NorthBedsRoad: Difference between revisions
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'''North Beds Road''' was road built by NastyHabits out of black and white beds in rev 25. It starts at North edge of the Spawn City and ends at world's north border (2930 blocks long). | '''North Beds Road''' was road built by NastyHabits out of black and white beds in rev 25. It starts at North edge of the Spawn City and ends at world's north border at koro666 base (2930 blocks long). | ||
Planned before rev start as a joke after rev24 Wheast meme-road. Started working on it since start of the rev, by clearing forests, leveling it in some places (it keeps up with terrain mostly), adding tunnels and bridges. Pretty much 99% of work was done by NastyHabits, with building block contributions from koro666 and Defiex. Special thanks goes to koro666, who had a base at world edge and decided to widen my initial tunnel through heavy jungle, it helped me a lot and it looked really good as well. Then tedious process of shearing black and white sheep began (that's 6000 beds in total), placing them was tedious process as well, then decor followed and the final step - adding surface rail in both directions just like in old good times. Was griefed several times. Unfortunately due to bug its original intention - allowing players to sleep to avoid phantoms had a side-effect, after respawn they ended up on spawn (maybe that's good actually, not a bug, feature!). | Planned before rev start as a joke after rev24 Wheast meme-road. Started working on it since start of the rev, by clearing forests, leveling it in some places (it keeps up with terrain mostly), adding tunnels and bridges. Pretty much 99% of work was done by NastyHabits, with building block contributions from koro666 and Defiex. Special thanks goes to koro666, who had a base at world edge and decided to widen my initial tunnel through heavy jungle, it helped me a lot and it looked really good as well. Then tedious process of shearing black and white sheep began (that's 6000 beds in total), placing them was tedious process as well, then decor followed and the final step - adding surface rail in both directions just like in old good times. Was griefed several times. Unfortunately due to bug its original intention - allowing players to sleep to avoid phantoms had a side-effect, after respawn they ended up on spawn (maybe that's good actually, not a bug, feature!). |
Revision as of 21:33, 18 October 2020
View of the road | |
Location | |
---|---|
Server | PvE |
Map revision | 25 |
Coordinates | 0, -70 |
Creators | |
Lead | NastyHabits |
Contributors | koro666, Defiex |
Evicted | baz, bar |
Timeline | |
Started | YYYY-MM-DD |
Completed | YYYY-MM-DD |
North Beds Road was road built by NastyHabits out of black and white beds in rev 25. It starts at North edge of the Spawn City and ends at world's north border at koro666 base (2930 blocks long).
Planned before rev start as a joke after rev24 Wheast meme-road. Started working on it since start of the rev, by clearing forests, leveling it in some places (it keeps up with terrain mostly), adding tunnels and bridges. Pretty much 99% of work was done by NastyHabits, with building block contributions from koro666 and Defiex. Special thanks goes to koro666, who had a base at world edge and decided to widen my initial tunnel through heavy jungle, it helped me a lot and it looked really good as well. Then tedious process of shearing black and white sheep began (that's 6000 beds in total), placing them was tedious process as well, then decor followed and the final step - adding surface rail in both directions just like in old good times. Was griefed several times. Unfortunately due to bug its original intention - allowing players to sleep to avoid phantoms had a side-effect, after respawn they ended up on spawn (maybe that's good actually, not a bug, feature!).
It passes through Mumberthrax City, FarfallaCC abosulutely beautiful mansion, Ambrosia and finishes at koro666 base.
Pictures
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