PvP: Difference between revisions

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With a new focus and simplified [[rules]] the nerd.nu pvp server offers a home for all to enjoy the many changes 1.9 combat will bring.
With a new focus and simplified [[rules]] the nerd.nu pvp server offers a home for all to enjoy the many changes 1.9 combat will bring.
==Revision 1==
===Summary===
Here is a quote from pvp.nerd.nu about the first revision.
{{quote|'''Maps are an important part to any multiplayer server, in our opinion they should bring the community together, with usable spaces for events, both player and staff run, as well as provide hubs for activity. With this in mind we have designed the first revision of pvp.nerd.nu to be simplistic, with a firm focus to not detract from the natural landscape.'''
'''We will be using vanilla world generation, this is largely due to the launch of 1.9 and the multitude of changes it is bringing to terrain. With so many new features we want to give them a good try and see how they work out, the snapshots we have been playing on promise for a fun revision, with previously useless spaces such as The End getting a complete overhaul.'''
'''Spawn will be simple, but usable. We want spawn to once again be a space where people can go to trade, or simply hang out and socialise. Over the years we have put far too much emphasis towards spreading our players to the far reaches of the map. With the addition of ice roads, non-enterable spawns, over moderation of spawn camping and a number of other factors have turned what was once a thriving hub of activity into a rarely visited location, indeed much of the focus of not just our map, but also our entire revision rewrite is to bring together our community again and incentivise play styles that don't revolve around living in a hole in the ground on the edge of wilderness.'''
'''Map size is currently planned to be 2500 x 2500.'''
'''We will be trialing a PvE protected region for spawn, which will be enterable at any time. This is by no means a new idea, and comes with its own set of problems that will need to be watched carefully. We believe the benefits of such a space outweigh the issues it brings to combat. When time permits we will be reworking this so that players tagged as in combat can still be damaged while in this PvE area. A large no build region will surround spawn.'''
'''Roads, as mentioned before, can be somewhat tricky depending what their purpose is. The road design for the new revision will be cardinal roads, for a reasonably short distance from the central spawn area. Roads will be 5 blocks wide and feature a specific color, making navigation of the map easier with reference to closest road color. Roads will be pvp enabled but build protected.'''
'''Portals are a crucial part of any map. Previously nether portals had lived at the ends of each cardinal road, or at random locations throughout the map. We aren't as nice as your previous admins. There will be 1 nether portal, right next to spawn, outside the pve region. End portals will be left up to the players who discover them to build however they wish, in the event there are no accessible (due to players breaking/blocking them) portals on the map a protected portal will be randomly placed a month into the revision.'''
'''Misc - KOTV will be returning.'''|https://archive.is/9melV}}





Revision as of 15:14, 27 February 2016

PvP Server
Pvp logo.png
Current Map Revision: 1
Location: pvp.nerd.nu

PvP is the first new iteration of the old survival server.

With a new focus and simplified rules the nerd.nu pvp server offers a home for all to enjoy the many changes 1.9 combat will bring.

Revision 1

Summary

Here is a quote from pvp.nerd.nu about the first revision.

Maps are an important part to any multiplayer server, in our opinion they should bring the community together, with usable spaces for events, both player and staff run, as well as provide hubs for activity. With this in mind we have designed the first revision of pvp.nerd.nu to be simplistic, with a firm focus to not detract from the natural landscape.

We will be using vanilla world generation, this is largely due to the launch of 1.9 and the multitude of changes it is bringing to terrain. With so many new features we want to give them a good try and see how they work out, the snapshots we have been playing on promise for a fun revision, with previously useless spaces such as The End getting a complete overhaul.

Spawn will be simple, but usable. We want spawn to once again be a space where people can go to trade, or simply hang out and socialise. Over the years we have put far too much emphasis towards spreading our players to the far reaches of the map. With the addition of ice roads, non-enterable spawns, over moderation of spawn camping and a number of other factors have turned what was once a thriving hub of activity into a rarely visited location, indeed much of the focus of not just our map, but also our entire revision rewrite is to bring together our community again and incentivise play styles that don't revolve around living in a hole in the ground on the edge of wilderness.

Map size is currently planned to be 2500 x 2500.

We will be trialing a PvE protected region for spawn, which will be enterable at any time. This is by no means a new idea, and comes with its own set of problems that will need to be watched carefully. We believe the benefits of such a space outweigh the issues it brings to combat. When time permits we will be reworking this so that players tagged as in combat can still be damaged while in this PvE area. A large no build region will surround spawn.

Roads, as mentioned before, can be somewhat tricky depending what their purpose is. The road design for the new revision will be cardinal roads, for a reasonably short distance from the central spawn area. Roads will be 5 blocks wide and feature a specific color, making navigation of the map easier with reference to closest road color. Roads will be pvp enabled but build protected.

Portals are a crucial part of any map. Previously nether portals had lived at the ends of each cardinal road, or at random locations throughout the map. We aren't as nice as your previous admins. There will be 1 nether portal, right next to spawn, outside the pve region. End portals will be left up to the players who discover them to build however they wish, in the event there are no accessible (due to players breaking/blocking them) portals on the map a protected portal will be randomly placed a month into the revision.

Misc - KOTV will be returning.

~ https://archive.is/9melV