SEED: Difference between revisions

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* 1 nametag (for animal)
* 1 nametag (for animal)
* 1 optional water source
* 1 optional water source
* 1 animal (chicken, pig (or rabbit but pig is better), sheep, bee)
* 1 animal (chicken, pig, sheep (or cow), bee)
* 6 powered rails
* 6 powered rails
* 10 rails
* 10 rails
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You hold certain 'ticket' food in hand or offhand (or both), at intersection certain animal senses it and switches track for you automatically by walking onto pressure plate that switches the track (you can invert it with redstone torch too), when player leaves the intersection, switches gets pulled back from pressure plate into default position.
You hold certain 'ticket' food in hand or offhand (or both), at intersection certain animal senses it and switches track for you automatically by walking onto pressure plate that switches the track (you can invert it with redstone torch too), when player leaves the intersection, switches gets pulled back from pressure plate into default position.


Food tickets and animal needed to switch track:
* any seed - chicken
* carrot/potato/beetroot - pig
* wheat - sheep (or cow)
* any flower - bee
Using rabbits is not recommended since they can be triggered by golden carrots (food of choice for many), bee may need some tinkering with holding chamber design.


=Design=
=Design=

Revision as of 23:43, 18 October 2020

Halloween City (r25) SEED station

SEED is a simple minecraft 1.15+ railway design developed by NastyHabits that allows you to automatically switch directions at T-intersections by holding certain food (in hand or offhand or both) that attract animals allowing them to switch track for you. It is super easy to construct and requires very little materials. T-intersection is one straight rail line with another connecting into it at 90 deg angle.

Materials required for each T-intersection:

  • 1 cobweb
  • 1 lead
  • 1 stone pressure plate
  • 1 sign
  • 1 nametag (for animal)
  • 1 optional water source
  • 1 animal (chicken, pig, sheep (or cow), bee)
  • 6 powered rails
  • 10 rails
  • 3 glass
  • 2 redstone dust
  • 5 redstone sources (torch, block to power the rails)
  • 3 any blocks

How it works

You hold certain 'ticket' food in hand or offhand (or both), at intersection certain animal senses it and switches track for you automatically by walking onto pressure plate that switches the track (you can invert it with redstone torch too), when player leaves the intersection, switches gets pulled back from pressure plate into default position.

Food tickets and animal needed to switch track:

  • any seed - chicken
  • carrot/potato/beetroot - pig
  • wheat - sheep (or cow)
  • any flower - bee

Using rabbits is not recommended since they can be triggered by golden carrots (food of choice for many), bee may need some tinkering with holding chamber design.

Design