Survival

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Revision as of 19:34, 18 March 2012 by Warwick (talk | contribs) (ups)
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Survival Server
Survival logo.png
Current Map Revision: 29
Location: s.nerd.nu

The Survival server is a completely PvP map.

Players may kill each other everywhere but the designated spawn region, this includes but is not limited to roads, mines and houses/bases.

Images

Rules

A complete rules list can be found on the rules page. Please use the talk:survival rules page to discuss them.

Map revision history

Revision Number Start Date End Date Comments
&014 2012-03-04 ---- Creation coincided with the release of Minecraft Release 1.2.3. Delicious, delicious drama.
&013 2012-01-26 2012-03-03 Creation coincided with the release of Minecraft Release 1.1. Small resurgence of Clan-based PvP.
&012 2011-11-20 2012-01-26 Creation coincided with the release of Minecraft Release 1.0 Spawn
&011 2011-09-15 2011-11-20 Creation coincided with the release of Minecraft Beta 1.8 Also this map has no prebuilt roads.The roads are willfully constructed by the players.
&010 2011-08-19 2011-09-15 Switched from 4 to 2 roads. Corruption led to a fun temp map.
&09 2011-07-09 2011-8-19 Creation coincided server BlackLotus server migration. First map with ring road. 2nd Golden Age of Survival PvP.
&08 2011-05-26 2011-07-09 Creation coincided with the release of Minecraft Beta 1.6.0 First map with non-enterable spawn.
&07 2011-04-13 2011-05-26 Last map with returnable spawn.
&06 2011-04-01 2011-04-13 Clan influence begins to fade. Created after someone accidentally half the map...
&05 2011-02-20 2011-04-01 Creation coincided with the release of Minecraft Beta 1.4. Original design of spawn 1st Golden Age of Survival PvP.
&04 2011-01-27 2011-02-20 Last map without roads. Last map with creeper damage. Spawn: Image, Album
&03 2010-12-25 2011-01-27 Creation coincided with the release of Minecraft Beta 1.0 (and the creative map). PvE cities.
&02 2010-11-22 2010-12-19 Item duping fixed. PvE-buildable spawn area.
&01 2010-11-03 2010-11-21 Server established after health was implemented into SMP. Plagued by item duplication exploits due to inventory being stored on the client side.

Revision Settlements

Revision 5 settlements

Revision 4 settlements

Revision 3 settlements

Spawn
Northern
Eastern
Southern
Western