Survival Arenas: Difference between revisions

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== Arenas ==
== Arena Designs ==
 
== Fight Formats ==


== Prizes ==
== Prizes ==


== Operations ==
These are some of the typical prizes awarded for winning various types of arena events.
 
=== General Guidelines ===
 
* Materials used to make PVP kits (i.e. iron ingots and diamonds) are nearly required, since the fighters likely used up PVP gear to participate in the fight!
* PVP enchantments (Sharpness, Fire Aspect, Protection) are a nice bonus for special prizes, but stay away from other types of enchantments (particularly Fortune and Silk Touch), as they can provide a disproportionate advantage to the players who win them, especially early in a revision.
* Consider increasing the prize amounts for a fight, if it's a particularly good fight, or the participants have clearly burned through a lot of gear (e.g., putting on replacement helmet/boots). Consider decreasing the prize amounts if the fight is a total mismatch, or if the winner's gear clearly received little damage.
* Larger prize amounts become more appropriate, the deeper you get into a revision.
* Aesthetically-pleasing (e.g., quartz, "square" stone brick) and hard-to-obtain (e.g., spider webs, "square" stone brick) are always nice, though make sure to clear the latter with S admins!
* Don't give beacons as prizes, as they require a ton of effort to obtain legitimately in game.
 
=== Typical Prize Amounts ===
 
Remember - these are all just guidelines to make it easier to quickly generate prizes during arena nights. Be creative, and use your own judgment - these are amounts I've found to work well. Just remember to clear the prizes you plan to distribute with the S admins ahead of time!
 
* For free-for-alls: 32x diamonds (#264); 64x iron ingots (#265); 1-2 prizes from primary tier (see below); 1-2 prizes from bonus tier
* For diamond-armor fights: 32x diamonds (#264); 64x iron ingots (#265); 2 prizes from primary tier
* For iron-armor fights: 16x diamonds (#264); 32x iron ingots (#265); 1 prize from primary tier
* For no-armor fights: 2-4x diamonds (#264); 16x iron ingots (#265); 0-1 prizes from secondary tier
 
=== Bonus Tier ===
 
* 1x diamond sword (#276) with /enchant sharpness 5
* 1x set of diamond armor with /enchant protection 4
* 1x enchanted golden apple (#322:1)
* 1-3x pairs of spawn eggs for pig (#383:90), sheep (#383:91), cow (#383:92)
 
=== Primary Tier ===
 
* 32x spider web (#30)
* 64x wool (#35)
* 64x brick (#45)
* 32x obsidian (#49)
* 32x glowstone (#89)
* 64x "square" stone brick (#98:3)
* 32x redstone lamp (#123)
* 4x daylight sensor (#151)
* 64x quartz (#155; or chiseled #155:1 or pillar #155:2)
* 8x hopper (#154)
* 32x gold ingot (#266)
* 16x ghast tear (#370)
 
=== Secondary Tier ===
 
* 8x bookcase (#47)
* 1x enchantment table (#116)
* 1x ender chest (#130)
* 1x anvil (#145)
 
Don't forget about music discs as a possible extra fun prize! #2256-2267
 
== Operating an Arena Night ==

Revision as of 21:04, 8 May 2013

Survival Server
Survival logo.png
Current Map Revision: 29
Location: s.nerd.nu

Arena Designs

Fight Formats

Prizes

These are some of the typical prizes awarded for winning various types of arena events.

General Guidelines

  • Materials used to make PVP kits (i.e. iron ingots and diamonds) are nearly required, since the fighters likely used up PVP gear to participate in the fight!
  • PVP enchantments (Sharpness, Fire Aspect, Protection) are a nice bonus for special prizes, but stay away from other types of enchantments (particularly Fortune and Silk Touch), as they can provide a disproportionate advantage to the players who win them, especially early in a revision.
  • Consider increasing the prize amounts for a fight, if it's a particularly good fight, or the participants have clearly burned through a lot of gear (e.g., putting on replacement helmet/boots). Consider decreasing the prize amounts if the fight is a total mismatch, or if the winner's gear clearly received little damage.
  • Larger prize amounts become more appropriate, the deeper you get into a revision.
  • Aesthetically-pleasing (e.g., quartz, "square" stone brick) and hard-to-obtain (e.g., spider webs, "square" stone brick) are always nice, though make sure to clear the latter with S admins!
  • Don't give beacons as prizes, as they require a ton of effort to obtain legitimately in game.

Typical Prize Amounts

Remember - these are all just guidelines to make it easier to quickly generate prizes during arena nights. Be creative, and use your own judgment - these are amounts I've found to work well. Just remember to clear the prizes you plan to distribute with the S admins ahead of time!

  • For free-for-alls: 32x diamonds (#264); 64x iron ingots (#265); 1-2 prizes from primary tier (see below); 1-2 prizes from bonus tier
  • For diamond-armor fights: 32x diamonds (#264); 64x iron ingots (#265); 2 prizes from primary tier
  • For iron-armor fights: 16x diamonds (#264); 32x iron ingots (#265); 1 prize from primary tier
  • For no-armor fights: 2-4x diamonds (#264); 16x iron ingots (#265); 0-1 prizes from secondary tier

Bonus Tier

  • 1x diamond sword (#276) with /enchant sharpness 5
  • 1x set of diamond armor with /enchant protection 4
  • 1x enchanted golden apple (#322:1)
  • 1-3x pairs of spawn eggs for pig (#383:90), sheep (#383:91), cow (#383:92)

Primary Tier

  • 32x spider web (#30)
  • 64x wool (#35)
  • 64x brick (#45)
  • 32x obsidian (#49)
  • 32x glowstone (#89)
  • 64x "square" stone brick (#98:3)
  • 32x redstone lamp (#123)
  • 4x daylight sensor (#151)
  • 64x quartz (#155; or chiseled #155:1 or pillar #155:2)
  • 8x hopper (#154)
  • 32x gold ingot (#266)
  • 16x ghast tear (#370)

Secondary Tier

  • 8x bookcase (#47)
  • 1x enchantment table (#116)
  • 1x ender chest (#130)
  • 1x anvil (#145)

Don't forget about music discs as a possible extra fun prize! #2256-2267

Operating an Arena Night