=== Map revision 17 ===<br />
<br />
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.<br />
:''See [[PvE r17]] for more.''<br />
<br />
=== Map revision 18 ===<br />
<br />
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.<br />
:''See [[PvE r18]] for more.''<br />
<br />
=== Map revision 19 ===<br />
<br />
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.<br />
:''See [[PvE r19]] for more.''<br />
<br />
=== Map revision 20 ===<br />
<br />
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.<br />
:''See [[PvE r20]] for more.''<br />
<br />
=== Map revision 21 ===<br />
<br />
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.<br />
:''See [[PvE r21]] for more.''<br />
<br />
=== Map revision 22 ===<br />
<br />
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.<br />
:''See [[PvE r22]] for more.''<br />
<br />
=== Map Revision 23 ===<br />
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.<br />
:''See [[PvE r23]] for more.''<br />
<br />
=== Map Revision 24 ===<br />
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.<br />
:''See [[PvE r24]] for more.''<br />
<br />
<br />
=== Map Revision 25 ===<br />
The PvE map was reset for revision 25 on March 13, 2020 at 7:30PM EST.<br />
:''See [[PvE r25]] for more.''<br />
<br />
=== Map Revision 26 ===<br />
The PvE map was reset for revision 26 on October 30, 2020 at 7:30PM EST.<br />
:''See [[PvE r26]] for more.''<br />
<br />
=== Map Revision 27 ===<br />
The PvE map was reset for revision 27 on June 25, 2021 at 7:30PM EST.<br />
:''See [[PvE r27]] for more.''<br />
<br />
=== Map Revision 28 ===<br />
The PvE map was reset for revision 28 on January 29, 2022 at 1:00PM EST.<br />
:''See [[PvE r28]] for more.''<br />
<br />
== Transportation ==<br />
<br />
[[Current PvE#Transportation|Details on the current revision's transportation here.]]<br />
<br />
=== Roads ===<br />
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.<br />
<br />
=== Rails ===<br />
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.<br />
<br />
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.<br />
<br />
=== Nether portals ===<br />
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.<br />
<br />
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]<br />
<br />
=== End portals ===<br />
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.<br />
<br />
== City & Organization Subreddits ==<br />
* United Minecraft Cities (UMC) - https://www.reddit.com/r/pveumc/<br />
* Minecraft FISA Spleef league - https://www.reddit.com/r/mcfisaspleef/<br />
<br />
* [[Ambrosia]] - https://www.reddit.com/r/MCAmbrosia<br />
* [[Argoth]] - https://www.reddit.com/r/newargoth/<br />
* [[Avalon]] - https://www.reddit.com/r/avalonmc/<br />
* [[Baktun]] - https://www.reddit.com/r/baktun/<br />
* [[Brom]] - https://www.reddit.com/r/brom/<br />
* [[Century]] - https://www.reddit.com/r/centurytown/<br />
* [[Crabtree]] - https://www.reddit.com/r/Crabtree<br />
* [[Darco]] - https://www.reddit.com/r/Darco/<br />
* [[Haven]] - https://www.reddit.com/r/MCHaven/<br />
* [[Hillville]] - https://www.reddit.com/r/mchillville/<br />
* [[Hobbiton]] -- https://www.reddit.com/r/mchobbiton<br />
* [[Kalmos]] - https://www.reddit.com/r/Kalmos/<br />
* [[Khan]] - https://www.reddit.com/r/KhanCity/<br />
* [[Lothos]] - https://www.reddit.com/r/pvelothos/<br />
* [[Menzoberranzan]] - https://www.reddit.com/r/Menzoberranzan/<br />
* [[Molonopolis]] - https://www.reddit.com/r/Molonopolis/<br />
* [[Mont St. Minecraft]] - https://www.reddit.com/r/mtstmc/<br />
* [[Moo]] - https://www.reddit.com/r/PvE_Moo/<br />
* [[Mycenae]] - https://www.reddit.com/r/MCMycenae/<br />
* [[New Tristram]] - https://www.reddit.com/r/MCNewTristram/<br />
* [[Oasis]] - https://www.reddit.com/r/oasismc/<br />
* [[Pen Island]] - https://www.reddit.com/r/mcpenisland/<br />
* [[Pico]] - https://www.reddit.com/r/mcpico/<br />
* [[Pink Wool]] - https://www.reddit.com/r/pinkwool/<br />
* [[Port Aperture]] - https://www.reddit.com/r/PortAperture/<br />
* [[Quetzalcoatl]] - https://www.reddit.com/r/HexaEmpire/<br />
* [[Rose City]] - https://www.reddit.com/r/mcrosecity/<br />
* [[Sahrani]] - https://www.reddit.com/r/sahrani/<br />
* [[Seneca]] - https://www.reddit.com/r/pveseneca/<br />
* [[Shannon]] - https://www.reddit.com/r/MinecraftPVEShannon/<br />
* [[Solace]] - https://www.reddit.com/r/Solace/<br />
* [[Triton]] - https://www.reddit.com/r/Triton/<br />
* [[Tsitrin]] - https://www.reddit.com/r/Tsitrin/<br />
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/<br />
* [[Wellspring]] - https://www.reddit.com/r/wellspring/<br />
* [[Whiteoak]] - https://www.reddit.com/r/whiteoak<br />
* [[Yowie]] - https://www.reddit.com/r/Yowie/<br />
<br />
== See also ==<br />
* [[Notable Locations on Past PvE Maps]]<br />
<br />
== Screenshots ==<br />
<gallery perrow="6"><br />
Image:pve terrain1.jpeg|Terrain from the first PvE map<br />
Image:pve terrain2.jpeg|Also from the First PvE map.<br />
Image:Pve_elephant.png|First revision elephant.<br />
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5<br />
</gallery><br />
<br />
{{PvE revisions}}<br />
<br />
[[Category:Servers]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r27&diff=32733PvE r272022-03-07T17:22:01Z<p>Gk ryo: /* Geography */</p>
<hr />
<div>PvE map revision 27 began on June 25th, 2021 with a theme of "Whatever."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/rev-27-is-coming-pvpp the rev 27 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square, vanilla map<br />
<br />
== Spawn ==<br />
<br />
Revision 27’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Random teleport - No idea where to go? Click on the Teleport sign to randomly be placed somewhere on the overworld!<br />
*Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the market will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located next to the maze. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 27 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather spread across islands of the 5000 x 5000 map. <br />
