Survival Arenas: Difference between revisions

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Don't forget about music discs as a possible extra fun prize! #2256-2267
Don't forget about music discs as a possible extra fun prize! #2256-2267


== Operating an Arena Night ==
== Staff Operations ==


A handy guide on the kind of stuff you'll need to do as staff to run a successful arena event!
A handy guide on the kind of stuff you'll need to do as staff to run a successful arena event!


* You'll want one person to be the '''main organizer''' of the event - they'll be the ones planning what kind of fights to do when, deciding who participates in each fight, opening/closing the box doors, and managing /broadcasts. It's really helpful to have one person do this, as arenas tend to drag on if everything's being decided by committee.
=== Building an Arena ===
 
* Lots of ways to get arena designs: you can design them yourself, or you can ask for designs (do a build contest!), or you may just get awesome submissions from players without asking! Be flexible - don't waste time working on your own design if you already have one available with little modification.
* Features of the perfect arena:
** Very difficult/impossible for players to get in without warping (important since stands are PVE)
** Difficult for players to get out without warping (this is much less important than the last one)
** An arena floor that's big enough for all kinds of combat, but small enough that everyone can see what's going on
*** Because the PVP/PVE region boundaries have to fit perfectly with the correct areas, design the arena floor such that it can be protected precisely with a few rectangular regions. Circular/elliptical regions are a pain in the ass to make.
** Spectator stands that provide nice vantage points of the action, but don't make it too easy to interfere.
** Boxes which open up into the arena floor, when a fight is ready to begin. These boxes should be PVE zones, and the openings to the arena floor should be triggered by a redstone contraption that opens all the boxes simultaneously. (Simplest way is to have a redstone trigger under the arena floor, but you could also redirect it to a control room somewhere.)
** A pathway from the spectator stands into the arena boxes, for people to enter prior to free-for-alls. This can be as complex as redstone-triggered doors, or as simple as a couple blocks removed out of the back of each box right before an FFA.
** Ender chests in the spectator stands, for easy access to gear
 
=== Operating an Arena Night ===
 
* Before the first arena night in a new arena, make sure that:
** '''All''' the protections are correct. The entire arena should be build protected, and g:ModMode should have permission to build (this allows mods in modmode to . Make sure there's no location where:
*** Spectators can fight each other in the stands, or fighters on the arena floor
*** Players can attack each other in the boxes
*** Players can't be attacked by other players on the arena floor
*** Players can attack spectators from the arena floor
** Make sure you've set the location for players to warp into the arena - /setwarp arena.
** Make sure there are 
* You'll want one person to be the '''main organizer''' of the event - they'll be the ones planning what kind of fights to do when, deciding who participates in each fight, opening/closing the box doors, controlling redstone, and managing /broadcasts. It's really helpful to have one person do this, as arenas tend to drag on if everything's being decided by committee.
* Other tasks that need to be handled:
* Other tasks that need to be handled:
# Teleporting players into boxes before a fight.
# Teleporting players into boxes before a fight.

Revision as of 23:47, 8 May 2013

One of the signature features of the s.nerd.nu PVP survival server is arena nights, PVP events organized by staff throughout a revision (typically weekly). Arena nights can be many things to many people:

  • 1-2+ hours of guaranteed PVP at all skill levels, to participate in or watch
  • An opportunity to show off your PVP talent in front of an audience
  • A chance to risk your PVP gear for bragging rights and large, valuable prizes
  • Time spent having fun with the rest of the nerd.nu community in a variety of unique, PVP-oriented scenarios

While arenas are taking place, we will usually provide warp commands for you to warp to (/spawnme) and from (/leavearena) the arena. The arena stands are a PvE zone - and you are encouraged to attend and watch even if you don't want to participate! Instructions on how to participate will be provided during the event. Most arena fights require you to bring your own gear, though there are sometimes exceptions.

Stay tuned to the subreddit, spawn, and in-game broadcast for info about upcoming arena events!

Survival Server
Survival logo.png
Current Map Revision: 29
Location: s.nerd.nu

Getting to/from Arenas

  • /spawnme - will teleport you into the arena stands
  • /leavearena - will return you to spawn

These will only work while an arena is taking place!

Arena Rules

There are some special rules we enforce during arenas to help keep things running smoothly, and to make the experience enjoyable for everyone.

