Template:Other info: Difference between revisions

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(edited a bit late. oh well only 10,000 people a month see this freaking page anyways no preasure to change it on time or anything ... ~_~)
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{{Creation
{{Creation
| title        = Chunk Error
| title        = [[Upvote_Downvote|Upvote/Downvote]]
| image        = [[Image:Chunk error.jpeg|225px]]
| image        = [[Image:42upvote.png|225px]]
| caption      = A wild Chuck error appears!
| server      = [[Creative]]
| server      = [[Creative]], [[PvE]], [[Survival]]
| map revision = 10
| map revision = After Halloween update 2010
| coordinates  = 1635, -1155
| warp        =
| lead        = forty_two
| coordinates  =
| lead        = [[Alnatrualx]]
| contributors =
| started      =
| completed    =
}}
}}


A completely real chunk error built by mrdelayer, DemanRisu, CaliFrag, Skuld, MBoffin, WALZ, and others.
==Forty_two's redstone operated Upvote/Downvote arrows + counter ==


Includes:
This was orignally only built to have the arrows, but I eventually added a counter to the side so as to show how many times the buttons had been pressed (counts the range +3 to -3). It doesn't have a warp anywhere near it, but can be found along the southern border at (1635,-1155).
* The Ha' Penny Hotel complete with dead hooker storage in the basement (look for the cheap, used-up hoes in the chests)
 
* Two minecart tracks at different levels
Unfortunately I wired the counter connection using wireless transmitters between the control circuit and the controls in an attempt to reduce the number of years the redstone took to activate, but the reciever requires a reliable clock of some sort to work, and there really isn't anything that fits the bill at the moment. The end result is that until I find something better than a craftbook IC clock, the counter circuit needs resetting every time the chunk is unloaded. The arrows will always work though, they're connected with plain old redstone.
* One giant diamond seam at Y=20
* A dungeon near one of the corners
* Half a tree
* Buried fences at the edges of the road to simulate walking into a chunk error
* Half a pond

Revision as of 05:33, 23 April 2011

Upvote/Downvote
42upvote.png
Location
Server Creative
Map revision 10
Coordinates 1635, -1155
Creators
Lead forty_two

Forty_two's redstone operated Upvote/Downvote arrows + counter

This was orignally only built to have the arrows, but I eventually added a counter to the side so as to show how many times the buttons had been pressed (counts the range +3 to -3). It doesn't have a warp anywhere near it, but can be found along the southern border at (1635,-1155).

Unfortunately I wired the counter connection using wireless transmitters between the control circuit and the controls in an attempt to reduce the number of years the redstone took to activate, but the reciever requires a reliable clock of some sort to work, and there really isn't anything that fits the bill at the moment. The end result is that until I find something better than a craftbook IC clock, the counter circuit needs resetting every time the chunk is unloaded. The arrows will always work though, they're connected with plain old redstone.