<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r27|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r28&diff=32732PvE r282022-03-07T17:21:36Z<p>Gk ryo: /* Geography */</p>
<hr />
<div>PvE map revision 28 began on January 29th, 2022 with a theme of "Steampunk."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/update-on-revision-27-close-and-revision-28--dvtd the rev 28 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square, vanilla map<br />
<br />
== Spawn ==<br />
<br />
Revision 28’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Rail Station - Rails out are located below the surface and the entrance can be found on the NW corner of Spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the East floating island will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located on the SE corner of spawn. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 28 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather, spread across islands of the 5000 x 5000 map.<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r28|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r28&diff=32731PvE r282022-03-07T17:20:57Z<p>Gk ryo: /* The End */</p>
<hr />
<div>PvE map revision 28 began on January 29th, 2022 with a theme of "Steampunk."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/update-on-revision-27-close-and-revision-28--dvtd the rev 28 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square w/ custom terrain<br />
<br />
== Spawn ==<br />
<br />
Revision 28’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Rail Station - Rails out are located below the surface and the entrance can be found on the NW corner of Spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the East floating island will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located on the SE corner of spawn. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 28 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather, spread across islands of the 5000 x 5000 map.<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r28|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r28&diff=32730PvE r282022-03-07T17:20:39Z<p>Gk ryo: rev 28 page start</p>
<hr />
<div>PvE map revision 28 began on January 29th, 2022 with a theme of "Steampunk."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/update-on-revision-27-close-and-revision-28--dvtd the rev 28 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square w/ custom terrain<br />
<br />
== Spawn ==<br />
<br />
Revision 28’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Rail Station - Rails out are located below the surface and the entrance can be found on the NW corner of Spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the East floating island will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located on the SE corner of spawn. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 28 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather spread across islands of the 5000 x 5000 map. <br />
<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r28|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r27&diff=32729PvE r272022-03-07T17:14:38Z<p>Gk ryo: rev 27 page start</p>
<hr />
<div>PvE map revision 27 began on June 25th, 2021 with a theme of "Whatever."<br />
<br />
More information on this revision can be found in [https://nerd.nu/b/pve/rev-27-is-coming-pvpp the rev 27 blog post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:6000 x 6000 square, vanilla map, w/ World Painted areas<br />
;End<br />
:5000 x 5000 square w/ custom terrain<br />
;Nether<br />
:6000 x 6000 square w/ custom terrain<br />
<br />
== Spawn ==<br />
<br />
Revision 27’s spawn building was designed and built by i_c_e_ & tict0c, with lots of sprucing by the padmin team and staff members.<br />
Points of Interest in Spawn:<br />
<br />
*Rules Room - You will begin your journey here. Be sure to read all the rules before heading out!<br />
*Free food - Grab some free food stuffs before you go down spawn tower.<br />
*Random teleport - No idea where to go? Click on the Teleport sign to randomly be placed somewhere on the overworld!<br />
*Rail Station - Rails out of Spawncropolis are located under the building, entrances can be found on the East and West sides of spawn.<br />
*Nether Portal - Spawn’s nether portal is located in the center of spawn for easy access.<br />
*Trader Stalls - The stalls in the market will start populating with merchants a few weeks into the revision, be sure to stop back often!<br />
*Stables - Located next to the maze. Park your horse here while visiting spawn. Lost and found horses will be moved here as well.<br />
<br />
== Nether ==<br />
<br />
<br />
This revision’s nether will be a 6000 x 6000 vanilla generated map with resources plumped. To allow the best experience of Minecraft’s new and improved nether we will not be including any custom mobs in the nether. We ask that claims made in the nether follow the same considerations as the Special Biomes in the overworld.<br />
<br />
Portal owners will be allowed to have a 1x1 hole punched into the nether roof above their portals. The work to get up the roof needs to be complete prior to making a mod req for the hole to be punched.<br />
<br />
We understand that a gold farm and bartering farms will be quite popular this rev. We encourage players to work together on a centralized farm. If you prefer to have a town farm, please keep the spirit of PvE in mind.<br />
<br />
=== Nether Portals ===<br />
<br />
Revision 27 will only have the one nether portal at spawn and there are none on the map available to be claimed. Unlike previous revs, you can use the custom currency at spawn to purchase custom item tokens that can be traded for padmins to place a portal for you.<br />
<br />
<br />
== The End ==<br />
<br />
The End is custom generated again. There are plenty of resources to gather spread across islands of the 5000 x 5000 map. <br />
<br />
<br />
== Notable creations ==<br />
<br />
<br />
