Survival
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Current Map Revision: 14 | |
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Location: s.nerd.nu |
The Survival server is a completely PvP map.
Players may kill each other everywhere but the designated spawn region, this includes but is not limited to roads, mines and houses/bases.
Images
Rules
A complete rules list can be found on the rules page. Please use the talk:survival rules page to discuss them.
Map revision history
Revision Number | Start Date | End Date | Comments |
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14 | 2012-03-04 | ---- | Creation coincided with the release of Minecraft Release 1.2.3. Delicious, delicious drama. |
13 | 2012-01-26 | 2012-03-03 | Creation coincided with the release of Minecraft Release 1.1. Small resurgence of Clan-based PvP. |
12 | 2011-11-20 | 2012-01-26 | Creation coincided with the release of Minecraft Release 1.0 Spawn |
11 | 2011-09-15 | 2011-11-20 | Creation coincided with the release of Minecraft Beta 1.8 Also this map has no prebuilt roads.The roads are willfully constructed by the players. |
10 | 2011-08-19 | 2011-09-15 | Switched from 4 to 2 roads. Corruption led to a fun temp map. |
9 | 2011-07-09 | 2011-8-19 | Creation coincided server BlackLotus server migration. First map with ring road. 2nd Golden Age of Survival PvP. |
8 | 2011-05-26 | 2011-07-09 | Creation coincided with the release of Minecraft Beta 1.6.0 First map with non-enterable spawn. |
7 | 2011-04-13 | 2011-05-26 | Last map with returnable spawn. |
6 | 2011-04-01 | 2011-04-13 | Clan influence begins to fade. Created after someone accidentally half the map... |
5 | 2011-02-20 | 2011-04-01 | Creation coincided with the release of Minecraft Beta 1.4. Original design of spawn 1st Golden Age of Survival PvP. |
4 | 2011-01-27 | 2011-02-20 | Last map without roads. Last map with creeper damage. Spawn: Image, Album |
3 | 2010-12-25 | 2011-01-27 | Creation coincided with the release of Minecraft Beta 1.0 (and the creative map). PvE cities. |
2 | 2010-11-22 | 2010-12-19 | Item duping fixed. PvE-buildable spawn area. |
1 | 2010-11-03 | 2010-11-21 | Server established after health was implemented into SMP. Plagued by item duplication exploits due to inventory being stored on the client side. |
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