PvE r9 Town Guide: Difference between revisions
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== Deerside == | == Deerside == | ||
A quaint winter lodge town surrounding a frozen lake. Quality over quantity here. | A quaint winter lodge town surrounding a frozen lake. Quality over quantity here. | ||
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Coordinates: x. -50 / z. -1000 | Coordinates: x. -50 / z. -1000 | ||
R.R. Links: Spawn, North Rail, (More TBD) | |||
== New Tristram == | == New Tristram == |
Revision as of 11:38, 17 August 2012
This is a guide for town coordinates. If you need to find a town, do so here.
Example
AREANAME
Link to official page if there is one
Short description
Biome
Style
Coordinates x / z
Towns connected to by railroad
The List
Spawn District
Where everybody starts off.
Biome: ???
Style: Sky, Adrenaline, Cozy
Coordinates: x. 0 / z. 0
RR. Links: ???
Pico
Link: [1]
Best city ever.
Biome: Woods, Plains
Style: ???
Coordinates: x. +1500 / z. +1500
RR. Links: TBA (spawn, seneca, argoth)
Mycenae
Roman Style Town
Biome: Extreme Hills, Plains
Style: Roman
Coordinates: x. -1200 / z. -1700
RR. Links: None
Port Aperture
Link to Page: Port Aperture (r9)
A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join!
Biome: Desert Ocean
Style: Anything is accepted, just no cobble or dirt buildings!
Coordinates: x. 300 / z. 300
RR. Links: None
Brom
Brom 6 is Sim City themed - Commercial, Residential, and Industrial Zones
Biome: Extreme Hills, Plains, Desert
Style: Sim City
Coordinates: x. -700/ z. 700
RR. Links: None.. yet!
Moo
Moo is a mushroom trip.
Biome: Jungle
Coordinates: x. -200 / z. 1900
RR. Links: Planned links to Seneca, Brom, Pico and Spawn.
Triton
Triton is an underwater utopian city.
Biome: Ocean
Style: Modern/Futuristic
Coordinates: X. -1231/Z. 616
RR. Links: None, although plans are being made.
Lothos
Lothos is a city of urban decay
Biome: Extreme Hills
Style: Modern/Decayed
Coordinates: X. -1500 / Z. -1500
RR. Links: The 1500 railway is under construction
Argoth
page to be made.
A city of benevolent communists
Biome: Desert, extreme hills, jungle, plains.
Style:communist, anti-derp
Coordinates 1200 / -1535
RR: Wellspring
Boulder
page to be made.
Part of the world is floating away
Biome: plains.
Style: Classic
Coordinates 1400 / -1800
RR: Soon to be; Wellspring/ Argoth/ Lothos
Gorblimey
A town of colour and imagination.
Biome: Extreme hills
Style: Eccentric
Coordinates -300, 1645
RR: none planned (yet)
Aldren
Mountain/Valley community, no modernized buildings
No plot restrictions, flexible building outlines
○ Easy access to skeleton grinder
○ Enchantment table
Biome: Extreme Hills
Style: No strict styling
Coordinates: -1285, -1590
Deerside
A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.
Biome: Taiga
Style: Snowy, Ski Resort, Winter
Coordinates: x. -50 / z. -1000
R.R. Links: Spawn, North Rail, (More TBD)
New Tristram
Link: [2]
As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme. The main attraction will be the expansive underground city that we plan to put in. Details at the site. Have a few grinders, lots of food, plenty of space for expansion.
Biome: Forest
Style: Medieval
Coords: x:1620 z:150
Connected to the rail that runs from Pico along the south 1500.