{{PvE r27|state=expanded}}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev27HyrulePre.png&diff=32728File:Rev27HyrulePre.png2022-03-03T23:57:21Z<p>Gk ryo: What Hyrule looked like before development.</p>
<hr />
<div>What Hyrule looked like before development.</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=32727Hyrule2022-03-03T23:49:40Z<p>Gk ryo: /* Rev 25 & Rev 26 */</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-28<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-28<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[File:Rev25Beholder.png|thumb|center|500px|]] [[File:Rev26Sekrit.png|thumb|center|500px|]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[]]<br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=32726Hyrule2022-03-03T23:49:21Z<p>Gk ryo: </p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-28<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-28<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[File:Rev25Beholder.png|thumb|center|500px|]] [[File:Rev26Sekrit.png|thumb|center500px|]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[]]<br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev26Sekrit.png&diff=32725File:Rev26Sekrit.png2022-03-03T23:47:43Z<p>Gk ryo: Spawn Sekrit found beneath Rev 26 spawn.</p>
<hr />
<div>Spawn Sekrit found beneath Rev 26 spawn.</div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev25Beholder.png&diff=32724File:Rev25Beholder.png2022-03-03T23:43:25Z<p>Gk ryo: Beholder made in "Hyrule." Recreated as a spawn sekrit for Rev 26.</p>
<hr />
<div>Beholder made in "Hyrule." Recreated as a spawn sekrit for Rev 26.</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=32723Hyrule2022-03-03T23:38:17Z<p>Gk ryo: rev 27 & 28 updates</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24, 27-28<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16-24. 27-28<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
----<br />
<br />
== Rev 25 & Rev 26 ==<br />
<br />
[[]]<br />
<br />
| started = never<br />
<br />
With the pandemic going on and a small amount of burnout following the massive Rev 24 build, Hyrule failed to really develop during the two revs. While there were some minor builds including the Beholder that would be featured as a Rev 26 spawn secret, Hyrule as a location was largely ignored in favor of developing [[Solace]] instead.<br />
<br />
----<br />
<br />
== Rev 27 ==<br />
<br />
[[]]<br />
<br />
| started = 2021, July 26<br />
<br />
Indigo Base was setup in the NE at a Illiger's Outpost. After some boating exploration, Hyrule was established between two seas in the SW. Despite the area remaining largely undeveloped, it did feature a ballista, ship based off of Reaper Miniatures' Sophie's Revenge, and a small zoo of collected mobs. A road was dug that lead to a major road north and to another builder to the NW.<br />
<br />
The main task of the rev was developing the nether. A grass path outside the Hyrule portal extended all the way to the map's west and east borders with some side paths leading to Bastion Remnants. The far east border featured farms for visitors, as well as a small art gallery, another path on 0 to spawn, and a rail on the nether surface going all the way back to [[Solace]].<br />
<br />
----<br />
<br />
== Rev 28 ==<br />
<br />
[[]]<br />
<br />
| started = 2022, February 02<br />
<br />
Indigo Base was established due east of spawn, sharing an area with the [[Argoth]] Embassy. The area was donated to Argoth after migrating Indigo Base to the other side of the river. Indigo Base featured the normal public farms, amethyst retrieval, and an auto-cactus/bonemeal farm. Unlike previous revs, Indigo Base was a little more developed than usual. Home base was Link's home found in Breath Of The Wild's Hateno Village. Another addition was the Jabu-Jabu platform found in Ocarina Of Time.<br />
<br />
Needing a larger area for the main build, Hyrule itself was established on the west side of North Road. Wanting to make full use of the increased vertical build limit, Hyrule's main build was of Korrin's Tower and Kami's Lookout, both from the Dragon Ball series. Hyrule had a Spleef arena for the first time since Rev 24 as well as a Thimble Drop for the first time. Perfect Mason villagers were heavily utilized with using 15k green terracotta, 8k red terracotta, and a good amount of quartz blocks. The top level of Kami's Lookout used more than 11k diorite slabs.<br />
<br />
In the nether, a hole in the roof was created so mobs and horses could be easily transported up. An art gallery was created across from the Hyrule portal. It featured map art from multiple players and, if possible, also included the original artist as well as what revision the player made the map art.<br />
<br />
----<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]<br />
[[Category:PvE_creations_(map_revision_27)]]<br />
[[Category:PvE_creations_(map_revision_28)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=32178Hyrule2021-05-24T21:38:01Z<p>Gk ryo: rev 25/26</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
After the massive build and timesink that came out of Rev 24's megabuild, Hyrule was absorbed into [[Solace]] for future revisions. Rev 25 had a plot of land near Solace to do some test building and Rev 26 featured an arcade as a spawn secret.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16 through 24<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=File:Rev25plains.PNG&diff=31109File:Rev25plains.PNG2020-10-30T12:27:43Z<p>Gk ryo: </p>
<hr />
<div></div>Gk ryohttps://wiki.nerd.nu/index.php?title=Nightoak&diff=30296Nightoak2020-03-13T12:23:32Z<p>Gk ryo: category r24</p>
<hr />
<div>{{Creation<br />
| title = NightOak<br />
| image = [[Image:No13-5.jpg|225px]]<br />
| caption = Inside the arena<br />
| server = [[PvE]]<br />
| map revision = 13<br />
| warp = <br />
| coordinates = <br />
| lead = [[Player:Rokku117|Rokku117]], [[Player:SwitchViewz|SwitchViewz]]<br />
| contributors = <br />
| evicted = <br />
| started = <br />
| completed = <br />
}}<br />
