PVE Future Planning: Difference between revisions
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We need to allow griefing to expand the server's players. We could play with Avo and have fun with them griefing our work. | We need to allow griefing to expand the server's players. We could play with Avo and have fun with them griefing our work. | ||
== | == Dickville Planning == | ||
We need to have AlLnAtuRalXwith's dick and we could build a temple around it with dick spawners. The houses will look like dicks with windows | |||
== Spawn Ideas == | == Spawn Ideas == |
Revision as of 09:20, 23 April 2011
With each reset of the server, we find new things to refine about how the server is run. The purpose of this page is to collect together all the ideas and issues that come up during the current PVE map in preparation for the next map.
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New Awesome Ideas
We need to allow griefing to expand the server's players. We could play with Avo and have fun with them griefing our work.
Dickville Planning
We need to have AlLnAtuRalXwith's dick and we could build a temple around it with dick spawners. The houses will look like dicks with windows
Spawn Ideas
I want to see some cool spawn ideas for future maps! (Not just for the next map, but any future maps.)
- A crashed spaceship in a crater. This would give kind of a cool backstory feel to PVE. :) MBoffin 16:56, 23 March 2011 (CDT)
- An underwater city spawn. (It'd have to be cleverly built in order to work with the spawning requirements.) MBoffin 16:57, 23 March 2011 (CDT)
- An old-west town. With dirt roads. (Have to be clever on keeping grass out.) MBoffin 17:01, 23 March 2011 (CDT)
- Why not just make it on sand? That would be much easier to prevent grass and allows for cacti as well. Travismaybe 18:50, 23 March 2011 (CDT)
- Cavern spawn! Flowing lava, partially exposed dungeons w/ mob spawners behind glass, exposed ore blocks, lit redstone, mushrooms. Tunnels leading to the surface, and places for underground railways to connect. Protected forest on the surface, fissure all the way down to the spawn cavern to let light in. Skuld 17:03, 23 March 2011 (CDT)
- This type of thing would be awesome! Even better, what about a massive hollow mountain that goes from bedrock to 128y, with a valley around it. On the outside you could have bridges over this valley-moat, and on the inside you could have massive dwarvish architecture, something like Khazad-dum. Downside would be that it would take a bit of time to make it, but could be done collaboratively, or if you could voxelize a terrain file... Schererererer 04:09, 24 March 2011 (CDT)
- Puzzle Spawn? By this I mean a spawn that forces new players to read the rules bfore they know the password to a door to get out of the spawn, but existing players can either /home or quickly put the password in too. I can imagine this will be too hard to implement, and I can think of many flaws in it off the top of my head (people who do not speak English for example), but it would be nice! Ooer 22:53, 23 March 2011 (GMT)
- Aztec/Mayan-style Temple, for that good ol' South American jungle kind of feel. Travismaybe 18:50, 23 March 2011 (CDT)
- Boat spawn with Mod quarters below deck! Travismaybe 20:26, 23 March 2011 (CDT)
Rail Systems
- I want to see more cooperation among the rail builders in making the network. A single central station at/near spawn and at each city, particularly the Metropolis, would be awesome. We need to cooperate and communicate more in the construction of a primary rail network. Discuss here. Schererererer 06:14, 24 March 2011 (CDT)
- Each station should be different / instantly recognizable. I mean, the functionality and basic layout can be the same, but identical stations are just depressive. If they are close to human settlement then they should be of the same visage as the building there. Psohlavec 12:40, 25 March 2011 (CDT)