Survival Revision History

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Revision as of 07:34, 16 January 2014 by Tharine (talk | contribs) (Created page; added detailed section for Revision 22)
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Just like any of our servers, Survival has a long history. Debuting it's first revision on the 3rd of November 2010, Survival now trundles into it's third year of existence. Just as Mojang has steadily worked to change and improve Minecraft, so too has Survival evolved over time. Here you will find a more in-depth view into each revision that Survival has passed through - taking a look at the spawns that each new map homed, the controversial changes that took place, and the more exciting times that we went through.

This page is a work in progress, i'll be rendering and uploading pictures of each revision's spawn in time and working to add descriptions where appropriate. Please, if you have knowledge that pertains to any revision (my awareness extends only from Revision 12 to partway through 22) feel free to add your own words! If you need help with editing this page at all, feel free to get into contact with me either on IRC or reddit
- Tharine

Revision 23

Updating with information soon.

[N/A]
Revision 23
2013-12-22 - Current





Revision 22

Survival Revision 22 Spawn.png
Revision 22
2013-08-11 - 2013-10-25

Long-awaited following the update to Minecraft Release 1.6.2, Revision 22 began on the 11th of August, 2013. A pivotal revision for Survival, it saw a handful of game-altering changes brought in to the server.

Enchantism - A server plugin designed by our very own smiler100, Enchantism aims to reduce the grind for acquiring enchanted goods by allowing the user to take the choice of enchantment into their own hands. Enchantism was met with mixed, but overall positive reaction by the server community. Tweaks have been made along the way to make the plugin more suited to Survival's needs, and it continues to be a part of the server today.

PvPTimer - Another big change for Survival, PvPTimer was brought in to provide both a partial means to solving spawn-killing as well as ensuring that players new to the server could get accustomed without fear of being killed on their first voyage out of spawn. Throughout the revision players who were killed were granted a 30-second period of PvP-immunity, going some way to ensuring repeated spawn-killing didn't occur. Following the end of the first week of the revision, the 1-hour 'first-join' PvPtimer was put into place and anyone new to the server from that time on experienced it's full benefits.

Rebalance Villagers - Certainly quite the change, Revision 22 saw the return of the long-lost villagers! Previously removed due to their easily-exploitable trade system, the return of villagers was a topic left on the backburner for some time. Using Rebalance Villagers, the admins were able to customise the trades each style of villager provided with the intention of reducing the ability to easily farm them for diamond armour. The plugin also allowed for creating custom, 'green' villagers which the admins used to implement otherwise unobtainable items such as horse eggs.

Creeper Spawners - Following a user request for such, several of the cave spider spawners across the map were modified to instead produce creepers. The decision to modify cave spider spawners in particular came from the ease in which this tool allowed for locating abandoned mineshafts. Although not publicised during the ongoing revision, there were a total of 21 creeper spawners across all quadrants of the map - 6 in the North West, 4 in the North East, 5 in the South West, and 6 in the South East.

Some further minor changes for Revision 22 included adding crafting recipes for horse armour and saddles, as well as removing the previously existing timer that despawned minecarts after 5 minutes.

A cartograph for Revision 22 is not currently available.