<br />
Nightoak (also know as Night Oak) was an end of Revision doppelganger and wither fight event, originally created by [[Player:Rokku117|Rokku117]] during [[PvE r12|Revision 12]].<br />
<br />
<br />
<br />
==History==<br />
This section is organized from the most recent event to the oldest.<br />
<br />
===Rev24===<br />
[[Player:Polar_Ted|Polar_Ted]] started building Nightoak in [[Avalon]] during [[PvE r24|Revision 24]], but was not able to finish it so [[Player:AmazingBrotato|AmazingBrotato]] along with material contributions from community picked up the torch and made it ready. Event started at 7pm EST 10th of March 2020 at -3166, 1585. Event consisted of challenges and fighting dozens of withers and doppels.<br />
<br />
Participants:<br />
[[Player:Amazing_Brotato|Amazing_Brotato]], [[Player:Armas_DSasi|Armas_DSasi]], [[Player:Crambull|Crambull]], [[Player:dark3lement|dark3lement]], [[Player:fazaden|fazaden]], [[Player:HumanBeingPerson|HumanBeingPerson]], [[Player:iNerd71|iNerd71]], [[Player:lindseyontop|lindseyontop]], [[Player:Master_King_|Master_King_]], [[Player:NastyHabits|NastyHabits]], [[Player:Polar_Ted|Polar_Ted]], [[Player:Rokkuwu|Rokkuwu]], [[Player:Rukia_Kuchiki_|Rukia_Kuchiki_]]<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:2020-03-10_Rev24_NightOak_1.png|Inside the arena<br />
Image:2020-03-10_Rev24_NightOak_2.png|Inside the arena (another view)<br />
Image:2020-03-10_Rev24_NightOak_3.png|Central drop area<br />
Image:2020-03-10_NightOak_R24.png|Event Start<br />
Image:2020-03-10_NightOak_R24_fight.png|Fighting mobs<br />
</gallery><br />
<br />
===Rev23===<br />
During [[PvE r23|Revision 23]], Nightoak was scheduled to happen on July 20th at 6:30pm Pacific Time. The arenas was located near the [[Avalon]] Guardian Grinder (around -1303 94 -2107). Players could reach the arena via the Avalon Rail Line. As it's tradition, donations of diamonds, wither skulls and soul sand were welcome, with the addition of black wool and black cement.<br />
<br />
<gallery perrow="2" widths="600" heights="300"><br />
File:Nightoak_r23.png|People that participated in the fight<br />
File:Rev23Thunderdome.png|Thunderdome Nightoak arena mid construction<br />
</gallery><br />
<br />
===Rev22===<br />
[[Player:Polar_Ted|Polar_Ted]] built Nightoak in [[Avalon]] during [[PvE r22|Revision 22]].<br />
<br />
<br />
<gallery perrow="1" widths="600" heights="300"><br />
File:Nightoak rev22.png|Group photo at the end of the event<br />
</gallery><br />
<br />
===Rev21===<br />
[[Player:Polar_Ted|Polar_Ted]] built Nightoak in [[Avalon]] during [[PvE r21|Revision 21]].<br />
<br />
<gallery perrow="1" widths="600" heights="300"><br />
File:No21.png|People that participated in the fight<br />
</gallery><br />
<br />
===Rev20===<br />
[[Avalon]] city hosted the ninth edition of Nightoak. They built an arena following an oriental theme and added a dangerous but fun parkour course.<br />
<br />
<gallery perrow="2" widths="600" heights="300"><br />
File:No20-1.png|Walled garden above the arena<br />
File:Nightoak rev20.png| Inside the arena<br />
</gallery><br />
<br />
===Rev19===<br />
During [[PvE r19|Revision 19]], Nightoak was organized by [[Clearmont]] members. The theme was black magic and the event wasn't hosted in the overworld as usual, but in another dimension (the End!).<br />
<br />
===Rev18===<br />
[[Whiteoak]] and [[Clearmont]] joined forces to build Nightoak for [[PvE r18|Revision 18]]. It was hosted by Whiteoak and players could travel using the SE portal or the road from Argoth. [[Player:Polar_Ted|Polar_Ted]], [[Player:gk_ryo|gk_ryo]], SPAZZEH and ThelVadumee documented the event.<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:No18-3.png|Inside the arena<br />
Image:No18-2.png|Withers<br />
Image:No18-1.png|Inside the arena<br />
</gallery><br />
<br />
===Rev17===<br />
Unfortunately [[Player:SwitchViewz|SwitchViewz]] wouldn't be able to be around to prepare this [[PvE r17|Revision]]'s Nightoak, so [[Clearmont]] made the call to save the event and in one week planned and built the arena to host it. [[Player:Polar_Ted|Polar_Ted]], kb2zuz and [[betajippity]] documented the event.<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:No17-1.png|Loot displayed in one of the rooms inside the arena<br />
Image:No17-2.png|People that participated in the fight!<br />
</gallery><br />
<br />
===Rev16===<br />
[[Player:SwitchViewz|SwitchViewz]] announced the fifth edition of Nightoak and the event returned to Whiteoak. As is tradition, the Nightoak took place at the end of the [[PvE r16|rev]] and hundreds of dopples to challenge players were spawned. [[Player:Zomise|Zomise]] documented the event.<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:No16-1.png|The entrance could be found following the black wool path from Whiteoak's portal<br />
Image:No16-2.png|Inside the arena<br />
Image:No16-3.png|Inside the arena<br />
</gallery><br />
<br />
===Rev15===<br />
This [[PvE r15|Revision]], Nightoak was hosted by Kingsport and planned by [[Player:ghrey303|ghrey303]] and [[Player:Difficult1|Difficult1]]. The arena went underground, near the West portal, and the excavation was done thanks to [[cujobear]], icedman101, [[Player:zburdsal|zburdsal]], [[Silversunset]], and ghrey303. There were dungeons, mazes, puzzles, and magical powers to aid in their defense, and a story line that was role-played by the event staff to guide the players along the fight. [[Player:Zomise|Zomise]] documented the event.<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:No15-1.png|Structures inside the arena<br />
Image:No15-2.png|Statues inside the arena<br />
Image:No15-3.png|The dopples are here!<br />
Image:No15-4.png|Zombies attacking the fortress<br />
Image:No15-5.png|Looking for safe spots...<br />
Image:No15-6.png|...everywhere!<br />
Image:No15-7.png|Dopples hunting people down<br />
Image:No15-8.png|In the woods<br />
Image:No15-9.png|Inside the arena<br />
Image:No15-10.png|Loot displayed on a wall<br />
Image:No15-11.png|Fighting the wither<br />
