User:Schererererer/Sandbox: Difference between revisions

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''Note'': Installing the WorldEdit CUI client mod is very much recommended. It allows you to easily see exactly what you have selected, making it a lot easier to select the correct area to work with (helps prevents the all too common mistake of unknowingly selecting huge areas of the map).
''Note'': Installing the WorldEdit CUI client mod is very much recommended. It allows you to easily see exactly what you have selected, making it a lot easier to select the correct area to work with (helps prevents the all too common mistake of unknowingly selecting huge areas of the map).


'''Reminder''': The Survival server, s.nerd.nu only uses Worldguard regions for beacon pyramids, as well as redstone builds not used for base-defence or pvp. The Creative server, c.nerd.nu uses specific region names formatting, as well as land claim solid borders. More info here: Creative now has World Edit
'''Reminder''': The Survival server, s.nerd.nu only uses Worldguard regions for beacon pyramids, as well as redstone builds not used for base-defence or pvp. The Creative server, c.nerd.nu uses specific region names formatting, as well as land claim solid borders. More info [https://nerd.nu/forums/topic/2729-opportunity-for-comment-world-edit-changes-on-c-and-new-policies/ here].
 


===WorldEdit Commands===
===WorldEdit Commands===

Revision as of 18:58, 23 January 2015

New mods: Talk to an admin on Mumble or IRC for an in-depth tutorial on all the procedures for moderating.

Please feel free to contact a more experienced admin or moderator if you need help with any plugins or procedures.

Remember that this is just a guideline, and you will often have to make your own judgments - so please be responsible. Remember that you have been given these powers because we trust you. If we catch you misusing any of them, we will have to strip you of your powers, and it is unlikely you will be considered in the future for becoming a mod or admin again.

Common Commands

/modmode toggles your player state for moderation, swapping out your inventory for a second moderation set, making you invincible and invisible, and giving access to all moderator permissions. All moderation duties (aside from chat moderation) should be done in modmode.

/god will toggle godmode (invulnerability) - this should be used almost never.

/vanish and /unvanish will make you invisible and visible, respectively. This should be used exceedingly sparingly - almost all mod tasks should be done invisibly.



Useful Plugins

WorldGuard: Building Protection

Moderators have the ability to protect users' builds and creations. To protect something, a worldguard cuboid box must be placed around the entire structure. Using the wand tool, you'll want to select opposing corners of the area requested as Position 1 and Position 2. Position 1 is made by either using the right-click with the wand or //pos1, and Position 2 is made by either using left-click with the wand or //pos2. When both corners are selected successfully, you will see a selection outline if using WECUI.

Players placing defined corners, as following the tutorial at spawn here, can speed up the process and reduce miscommunication.

To create a region: /cregion regionname ownername1 ownername2

It is advised to first check if the player has built the structure they're requesting protections on, and if another region currently exists in the seletion you have.

Using /region-intersects will show all regions intersecting with your current selection.

Using /lb sel sum p will show who has contributed the most block edits to that selection.

Here is the full guide to protecting areas.

Warning: The wooden shovel can be a very powerful tool, as it allows you to select millions of blocks if you aren't careful. After you select the second point of an area, a number will pop up in parenthesis that shows the number of blocks in the selected area. For the majority of builds, this will be well under 100,000. Anything over one million blocks is too big; you likely had one corner left over from a previous protection. A quick way to reset a selection is to left click and right click on the same block, or using //sel.

Note: Installing the WorldEdit CUI client mod is very much recommended. It allows you to easily see exactly what you have selected, making it a lot easier to select the correct area to work with (helps prevents the all too common mistake of unknowingly selecting huge areas of the map).

Reminder: The Survival server, s.nerd.nu only uses Worldguard regions for beacon pyramids, as well as redstone builds not used for base-defence or pvp. The Creative server, c.nerd.nu uses specific region names formatting, as well as land claim solid borders. More info here.

WorldEdit Commands

/fixwater [radius] will turn flowing water into source blocks and level the height.

/fixlava [radius] is the same as /fixwater.


Only use these two commands on the Creative server, as they no longer serve a purpose on PvE or Survival.


LogBlock Commands

Shortcut Commands

/trace [player name] - Shows a user's edits, and runs a lookup on the player.

/trace-r [player name] [radius] - Shows a players edits in the radius provided, and runs a lookup on the player.

/lbrb [player name] - Rolls back all of the players current edits.

/lbrb-r [player name] [radius] – Rolls back all of the players current edits in the radius given.

Quick Note: Always run a /trace-r [player name] or similar before running a /lbrb-r [player name]. This ensures you won’t accidently roll back something you didn’t plan on.


Full Commands and Parameters

/lb player [player name] – Displays all edits a user has done in list format.

/lb rollback player [player name] – Works the same way as /lbrb.

/lb redo player [player name] - This will redo all edits of the player specified. It is better to limit this command further with parameters.

/lb tp [#] - When using the Coords param, this will let you teleport to the specified edit number.

The advantage of using the full commands over the shortcut commands is due to the parameters. Parameters limit what the listing, rollback, and redo commands execute.


Useful and common parameters include:


Block [block type 1] [block type 2] – Limits to the commands to the blocks given.

