Creative Future Planning: Difference between revisions

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** A large protected area around each warp, as to reduce claustrophobia of buildings right around the warp. It's a large map, no harm in having a decent sized area free (50x50, 75x75?)
** A large protected area around each warp, as to reduce claustrophobia of buildings right around the warp. It's a large map, no harm in having a decent sized area free (50x50, 75x75?)
* With the simplicity of the warp grid layout, we could have a scale map built, with signs on to indicate major buildings.  
* With the simplicity of the warp grid layout, we could have a scale map built, with signs on to indicate major buildings.  
=== CTA ===
* Though it is not our place to tell volunteer organizations like the CTA HOW to build, encourage them to build early and above-ground (without carving the map into too many small spaces in the process) so that the rail systems become a way to see more of the world in the process of moving around.


===Rules command===
===Rules command===

Revision as of 21:48, 16 February 2011

With each reset of the server, we find new things to refine about how the server is run. The purpose of this page is to collect together all the ideas and issues that come up during the current Creative map in preparation for the next map.

New Ideas

Lower ground

  • Drop the ground level by 20m to give a buildable height of 84m. Bedrock to sky projects would take 2/3 of the time to get to dig out to bedrock.
    • I had this idea I think this is a really good one. Another idea is to have different map types in each quadrant. For example we can have flat lands in one, crazy hills pve style in the another etc --Cmdrtebok 13:49, 16 February 2011 (CST)

Grid warps

  • Have a square grid of preset warps 1000m apart. This would cut down on the number of warps needed on the server for minor creations, but would also ensure a healthy spread of building across the map. Here's how it would work:
  • Suggested Preset Warp Map
    • While I think this is a great idea I think the transit project should take the place of warps, I am weary of setting up too much in advance for the users on the creative map. I think if they want to get out there at first they should build the roads/trains then we set warps. --Cmdrtebok 13:49, 16 February 2011 (CST)
  • Micro-spawn points buildings (podium, park?) of some sort on each of the warp locations.
    • A large protected area around each warp, as to reduce claustrophobia of buildings right around the warp. It's a large map, no harm in having a decent sized area free (50x50, 75x75?)
  • With the simplicity of the warp grid layout, we could have a scale map built, with signs on to indicate major buildings.

CTA

  • Though it is not our place to tell volunteer organizations like the CTA HOW to build, encourage them to build early and above-ground (without carving the map into too many small spaces in the process) so that the rail systems become a way to see more of the world in the process of moving around.

Rules command

  • I propose, if this functionality is possible, to have a rules system like that of Call of Duty: Modern Warfare servers. If someone types /rules the rules will spam on their screen. The staff will be able to type !rules to spam the rules publicly or /rules [username] to spam the rules for a specific user. If possible, we could also have functionality to spam specific rules: !rule 1 to spam the first rule publicly and, /rule 1 [username] to spam it to a specific user. This would also work for banned items and staff similarly. This way we would not need so many bulky signs in spawn, we could have three signs that say: Rules: /rules, banned items: /banned, staff: /staff, and Please read the rules and banned item list.


Spawn

  • A spawn point similar to the one from map revision #8 (Sept-Oct 2010). Large circular lake of water with a smaller circular island in the centre, enclosed with a glass dome. Trees and large rule boards inside. Glass under water tunnel to lead out of the lake.
    • We may have to temporarily start the map on a whitelist, under hMod with cuboid in order to build a large lake, island and dome.
  • MBoffin created this on a private server and it would be good to have something similar to indicate Rules and Help:
Suggest Spawn Area


Promotion

  • We need a post at the top of /r/Minecraft to get users in. The last map started out as a temporary map.
    • Just a thought.. is it going to trigger some sort of bot/anti-spam code if we get all our active r-mcpublic/forum/mumble/irc users to upvote a post in a short amount of time, and is this against Reddit rules? Skuld 14:25, 16 February 2011 (CST)


Suggested Plugins


Current Problems

  • Many things are broken due to outdated Bukkit.
  • Many people complain when they are banned that they didn't know the rules.

Related links