Image:No15-12.png|People that participated in the fight!<br />
Image:No15-13.png|Fireworks closed the event<br />
</gallery><br />
<br />
===Rev14===<br />
[[Player:ghrey303|ghrey303]] took it upon his hands to announce another edition of the end of [[PvE r14|rev]] Whiteoak's event. An angular moon dome, 500 blocks west of the North Portal, housed the arena. Over 400 doppels were summoned inside, in between various structures and challenges.<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:No14-1.png|The moon dome's entrance<br />
Image:No14-2.png|One of the challenges inside<br />
Image:No14-3.png|Most of the structures were inspired by war<br />
Image:2015-02-19 23.49.10.png<br />
Image:2015-02-19 23.49.01.png<br />
</gallery><br />
<br />
===Rev13===<br />
By the end of [[PvE r13|Revision 13]], [[Player:SwitchViewz|SwitchViewz]] announced the second edition of Nightoak, hosted by Whiteoak town and created alongside [[Player:Rokku117|Rokku117]]. This time over 200 dopplegangers and 1 wither were spawned. [[Player:Sapphric|Sapphric]], Starminion1, [[Player:Zomise|Zomise]] and HeyItsWilliam were able to record and document the event.<br />
<br />
<gallery perrow="4" widths="300" heights="170"><br />
Image:No13-1.png|Entrance<br />
Image:No13-3.jpg|Surrounded by doppels<br />
Image:No13-4.jpg|Inside the arena<br />
Image:No13-2.png|People that participated in the fight!<br />
Image:2014-08-29 00.37.01.png<br />
Image:2014-08-29 01.37.34.png|/Wondrland<br />
Image:2014-08-29 01.36.59.png<br />
</gallery><br />
<br />
===Rev12===<br />
The first Nightoak event was hosted by [[Whiteoak]] town during the end of [[PvE r12|Revision 12]]. Whiteoak built a massive underground arena for players to fight against over 170 doppels and 29 withers that was easily accessible through the Whiteoak nether portal. [[Player:Rokku117|Rokku117]] and [[Player:SwitchViewz|SwitchViewz]] were in charge of planning and building the event.<br />
<br />
[[File:Nightoak12.png|600px|alt=Alt text|Title text]]<br />
<br />
<br />
[[Category:PvE_creations_(map_revision_12)]]<br />
[[Category:PvE_creations_(map_revision_14)]]<br />
[[Category:PvE_creations_(map_revision_15)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=30295Template:PvE r242020-03-13T12:21:30Z<p>Gk ryo: nightoak</p>
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<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Avalon]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Bizarre Bazaar]] {{CartoP|r=24|x=-2250|z=1700}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Muffin Valley]] {{CartoP|r=24|x=-1400|z=2500}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[Nightoak]] {{CartoP|r=24|x=-3166|z=1585}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
* [[Zenith]] {{CartoP|r=24|x=-300|z=1200}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Christmas_town_rev_24|Christmas Town]] {{CartoP|r=24|x=2300|z=2800}}<br />
* [[Halloween Town]] {{CartoP|r=24|x=200|z=2600}}<br />
* [[Mesa_Weird_A]] {{CartoP|r=24|x=650|z=-0}}<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30265PvE r242020-03-12T21:05:43Z<p>Gk ryo: /* Nether Portals */ helios</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=100|z=2060}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (287, 302) || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City|Rosedew]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 287) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=-2925|z=2045}}) || (-365, 254) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=-2280|z=-478}}) || (-285, -60) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30264PvE r242020-03-12T21:03:17Z<p>Gk ryo: /* Nether Portals */ fixing stuff</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=100|z=2060}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (287, 302) || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City|Rosedew]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 287) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=-2925|z=2045}}) || (-365, 254) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=-2280|z=-478}}) || (-2280, -478) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30263PvE r242020-03-12T20:58:06Z<p>Gk ryo: /* Nether Portals */</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=100|z=2060}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (2300, 2400 || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City|Rosedew]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 2300) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=-2925|z=2045}}) || (-2925, 2045) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=-2280|z=-478}}) || (-2280, -478) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30262PvE r242020-03-12T20:56:08Z<p>Gk ryo: /* Nether Portals */</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=0|z=0}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (2300, 2400 || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City|Rosedew]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 2300) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=-2925|z=2045}}) || (-2925, 2045) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=-2280|z=-478}}) || (-2280, -478) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30261PvE r242020-03-12T20:39:36Z<p>Gk ryo: /* Nether Portals */</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=0|z=0}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (2300, 2400 || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City|Rosedew]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 2300) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=-2925|z=2045}}) || (-2925, 2045) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Hyrule&diff=30260Hyrule2020-03-12T20:30:01Z<p>Gk ryo: /* Rev 24 */</p>
<hr />
<div>'''Hyrule''' is a town that was founded in PvE Rev 11 by gk_ryo.<br />
<br />
The usual designs tend to involve water either as a design element or a means of transportation and, as the name suggests, likely involving video gaming with a focus on Zelda locations.<br />