  • Don't interfere from the sidelines. This includes (but is not limited to) shooting arrows, throwing potions, throwing potions on spectators, or throwing potions in the arena boxes.
  • Do not ender pearl into a fight. Do not attempt to use ender pearls to participate in a fight or pick up loop. We'll explain how to join in fights properly.
  • Do not ender pearl out of a fight. We'll give some leniency if it's accidental - but repeated or intentional incidents will likely disqualify you from the fight.
  • Be a good sport. Don't gang up with your allies if it's supposed to be an individual fight. Don't take off your gear to avoid damaging it and "save it for later." Your prizes are likely to be reduced or ignored if we think you're not putting in your full effort!
  • All nerd.nu Rules still apply during arena events.

Offenders may be removed from the event, kicked, and/or banned. Help us make this a fun experience!

Fight Formats

Here are examples of some of the fights that might be done during an arena event.

General Guidelines for Staff

  • Always give a 10-second countdown before opening the box doors.
  • If imposing special rules on allowed gear (iron-only, no-armor, no-gear, etc), make sure to check that players are following this. Particularly if you're doing a no-gear (or food-only) fight, you'll want to make sure no one tries to sneak in a weapon attack.

1v1 Duel

  • Two fighters, head-to-head!
  • Teleport each fighter into a box (across from each other, if there are more than 2).
  • Don't let fighters linger in the boxes once the doors are open.

1v1v1v1 Fights

  • Four fighters, one winner!
  • Double-check before a fight begins that none of the four competing players are allied with each other. If so, try to swap one of them out into a later fight.

Free-for-alls

  • One big fight for everyone who wants to participant! The last one standing gets everyone's loot plus the prizes.
  • Open up the boxes for players to enter from the (PvE) stands. Give everyone 3-4 minutes to get into a box before closing them, then opening the doors to the PVP arena.
  • Feel free to move some players between boxes if some boxes are more crowded than others.
  • Keep an eye in particular on players trying to disrupt or damage within the boxes (e.g., throwing poison pots in a box).

Team/Clan Fights

  • 2v2, 3v3, etc. fights where it's one team/clan versus another. Last group standing wins!
  • Usually best to confirm that the players on a team are actually allies. As otherwise, there's nothing stopping teammates from killing each other when the other team is down...

Mob Fights

  • It's the players vs. the mobs! Kill all the enemies to win the prizes.
  • This can be set up a couple different ways:
    • You can have one player fight a bunch of mobs (simple, but not many people get to participte), or have a bunch of players fight the mobs (lots of participation, but you'll often have players start attacking each other even if they're not supposed to).
    • You can have a single round with a bunch of mobs, or do several (3) rounds in succession, with escalating challenge. Each subsequent round increases the value of the prizes, but you can't leave the arena to restock between fights.
    • If doing multiple rounds, you can give players new prizes (of escalating value), or make them risk their winnings from previous rounds for a better subsequent prize.
  • Some mobs can only be spawned via /spawnmob, such as giants. You'll need an admin to do these.

Kit Fights

  • The one case where you don't need to bring your own gear! Special fights with special gear.
  • Typical example of a kit fight: archery fights. Give every player leather armor, a bow, and a bunch of arrows (and maybe also food) - no other gear can be brought or used.
  • These are tricky because you're supplying the gear. That means you might have cases where players smuggle in gear to use (e.g., potions), or realize they have to get rid of what they're holding after the fact and don't have anywhere to put it. Just try to clearly explain what needs to happen, and take it slow if need be.
  • Kit signs are the ideal solution for doing these - talk to the tech admins to set these up.

Other Fight Ideas

  • Fight on pigs (or other animals)!
  • Flood the arena and fight on boats!

Prizes

These are some of the typical prizes awarded for winning various types of arena events.

General Guidelines

  • Materials used to make PVP kits (i.e. iron ingots and diamonds) are nearly required, since the fighters likely used up PVP gear to participate in the fight!
  • PVP enchantments (Sharpness, Fire Aspect, Protection) are a nice bonus for special prizes, but stay away from other types of enchantments (particularly Fortune and Silk Touch), as they can provide a disproportionate advantage to the players who win them, especially early in a revision.
  • Consider increasing the prize amounts for a fight, if it's a particularly good fight, or the participants have clearly burned through a lot of gear (e.g., putting on replacement helmet/boots). Consider decreasing the prize amounts if the fight is a total mismatch, or if the winner's gear clearly received little damage.
  • Larger prize amounts become more appropriate, the deeper you get into a revision.
  • Aesthetically-pleasing (e.g., quartz, "square" stone brick) and hard-to-obtain (e.g., spider webs, "square" stone brick) are always nice, though make sure to clear the latter with S admins!
  • Don't give beacons as prizes, as they require a ton of effort to obtain legitimately in game.

