EasySign: Difference between revisions
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If the player's inventory is not empty, do not execute any subsequent sign actions and show <message>, if specified, or a default message. | If the player's inventory is not empty, do not execute any subsequent sign actions and show <message>, if specified, or a default message. | ||
Default message: Your inventory must be completely empty to use this. | |||
== clearpotions == | == clearpotions == |
Revision as of 00:00, 30 March 2016
Easy Signs is a sign configuration plugin. All sign types follow the same rules:
- Signs are "special" based on their location, not the text on the sign
- If a sign is broken, it will be removed as an easy sign within a few minutes
- Only admins can configure a sign
- All players can activate the sign
- To configure a sign, look at it, and run
/easy-sign <type> [<args>]
(the options are listed below) - Multiple actions can be added. They are run in the order they are added to the sign during configuration.
- To activate a sign, left or right click it
- To remove a sign, simply break it, or look at it and run
/easy-sign-delete
- To list all the actions on the sign, use
/easy-sign-info
. Each action will have a number in this list. - To remove an action from a sign, use
/easy-sign-remove <number>
- To move an action from one position to another in the order, use
/easy-sign-reorder <from> <to>
Each "module" or sign type is configured differently, and the documentation is listed below. For the quick version of this guide, just run /easy-sign
in game.
An example would be: /easy-sign warp 1 2 3
announce
Command: /easy-sign announce <id> <message>
Sets up an announcement sign. The message is broadcast (only once) when a player clicks the sign. The message supports colors with the same notation as /signtext
and %s is replaced with the player's name. The id sets the "key" for the sign group, players can only announce once per group, but as many signs as you like can be in the group.
cart
Command: /easy-sign cart [<world>] x y z
Spawns a minecart at the specified location.
ci
Command: /easy-sign ci
Clears the player's inventory
check empty inventory
Command: /easy-sign check-empty-inventory [<message>]
If the player's inventory is not empty, do not execute any subsequent sign actions and show <message>, if specified, or a default message. Default message: Your inventory must be completely empty to use this.
clearpotions
Command: /easy-sign clearpotions
Clears all potion effects.
cmd
Command: /easy-sign cmd <command>
runs the command as the user
dropinventory
Command: /easy-sign dropinventory [scatter] [<world>] <x> <y> <z>
Drops a copy of your current inventory at the specified coordinates. Specify 'scatter' as the first argument to give the dropped items random velocities.
give
Command: /easy-sign give <item> <qty> [<slot>]
Gives the player a certain qty of an item. If slot is present, it is given directly to that slot number, which is useful for armor. Other items are simply added to the user's inventory directly. 100 is feet, 101 is legs, 102 is chest, and 103 is helmet. Item may use the item id, (like 1 for stone) or item id:value (like 35:11 for blue wool).
giveheld
Command: /easy-sign giveheld [<slot>]
Gives the player a duplicate of your currently held item.
giveinventory
Command: /easy-sign giveinventory
Gives the player the items in your inventory, filling the empty space
givemax
Command: /easy-sign givemax <id> <item> <qty> <max gives> [<slot>]
Gives the player max # of an item
heal
Command: /easy-sign heal [<gap>]
Refills a player's health. If gap is provided (it defaults to 0) then the player gets a half a heart every gap seconds. 0 means it fills up instantly.
hunger
Command: /easy-sign hunger
Refills a players hunger bar
inventory
Command: /easy-sign inventory
Clears the player's inventory and gives them an exact copy of your current inventory.
launch
Command: /easy-sign launch x y z
Launches a player with the specified velocity vector. The magnitude of the vector cannot exceed 10 (that is, sqrt(@x ** 2 + @y ** 2 + @z ** 2) must be < 10) Example: /easy-sign launch 0 10 0 -> will launch a player 10 blocks upwards. /easy-sign launch 10 0 0 -> will launch you forward 10 blocks on the x axis
leather
Command: /easy-sign leather <red> <green> <blue> <item1> .. <itemN>
Gives the player leather armor with the specified red, green and blue color components (0 - 255). <item1> to <itemN> are a list of items to give and can only be: helmet, chestplate, leggings or boots. There can be at most 4 of these item names.
lore
Command: /easy-sign lore <item> <qty> <lore>||<itemmsg>||<qtymsg>
Takes a specified quantity of an item from a player if it has the required lore. Colors in the lore are ignored and multiple lines are concatenated without spaces.
The item must be in the player's hand. If the wrong item is held, <itemmsg> is shown. If it is the right item but insufficient in quantity, <qtymsg> is shown. The <itemmsg> and <qtymsg> can be multiple words and color codes are allowed. The double-bar sequence, '||', is used to separate those arguments.
If the item is not taken for whatever reason, subsequent sign actions are not processed. Caution: multiple consecutive spaces in any of these strings will be replaced with single spaces.
max
Command: /easy-sign max <id> <uses>
Allows the sign to be used <uses> number of times and no more. No other commands will be run with the limit is reached.
msg
Command: /easy-sign msg <message>
Sends the player a message. Color codes with & are supported.
potion
Command: /easy-sign potion <id> <strength> <seconds>
Applies a potion effect to the player. <ID> must be 1-23 <strength> has a minimum level of 1
randloc
Command: /easy-sign randloc <max distance>
Randomly spawns the player <max distance> away from 0,0
setbed
Command: /easy-sign setbed [<world>] x y z
Sets the players bed at the specified coordinates
sleep
Command: /easy-sign sleep
A sleep sign sets the players bed at their current location.
take
Command: /easy-sign take <item> <qty> <fail message>
Takes the given item from the player (at the specified quantity) and continues through the rest of the actions on the sign. If the player doesn't have the specified quantity of the item, none of the remaining actions will happen, and the fail message will be displayed, which supports color codes.
tpbed
Command: /easy-sign tpbed
Teleports the player back to their bed
warp
Command /easy-sign warp [<world>] x y z
A warp sign warps the user to the given x y z location in the current world, or another world if specified. Default world names are world, world_nether and world_the_end. Coordinates can include decimal points.