<br />
{{CityExtended<br />
| title = Hyrule<br />
| image = [[File:Bannerhyrule.png|200px]]<br />
| caption = <br />
| server = [[PvE]]<br />
| maprevision = 11, 16-24<br />
| warp = <br />
| coordinates =<br />
| mayors = [[Player:gk_ryo|gk_ryo]]<br />
| started = PvE Revision 11<br />
| maprevisionsassmallbuild = 11<br />
| maprevisionsaslargebuild = 16 through 24<br />
| spleefteam = Hyrule Hurlers<br />
| colors = blue, yellow, red<br />
}}<br />
<br />
<br />
== Rev 11 ==<br />
<br />
[[File:Rev11gerudo.png|thumb|center|500px|]]<br />
<br />
| started = 2013, July 26<br />
<br />
Hyrule, originally named Southaven, was founded in the northern most part of the map. Created first was the build in the back based off of the Gerudo Fortress from Zelda's Ocarina Of Time. At the peak was the unfinished build of a Pokemon Center. It was dubbed Hyrule after the rev ended.<br />
<br />
The "easiest" means of getting to it was by climbing halfway up the [[Whiteoak]] mountain past the Dalek and using a rail at another player's sheep farm.<br />
<br />
----<br />
<br />
== Rev 16 ==<br />
<br />
[[File:Rev16market.png|thumb|center|500px|]]<br />
<br />
| started = 2015, October 19<br />
<br />
<br />
After a two year break from Minecraft, gk_ryo used the same strategy as last time and looked to the edges of the map. Indigo Base was setup as a temporary base at the end of one of the rails while gathering resources and clearing land for what would be the main build.<br />
<br />
The main build was based off of the Temple of Time and Hyrule Marketplace from Zelda's Ocarina Of Time. It featured a snow spleef arena, a villager marketplace, and CARTS system going to [[Solace]] and [[Long Lake]], as well as clear across the map. gk_ryo fell to his death in the construction of the build 63 times.<br />
<br />
----<br />
== Rev 17 ==<br />
<br />
[[File:Rev17clock.png|thumb|center|500px|]]<br />
<br />
| started = 2016, January 9<br />
<br />
<br />
After helping Solace get to The End, Hyrule claimed one of the other End Portals. gk_ryo helped as well in training villagers and some construction in The End. The main build was left incomplete after broken promises regarding construction of a redstone clock and discouragement from RL issues.<br />
<br />
The main build was based off of Clock Town from Zelda's Majora's Mask. It featured rails going to each edge of the map, a not-to-code spleef arena, and a cow factory. Other rail connections were made to [[Solace]], [[Port Aperture]], [[Two Lips]], [[Rose City]], and to the Slime spawn of [[Pico]]. <br />
<br />
Indigo Base was setup at the volcano.<br />
<br />
----<br />
<br />
== Rev 18 ==<br />
<br />
[[File:Rev18pumpkin.png|thumb|center|500px|]]<br />
<br />
| started = 2016, September 12<br />
<br />
<br />
After coming back, gk_ryo used carto to look for areas that had been the victim of pit mining and found one near the SouthEast Nether portal. Unlike other revs, he didn't have anything game related planned out for his main build and instead started working on a giant 128x128x128 pumpkin (with jack-o-lantern donations from [[Rose City]].) There is a small memorial to his dad east of the pumpkin.<br />
<br />
After finishing up the pumpkin and base, gk_ryo also contributed buildings to [[Halloween Town]] and created two of the challenges for [[NightOak]], the snow golem and the dragon.<br />
<br />
<br />
----<br />
== Rev 19 ==<br />
<br />
[[File:Rev19hyrule.png|thumb|center|500px|]]<br />
<br />
| started = 2016, November 11<br />
<br />
<br />
The plan for rev 19 was to build an island from Wind Waker. After abandoning Indigo Base in the NE for [[Auratus]] to make the guardian farm, sufficient space was found between [[Pico]] and [[Arrik]] with no visible neighbors at the time. The first two weeks were spent constructing the spleef arena, traditional areas, the usual initial rail to [[Solace]], tunnels to [[Pico]], [[Arrik]], and [[Auratus]], and a completed Pokemon Center (only took three years) based off of Sun/Moon design. Work immediately after went into destroying the east part of the island for resources and space for the main design build of the rev. Dragon Roost Island was chosen over Windfall Island due to Windfall's lack of 90* angles in design layout.<br />
<br />
A museum was made on the west section that included all past Hyrule banner designs and map art.<br />
<br />
The Hyrule rail station had rails going to [[Arrik]], varj Sealab, [[Pico]], [[Solace]], the SW iron farm, the S end portal, and the hell biome.<br />
<br />
gk_ryo was the first to visit the hell biome.<br />
<br />
----<br />
<br />
== Rev 20 ==<br />
<br />
[[File:Rev20skyisland.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev20Catan.png|Functioning Settlers Of Catan Board<br />
Image:Rev20DogPark.png|Where Dogs Wait<br />
Image:Rev20HyruleArena.png|Oblivion Arena<br />
</gallery><br />
<br />
| started = 2017, April 14<br />
<br />
<br />
The plans for rev 20 were discarded upon finding the floating islands in the sky. After claiming the large plot, something was done that hadn't been done for Hyrule before: including others in the build. User Australican decided on a infrastructure for Hyrule, allowing gk_ryo to gather resources and work on the various large builds for Hyrule.<br />
<br />
Hyrule functioned as the major rail hub of the NW, with lines going to the various surrounding communities and even all the way back to the center of the map.<br />
<br />
Features in this build included a PvP arena based off of Elder Scrolls IV: Oblivion, map art museum, the usual banner history, iron farm with a fun AFK mechanic, massive auto-crop farms, Hyrule's first villager mart, and a functioning Settlers of Catan board. Small plots were set aside for other users to build their homes away from home.<br />
<br />
This rev, Hyrule earned 3 PvE Awards: Best Banner, Best Arena, and Best Hidden Gem (Hyrule Sewer System.)<br />
<br />
----<br />
<br />
== Rev 21 ==<br />
<br />
[[File:Rev21quid.png|thumb|center|500px|]]<br />
