PvE Rails (old): Difference between revisions
No edit summary |
m (moved PvE Rails to PvE Rails (old)) |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
PVE Rails is the successor of [[PVE Rail Authority]]. The page for PRA has been left up for historic purposes as we no longer use mechanical cart boosters, door launchers, and system design has skewed in favor of a more efficient point to point system. | |||
Note: This page will be used for system information, design, and recognition for each revision. To the editors of this page, please move retired map specific information to incremented PVE Rails pages , IE the current page will be PVE Rails 1, on the next map it will be PVE Rails 2. | |||
[[ | |||
== System Design Information == | |||
Currently the system is designed as a large metro, connecting cities, small towns, epic structures, spawn, and the gates. Many areas have adopted memory stations over simple levers as they can accommodate many more locations from a single launcher. | |||
-More to come... (WS) - | |||
[[Category:PvE creations]] |
Latest revision as of 16:15, 11 February 2012
PVE Rails is the successor of PVE Rail Authority. The page for PRA has been left up for historic purposes as we no longer use mechanical cart boosters, door launchers, and system design has skewed in favor of a more efficient point to point system.
Note: This page will be used for system information, design, and recognition for each revision. To the editors of this page, please move retired map specific information to incremented PVE Rails pages , IE the current page will be PVE Rails 1, on the next map it will be PVE Rails 2.
System Design Information
Currently the system is designed as a large metro, connecting cities, small towns, epic structures, spawn, and the gates. Many areas have adopted memory stations over simple levers as they can accommodate many more locations from a single launcher.
-More to come... (WS) -