Typical Prize Amounts

Remember - these are all just guidelines to make it easier to quickly generate prizes during arena nights. Be creative, and use your own judgment - these are amounts I've found to work well. Just remember to clear the prizes you plan to distribute with the S admins ahead of time!

  • For free-for-alls: 32x diamonds (#264); 64x iron ingots (#265); 1-2 prizes from primary tier (see below); 1-2 prizes from bonus tier
  • For diamond-armor fights: 32x diamonds (#264); 64x iron ingots (#265); 2 prizes from primary tier
  • For iron-armor fights: 16x diamonds (#264); 32x iron ingots (#265); 1 prize from primary tier
  • For no-armor fights: 2-4x diamonds (#264); 16x iron ingots (#265); 0-1 prizes from secondary tier

Bonus Tier

  • 1x diamond sword (#276) with /enchant sharpness 5
  • 1x set of diamond armor with /enchant protection 4
  • 1x enchanted golden apple (#322:1)
  • 1-3x pairs of spawn eggs for pig (#383:90), sheep (#383:91), cow (#383:92)

Primary Tier

  • 32x spider web (#30)
  • 64x wool (#35)
  • 64x brick (#45)
  • 32x obsidian (#49)
  • 32x glowstone (#89)
  • 64x "square" stone brick (#98:3)
  • 32x redstone lamp (#123)
  • 4x daylight sensor (#151)
  • 64x quartz (#155; or chiseled #155:1 or pillar #155:2)
  • 8x hopper (#154)
  • 32x gold ingot (#266)
  • 16x ghast tear (#370)

Secondary Tier

  • 8x bookcase (#47)
  • 1x enchantment table (#116)
  • 1x ender chest (#130)
  • 1x anvil (#145)

Don't forget about music discs as a possible extra fun prize! #2256-2267

Staff Operations

A handy guide on the kind of stuff you'll need to do as staff to run a successful arena event!

Building an Arena

  • Lots of ways to get arena designs: you can design them yourself, or you can ask for designs (do a build contest!), or you may just get awesome submissions from players without asking! Be flexible - don't waste time working on your own design if you already have one available with little modification.
  • Features of the perfect arena:
    • Very difficult/impossible for players to get in without warping (important since stands are PVE)
    • Difficult for players to get out without warping (this is much less important than the last one)
    • An arena floor that's big enough for all kinds of combat, but small enough that everyone can see what's going on
      • Because the PVP/PVE region boundaries have to fit perfectly with the correct areas, design the arena floor such that it can be protected precisely with a few rectangular regions. Circular/elliptical regions are a pain in the ass to make.
    • Spectator stands that provide nice vantage points of the action, but don't make it too easy to interfere.
    • Boxes which open up into the arena floor, when a fight is ready to begin. These boxes should be PVE zones, and the openings to the arena floor should be triggered by a redstone contraption that opens all the boxes simultaneously. (Simplest way is to have a redstone trigger under the arena floor, but you could also redirect it to a control room somewhere.)
    • A pathway from the spectator stands into the arena boxes, for people to enter prior to free-for-alls. This can be as complex as redstone-triggered doors, or as simple as a couple blocks removed out of the back of each box right before an FFA.
    • Ender chests in the spectator stands, for easy access to gear

Operating an Arena Night

  • Before the first arena night in a new arena, make sure that:
    • All the protections are correct. The entire arena should be build protected, and g:ModMode should have permission to build (this allows mods in modmode to . Make sure there's no location where:
      • Spectators can fight each other in the stands, or fighters on the arena floor
      • Players can attack each other in the boxes
      • Players can't be attacked by other players on the arena floor
      • Players can attack spectators from the arena floor
    • Make sure you've set the location for players to warp into the arena - /setwarp arena.
    • Make sure there are
  • You'll want one person to be the main organizer of the event - they'll be the ones planning what kind of fights to do when, deciding who participates in each fight, opening/closing the box doors, controlling redstone, and managing /broadcasts. It's really helpful to have one person do this, as arenas tend to drag on if everything's being decided by committee.
  • Other tasks that need to be handled:
  1. Teleporting players into boxes before a fight.
  2. Teleporting winning players off the arena floor (after they've gathered their loot).
  3. Clearing the arena floor of leftover mobs/loot.
  4. Keeping an eye on players interfering in the stands, from the boxes, pearling out of fights, etc.
  • I typically have one person handle #1, another handle #2 (if available), then have the rest of the staff handle #3 and #4 as needed.

Mixing Things Up

Other Thoughts

Multimedia

Whether it's images of old arenas or proposed ideas, videos of fights, or anything along those lines - post your images and videos here!