<br />
| started = 2018, September 25<br />
<br />
A nearby water temple was excavated in hopes of using guardian spawns for an arena, but they unfortunately did not. The pop culture build for the rev was a quidditch arena to be used for some water PvP fighting. Hyrule scaled way back on the usual amount of rails and only had lines to [[Pico]] and [[Moonshine Bay (r21)|Moonshine Bay]].<br />
<br />
Features in the build included the Rev Award Museum, hostile mob zoo, and free zombie/skeleton horses. <br />
<br />
----<br />
== Rev 22 ==<br />
<br />
[[File:Rev22gerudo.png|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev22art.png|ieuweh Commissioned Art<br />
Image:Rev22hyruleportal.png|TARDIS Nether Portal<br />
Image:2018-04-02_12.55.49.png|Gerudo Town Progress<br />
</gallery><br />
<br />
<br />
| started = 2018, March 24<br />
<br />
<br />
After mapping out the southern half of the map, Hyrule's placement for the rev had too many options. All of those options were quickly discarded after user Fazaden found the first additional nether portal location and turned it over to Hyrule. The max size for a portal this rev was smaller than in previous revs, so the design chosen was for a buried TARDIS.<br />
<br />
Featured were rails to [[Solace]], the [[Federation of Southern Townships]] end portal, and [[Ambrosia]]. Nether Portal roads went to [[Solace]], [[Pico]], and [[Kirik]] portals. Iron and cactus farms were available for visitors. <br />
<br />
The main design was of Gerudo Town from Breath Of The Wild. The nether design was a flipped Dark World version of the main build.<br />
<br />
Indigo Base was established in the far west.<br />
<br />
----<br />
<br />
== Rev 23 ==<br />
<br />
[[File:Rev23hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev23_190217_carto.png|Clock Town foundation<br />
Image:2019-07-24_08.01.46.png|South Clock Town<br />
Image:2019-07-26_00.24.10.png|Clock Town in chaos<br />
</gallery><br />
<br />
| started = 2019, January 5<br />
<br />
Featured were rails to [[Haven]], [[Orion]], [[Darkroot]], spawn, and the SE End Portal. Iron, cactus, and cane farms were available for visitors. <br />
<br />
The main design was of Clock Town from Majora's Mask, a redesign of Rev 17 since it was incomplete.<br />
<br />
With it being wide open as it was in the game, the city was filled with posing stands of members of the community, pulling mostly from those who were active that rev. While some of the members synced up to characters in the game, a lot of it was just filling spots needed or filling active requests of others.<br />
<br />
The clock tower did have a redstone design weaving through it that would launch fireworks and then launch TNT, blowing up sections of the build.<br />
<br />
----<br />
<br />
== Rev 24 ==<br />
<br />
[[File:Rev24hyrule.PNG|thumb|center|500px|]]<br />
<br />
<gallery perrow="4"><br />
Image:Rev24month1.PNG|Marketplace/Temple of Time foundation<br />
Image:2020-01-14 14.08.19.png|Ganon's Castle throne room<br />
Image:Rev24hyrulenether.png|Nether Temple Of Time<br />
</gallery><br />
<br />
<br />
| started = 2019, August 5<br />
<br />
Bamboo, iron, and cactus farms were available for visitors. <br />
<br />
The East Nether Portal was designed into the Temple of Time entrance and a altered duplicate was built on the nether side. This was the closest nether portal to an end portal, so a path was built straight to it through the swamp. Similarly, it was the closest to the the slime farm, so a path was made for that as well.<br />
<br />
The main design was of the Marketplace, Temple of Time and Ganon's Castle from Ocarina of Time, an expanded design of Rev 16 at [[Player:Silversunset|Silversunset's]] request.<br />
<br />
Over 139k dirt blocks, 75k stone bricks, 65k cobble, 39k smooth stone slabs, and 15k of both black and orange concrete powder each went into Hyrule.<br />
<br />
Indigo Base was established halfway between Rose's End and Nether portals at -900, 1800. <br />
<br />
With the large amount of room available, parts of Hyrule from previous revs were included or updated in rev 24, including:<br />
<br />
* Rev 11 - PKMN Center <br />
* Rev 16 - Hyrule Temple <br />
* Rev 17 - Iron Golem memorial <br />
* Rev 18 - Grave <br />
* Rev 19 - Dragon Roost song island <br />
* Rev 20 - Art Museum <br />
* Rev 21 - PvE Awards Museum<br />
* Rev 22 - Nether Dark World<br />
* Rev 23 - Fairy Fountain<br />
<br />
[[Category:City]]<br />
[[Category:PvE_creations_(map_revision_11)]]<br />
[[Category:PvE_creations_(map_revision_16)]]<br />
[[Category:PvE_creations_(map_revision_17)]]<br />
[[Category:PvE_creations_(map_revision_18)]]<br />
[[Category:PvE_creations_(map_revision_19)]]<br />
[[Category:PvE_creations_(map_revision_20)]]<br />
[[Category:PvE_creations_(map_revision_21)]]<br />
[[Category:PvE_creations_(map_revision_22)]]<br />
[[Category:PvE_creations_(map_revision_23)]]<br />
[[Category:PvE_creations_(map_revision_24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30259PvE r242020-03-12T20:20:24Z<p>Gk ryo: /* Nether Portals */</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=0|z=0}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (2300, 2400 || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City|Rosedew]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 2300) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=0|z=0}}) || (-365, 254) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=PvE_r24&diff=30258PvE r242020-03-12T20:19:36Z<p>Gk ryo: /* Nether Portals */</p>
<hr />
<div>PvE map revision 24 began on July 26, 2019 with a theme of SPACE<br />
<br />
More information on this revision can be found in [https://www.reddit.com/r/mcpublic/comments/chuarr/revision_24_info_post// the reddit post here] and the [http://wiki.nerd.nu/wiki/PvE_Information_Guide PvE Information guide here.]<br />
<br />
== Geography ==<br />
;Overworld <br />
:7000 x 7000 square, vanilla map<br />
;End<br />
:3500 x 3500 square w/ custom terrain & mobs<br />
;Nether<br />
