Survival Arenas: Difference between revisions
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== | == Arena Designs == | ||
== Fight Formats == | |||
== Prizes == | == Prizes == | ||
== | These are some of the typical prizes awarded for winning various types of arena events. | ||
=== General Guidelines === | |||
* Materials used to make PVP kits (i.e. iron ingots and diamonds) are nearly required, since the fighters likely used up PVP gear to participate in the fight! | |||
* PVP enchantments (Sharpness, Fire Aspect, Protection) are a nice bonus for special prizes, but stay away from other types of enchantments (particularly Fortune and Silk Touch), as they can provide a disproportionate advantage to the players who win them, especially early in a revision. | |||
* Consider increasing the prize amounts for a fight, if it's a particularly good fight, or the participants have clearly burned through a lot of gear (e.g., putting on replacement helmet/boots). Consider decreasing the prize amounts if the fight is a total mismatch, or if the winner's gear clearly received little damage. | |||
* Larger prize amounts become more appropriate, the deeper you get into a revision. | |||
* Aesthetically-pleasing (e.g., quartz, "square" stone brick) and hard-to-obtain (e.g., spider webs, "square" stone brick) are always nice, though make sure to clear the latter with S admins! | |||
* Don't give beacons as prizes, as they require a ton of effort to obtain legitimately in game. | |||
=== Typical Prize Amounts === | |||
Remember - these are all just guidelines to make it easier to quickly generate prizes during arena nights. Be creative, and use your own judgment - these are amounts I've found to work well. Just remember to clear the prizes you plan to distribute with the S admins ahead of time! | |||
* For free-for-alls: 32x diamonds (#264); 64x iron ingots (#265); 1-2 prizes from primary tier (see below); 1-2 prizes from bonus tier | |||
* For diamond-armor fights: 32x diamonds (#264); 64x iron ingots (#265); 2 prizes from primary tier | |||
* For iron-armor fights: 16x diamonds (#264); 32x iron ingots (#265); 1 prize from primary tier | |||
* For no-armor fights: 2-4x diamonds (#264); 16x iron ingots (#265); 0-1 prizes from secondary tier | |||
=== Bonus Tier === | |||
* 1x diamond sword (#276) with /enchant sharpness 5 | |||
* 1x set of diamond armor with /enchant protection 4 | |||
* 1x enchanted golden apple (#322:1) | |||
* 1-3x pairs of spawn eggs for pig (#383:90), sheep (#383:91), cow (#383:92) | |||
=== Primary Tier === | |||
* 32x spider web (#30) | |||
* 64x wool (#35) | |||
* 64x brick (#45) | |||
* 32x obsidian (#49) | |||
* 32x glowstone (#89) | |||
* 64x "square" stone brick (#98:3) | |||
* 32x redstone lamp (#123) | |||
* 4x daylight sensor (#151) | |||
* 64x quartz (#155; or chiseled #155:1 or pillar #155:2) | |||
* 8x hopper (#154) | |||
* 32x gold ingot (#266) | |||
* 16x ghast tear (#370) | |||
=== Secondary Tier === | |||
* 8x bookcase (#47) | |||
* 1x enchantment table (#116) | |||
* 1x ender chest (#130) | |||
* 1x anvil (#145) | |||
Don't forget about music discs as a possible extra fun prize! #2256-2267 | |||
== Operating an Arena Night == |
Revision as of 21:04, 8 May 2013
Current Map Revision: 29 | |
---|---|
Location: s.nerd.nu |
Arena Designs
Fight Formats
Prizes
These are some of the typical prizes awarded for winning various types of arena events.
General Guidelines
- Materials used to make PVP kits (i.e. iron ingots and diamonds) are nearly required, since the fighters likely used up PVP gear to participate in the fight!
- PVP enchantments (Sharpness, Fire Aspect, Protection) are a nice bonus for special prizes, but stay away from other types of enchantments (particularly Fortune and Silk Touch), as they can provide a disproportionate advantage to the players who win them, especially early in a revision.
- Consider increasing the prize amounts for a fight, if it's a particularly good fight, or the participants have clearly burned through a lot of gear (e.g., putting on replacement helmet/boots). Consider decreasing the prize amounts if the fight is a total mismatch, or if the winner's gear clearly received little damage.
- Larger prize amounts become more appropriate, the deeper you get into a revision.
- Aesthetically-pleasing (e.g., quartz, "square" stone brick) and hard-to-obtain (e.g., spider webs, "square" stone brick) are always nice, though make sure to clear the latter with S admins!
- Don't give beacons as prizes, as they require a ton of effort to obtain legitimately in game.
Typical Prize Amounts
Remember - these are all just guidelines to make it easier to quickly generate prizes during arena nights. Be creative, and use your own judgment - these are amounts I've found to work well. Just remember to clear the prizes you plan to distribute with the S admins ahead of time!
- For free-for-alls: 32x diamonds (#264); 64x iron ingots (#265); 1-2 prizes from primary tier (see below); 1-2 prizes from bonus tier
- For diamond-armor fights: 32x diamonds (#264); 64x iron ingots (#265); 2 prizes from primary tier
- For iron-armor fights: 16x diamonds (#264); 32x iron ingots (#265); 1 prize from primary tier
- For no-armor fights: 2-4x diamonds (#264); 16x iron ingots (#265); 0-1 prizes from secondary tier
Bonus Tier
- 1x diamond sword (#276) with /enchant sharpness 5
- 1x set of diamond armor with /enchant protection 4
- 1x enchanted golden apple (#322:1)
- 1-3x pairs of spawn eggs for pig (#383:90), sheep (#383:91), cow (#383:92)
Primary Tier
- 32x spider web (#30)
- 64x wool (#35)
- 64x brick (#45)
- 32x obsidian (#49)
- 32x glowstone (#89)
- 64x "square" stone brick (#98:3)
- 32x redstone lamp (#123)
- 4x daylight sensor (#151)
- 64x quartz (#155; or chiseled #155:1 or pillar #155:2)
- 8x hopper (#154)
- 32x gold ingot (#266)
- 16x ghast tear (#370)
Secondary Tier
- 8x bookcase (#47)
- 1x enchantment table (#116)
- 1x ender chest (#130)
- 1x anvil (#145)
Don't forget about music discs as a possible extra fun prize! #2256-2267