Created, destroyed – Limits to what the player created and destroyed according to their history.

Area [radius] – Similar function to /trace-r and /lbrb-r, but can be used with additional params.

Sel – Only queries edits within your current Worldguard selection.

Time [#d OR #h OR #m] - Only queries in the last X time specified.

Since [dd:mm:yyyy] [hh:mm:ss] – All edits a player has done since the specified time.

Before [dd:mm:yyyy] [hh:mm:ss] – All edits a player has done before the specified time.

Sum [blocks or players] – Shows a detailed list of total block edits and total player edits respectively.

Coords: Shows the coordinates of blocks, so they can be visually displayed, or so you can teleport to them.


ModReq Plugin

With this plugin, a player can ask for mod assistance, even when no mods are online. This plugin is more involved when mods are using it. When someone files a request, a message will display in your chat box; 'New request. Type /check #### for more information'.

Commands used when dealing with modreqs include;


/check: Check request queue.

/tp-id [#]: Teleporta you to a request.

/tpi [#]: Checks, and teleports you to a request.

/tpc [#]: Claims, checks, and teleports you to a request.

/claim [#]: Claim a request.

/unclaim [#]: Remove your claim from a request; lets other people teleport, finish, and claim the request.

/done [#] [message]: Mark a request as completed.

/reopen [#]: Reopen a closed request.

/elevate [#]: Set flag for admin on a request.

/check [#]: Check a targeted request.

/modreq [request]: Make a request.


Recommended Client Mods and Tutorials

WorldEdit CUI

WE CUI is extremely helpful for protection creation, visualizing world edit selections in order to easily identify their boundaries. It is a straightforward mod, requiring only the associated WE command //sel, which will clear your active position markers and thus remove the current visualization. If WE CUI appears to not function correctly, try //worldedit cui to reload it.

An example of a cuboid selection.

Watson

Crafted by our very own totemo, Watson visually displays logblock edits, draws vectors between them according to edit date, utilizes annotations for quick return points, and a whole lot of other super useful features.


/w display on: Will turn on the watson display if it doesn't automatically happen.

/w help: Will give you a list of commands ingame.


An example of logblock result visualization.


The visual display depends solely upon using the Coords param in world edit and how much pages of edits you have scrolled through.


/lb time 12h player playername block 56 coords

/lb page 2

/lb page 3

/lb page 4


The above will show you the first 4 pages of player's diamond edits visually, and will draw vectors from edit to edit accordingly.


When dealing with grief modreqs, you'll generally want to know what the griefer has done before, and after griefing an area. This is where /pre and /post come in.


/pre [##]: Shows ## of edits before the block you queried by location, whether it be with the coal ore, or the Coords param. Defaults at 45 without a number.

/post [##]: Shows ## of edits after.


After finishing a modreq, or just wanting to clear your screen of the visualized edits, simply use /w clear.


Annotations are useful for many different reasons. If you want to save a list of edits by a player, and want to be able to return easily afterwards, anno's are for you.

You can add an annotation by logging a block with the coal ore, and using /Anno add [text]. This will give you a text box on that logblock spot, which can be teleported to at a future date. Both must be saved for that to be possible, which is where Watson's /w file save comes in. These save files can be loaded up showing all previous saved visualized logblock items, as well as annotations.


Anno add [text]: Adds an annotation at the last logged block.

Anno list: Shows a list of annotation in your current watson display.

Anno tp [#]: Teleports you to a specific loaded annotation.


/w file save: Saves your current LB display with a filename of the last person logged using logblock.

/w file load: Loads a Watson save according the file name

/w file list: Shows your current Watson saves

/w file delete: Deletes a save.


Watson also add a few non-logblock related tools. The built in calculator /calc, and a chat highlighter. The highlighter can be used to make players names stand out for future reference.


/hl: List of all the highlight commands

/hl add [colour] [pattern]: Adds a colour, pattern to a word or name which follows the specified parameters.

Screenshots also base its name off of the last logged player, and sorts them into folders in your /minecraft/screenshots directory.


For more in-depth Watson information, please visit the Readme.


Client Mods Installation Tutorial

The two principle client mods we use for moderation now use LiteLoader (in the old days, Watson was a Forge mod), so you will need to install it before you can run Watson or WE CUI. If you already use Forge for other mods, don't worry, you can have both running with a little bit of work.

1. Download LiteLoader, ensuring the version you get matches your Minecraft version.

2. Close Minecraft and the launcher.

3. Run the LiteLoader installer.

4. If you wish to have LiteLoader running in tandem with an existing Forge installation, select the "inherit from" option and choose the version of Forge installed. Otherwise, leave it alone and continue.

5. Click OK and complete the installation.

6. Open the launcher, select the newly created LiteLoader profile, and launch Minecraft to ensure that it worked properly. If all goes well, you should see a little slide-out menu "tab" in the upper right corner of the main menu.

7. To install mods, simply drop the .litemod files into the mods/[MC version] folder inside your .minecraft folder. (e.g. mods/1.7.10) If this folder doesn't exist, create it. If you want to run OptiFine, you can drop it into this folder too. You will have to restart Minecraft for them to take effect.