:5000 x 5000 square w/ custom terrain & mobs<br />
<br />
== Notable creations ==<br />
<br />
<br />
<br />
{{PvE r24|state=expanded}}<br />
If your settlement is missing, add it! (Click the '''e''' in the upper-left.) Be sure to add it to [[:Category:PvE creations (map revision 24)]] too.<br />
<br />
<br />
== Nether Portals ==<br />
There are 8 Netherportals on the map not including the spawn portal<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Nether Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
| Spawn || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || Padmins<br />
|-<br />
| [[HIYAA]] (North Portal) || ({{CartoP|r=24|x=0|z=0}}) || (11, -256) || [[Player:Sir_Didymus|Sir_Didymus]]<br />
|-<br />
| [[Proxy Town]] (Northeast Portal) || ({{CartoP|r=24|x=2868|z=-2660}}) || (-302, -347) || [[Player:01bocha|01bocha]]<br />
|-<br />
| [[Hyrule]] (East Portal) || ({{CartoP|r=24|x=2080|z=-388}}) || (260, -50) || [[Player:gk_ryo|gk_ryo]]<br />
|-<br />
| [[Pico]] (Southeast Portal) || ({{CartoP|r=24|x=2300|z=2500}}) || (2300, 2400 || [[Player:kumquatmay|kumquatmay]]<br />
|-<br />
| [[Rose_City]] (South Portal) || ({{CartoP|r=24|x=0|z=2300}}) || (0, 2300) || unfound<br />
|-<br />
| [[Mercenary's Outpost]] (Southwest Portal) || ({{CartoP|r=24|x=0|z=0}}) || (-365, 254) || [[Player:Vuul|Vuul]]<br />
|-<br />
| [[Helios]] (West Portal) || ({{CartoP|r=24|x=0|z=0}}) || (?, ?) || [[Player:Narissis|Narissis]]<br />
|-<br />
| [[Solace]] (Northwest Portal) || ({{CartoP|r=24|x=-2420|z=-2775}}) || (-302, -347) || unfound<br />
<br />
|-<br />
|}<br />
<br />
== End Portals ==<br />
<br />
{| class="wikitable sortable"<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Portal<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Overworld Coords<br />
! scope="col" style=" text-align: left; white-space: nowrap;" | Owner<br />
|-<br />
|Southwest || -525, 1640 || [[Rose_City]]<br />
|-<br />
|Northwest || -1011, -1288 || [[Azumarill]]/[[Tompreuss]]<br />
|- <br />
|East || 2371, -295 || [[totemo]]<br />
|- <br />
|}</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=30257Template:PvE r242020-03-12T14:53:43Z<p>Gk ryo: added places</p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Avalon]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Bizarre Bazaar]] {{CartoP|r=24|x=-2250|z=1700}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Muffin Valley]] {{CartoP|r=24|x=-1400|z=2500}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
* [[Zenith]] {{CartoP|r=24|x=-300|z=1200}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Christmas_town_rev_24|Christmas Town]] {{CartoP|r=24|x=2300|z=2800}}<br />
* [[Halloween Town]] {{CartoP|r=24|x=200|z=2600}}<br />
* [[Mesa_Weird_A]] {{CartoP|r=24|x=650|z=-0}}<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=30256Template:PvE r242020-03-12T14:43:15Z<p>Gk ryo: muffin</p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Avalon]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Muffin Valley]] {{CartoP|r=24|x=-1400|z=2500}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=30255Template:PvE r242020-03-12T14:41:00Z<p>Gk ryo: renamed Avalon</p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Avalon]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryohttps://wiki.nerd.nu/index.php?title=Template:PvE_r24&diff=30254Template:PvE r242020-03-12T14:36:37Z<p>Gk ryo: rose_</p>
<hr />
<div>{{Navbox with columns<br />
|style = width: 80%; margin: auto;<br />
|state = {{{state<includeonly>|collapsed</includeonly>}}}<br />
|basestyle = background:#1B1C16;<br />
|colheaderstyle = background:#1B1C16; text-align: center; font-weight: normal;<br />
|titlestyle = <br />
|colwidth = 20%<br />
|name = PvE r24<br />
|title = [[PvE r24|PvE Server Map Revision 24]]<br />
|above = [[PvE r24#Maps|Maps]] &mdash; [[PvE r24#Transportation|Transportation]] &mdash; [[PvE Spawn (r24)|Spawn]] &mdash; [[:Category: PvE creations (map revision 24)|All Creations]] &mdash; [[PvE|General PvE Server Info and Rules]]<br />
<br />
|col1header = '''Northwestern Settlements'''<br />(-x, -z)<br />
|col1headerstyle = background:#1B1C16;<br />
|col1 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=-2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=-500}}<br />
--><br />
* [[Solace]]{{CartoP|r=24|x=-2400|z=-2800}}<br />
* [[Stonemist]]{{CartoP|r=24|x=-1700|z=-1800}}<br />
* [[Tatooine]]{{CartoP|r=24|x=-3100|z=-400}}<br />
* [[Yowie]]{{CartoP|r=24|x=-150|z=-1800}}<br />
<br />
|col2header = '''Southwestern Settlements'''<br />(-x, +z)<br />
|col2headerstyle = background:#1B1C16;<br />
|col2 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=-2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=-500|z=500}}<br />
--><br />
* [[ALGAC]] {{CartoP|r=24|x=-250|z=2300}}<br />
* [[Ambrosia]] {{CartoP|r=24|x=-3000|z=1600}}<br />
* [[Daloria]] {{CartoP|r=24|x=-1000|z=800}}<br />
* [[Nepenthes]] {{CartoP|r=24|x=-1400|z=1800}}<br />
* [[PvE Olympics (r24)|PvE Olympics]] {{CartoP|r=24|x=-900|z=250}}<br />
<br />
|col3header = '''Southeastern Settlements'''<br />(+x, +z)<br />
|col3headerstyle = background:#1B1C16;<br />
|col3 = <!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
<br />
* [[Pico]] {{CartoP|r=24|x=2300|z=2500}}<br />
* [[Rose_City|Rose City]] {{CartoP|r=24|x=0|z=2300}}<br />
<br />
<br />
|col4header = '''Northeastern Settlements'''<br />(+x, -z)<br />
|col4headerstyle = background:#1B1C16;<br />
|col4 = <br />
<!-- hey, congrats on being the first person to add their town to the list! Here's some example wiki markup for ya.<br />
* [[ExampleVille]] {{CartoP|r=24|x=2000|z=2000}}<br />
* [[CoolTown (r24)|CoolTown]] {{CartoP|r=24|x=500|z=500}}<br />
--><br />
* [[Ambrosia]] {{CartoP|r=24|x=0|z=-2200}}<br />
* [[Hyrule]] {{CartoP|r=24|x=2000|z=-350}}<br />
* [[Ironstar]] {{CartoP|r=24|x=500|z=-1800}}<br />
* [[Metal Mountains]] {{CartoP|r=24|x=2600|z=-200}}<br />
* [[Ulyn]] {{CartoP|r=24|x=300|z=-2850}}<br />
<br />
|below = Other Servers: [[Creative]] - [[Survival]]<br />
}}<br />
[[Category:PvE creations (map revision 24)]]</div>Gk ryo