Topaz

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Revision as of 00:28, 13 November 2011 by Segasaturn95 (talk | contribs) (→‎=Rules)
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Topaz
Town design.png
Original Topaz Plan By Segasaturn95
Location
Server PVE
Coordinates TBD
Creators
Lead Segasaturn95
Contributors TBD
Timeline
Started TBD/Late November 2011
Completed TBD

Design

The idea for Topaz is a "hub-and-spoke" arrangement of metro lines originating at the town's grand station. A city center will be built surrounding the station, but each metro line will lead to a small "neighborhood" where small houses are intended to develop. The design is unusual because it uses few roads compared to most cities of its size, and leaves wide spaces of greenbelt for farming, tree planting, and general environmental preservation.

Current ideas on the table include a 3-dimensional scale map of the city somewhere in the city center, which could be made of building materials or wool. There is also discussion of which biome would be chosen.

Government

Segasaturn95 will head up the government of Topaz, acting as Despot. He plans to appoint the following positions:

  • Officers: a new Officer will be appointed for every ten residents in the city. The job of the Officers will be to enforce the town rules.
  • Groundskeepers: one for every five residents, should repair any easily repairable damage from endermen, and help to preserve the environment by planting trees, removing tard-towers and other small visual defects.

Each neighborhood may elect a chief, who will oversee the build quality of each house and try to maintain a congruent theme.

Rules

Coming Soon