Data values
- This article is about data values found in the latest unmodified PC version of Minecraft. For data values added by mods, see Mods/Data values. For data values found in Classic, see Data values (Classic). For data values found in Pocket Edition, see Data values (Pocket Edition).
These data values refer to the different types of blocks and items. They are used in many, many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In a Beta world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.
Block IDs (Minecraft Beta)
These values apply to both inventory items and to blocks placed in the world. This reflects the most recent version.
D | Requires additional data from the saved game's Data array to fully define the block. |
I | Has a different ID as an inventory item. |
B | Requires additional data in the item's Damage field to fully define the inventory item. |
T | Requires a tile entity to store additional data. |
Red | Cannot be legitimately obtained. Only available using the /give command or via inventory editors. |
Blue | Only available in Creative mode. |
Green | Only available by having Enchanted tools or in Creative mode. |
Icon | Dec | Hex | Block type |
---|---|---|---|
00 | 00 | Air | |
01 | 01 | Stone | |
02 | 02 | Grass | |
03 | 03 | Dirt | |
04 | 04 | Cobblestone | |
05 | 05 | Wooden Plank | |
06 | 06 | Sapling D B | |
07 | 07 | Bedrock | |
08 | 08 | Water D | |
09 | 09 | Stationary water D | |
10 | 0A | Lava D | |
11 | 0B | Stationary lava D | |
12 | 0C | Sand | |
13 | 0D | Gravel | |
14 | 0E | Gold Ore | |
15 | 0F | Iron Ore | |
16 | 10 | Coal Ore | |
17 | 11 | Wood D B | |
18 | 12 | Leaves D B | |
19 | 13 | Sponge | |
20 | 14 | Glass | |
21 | 15 | Lapis Lazuli Ore | |
22 | 16 | Lapis Lazuli Block | |
23 | 17 | Dispenser D T | |
24 | 18 | Sandstone | |
25 | 19 | Note Block T | |
26 | 1A | Bed D I | |
27 | 1B | Powered Rail D | |
28 | 1C | Detector Rail D | |
29 | 1D | Sticky Piston D | |
30 | 1E | Cobweb | |
31 | 1F | Tall Grass D |
Icon | Dec | Hex | Block type |
---|---|---|---|
32 | 20 | Dead Bush | |
33 | 21 | Piston D | |
34 | 22 | Piston Extension D | |
35 | 23 | Wool D B | |
36 | 24 | Block moved by Piston T | |
37 | 25 | Dandelion | |
38 | 26 | Rose | |
39 | 27 | Brown Mushroom | |
40 | 28 | Red Mushroom | |
41 | 29 | Block of Gold | |
42 | 2A | Block of Iron | |
43 | 2B | Double Slabs D B | |
44 | 2C | Slabs D B | |
45 | 2D | Brick Block | |
46 | 2E | TNT | |
47 | 2F | Bookshelf | |
48 | 30 | Moss Stone | |
49 | 31 | Obsidian | |
50 | 32 | Torch D | |
51 | 33 | Fire D | |
52 | 34 | Monster Spawner T | |
53 | 35 | Wooden Stairs D | |
54 | 36 | Chest D T | |
55 | 37 | Redstone Wire D I | |
56 | 38 | Diamond Ore | |
57 | 39 | Block of Diamond | |
58 | 3A | Crafting Table | |
59 | 3B | Seeds D | |
60 | 3C | Farmland D | |
61 | 3D | Furnace D T | |
62 | 3E | Burning Furnace D T | |
63 | 3F | Sign Post D I T |
Icon | Dec | Hex | Block type |
---|---|---|---|
64 | 40 | Wooden Door D I | |
65 | 41 | Ladders D | |
66 | 42 | Rails D | |
67 | 43 | Cobblestone Stairs D | |
68 | 44 | Wall Sign D T | |
69 | 45 | Lever D | |
70 | 46 | Stone Pressure Plate D | |
71 | 47 | Iron Door D I | |
72 | 48 | Wooden Pressure Plate D | |
73 | 49 | Redstone Ore | |
74 | 4A | Glowing Redstone Ore | |
75 | 4B | Redstone Torch ("off" state) D | |
76 | 4C | Redstone Torch ("on" state) D | |
77 | 4D | Stone Button D | |
78 | 4E | Snow D | |
79 | 4F | Ice | |
80 | 50 | Snow Block | |
81 | 51 | Cactus D | |
82 | 52 | Clay Block | |
83 | 53 | Sugar Cane D I | |
84 | 54 | Jukebox D T | |
85 | 55 | Fence | |
86 | 56 | Pumpkin D | |
87 | 57 | Netherrack | |
88 | 58 | Soul Sand | |
89 | 59 | Glowstone Block | |
90 | 5A | Portal | |
91 | 5B | Jack-O-Lantern D | |
92 | 5C | Cake Block D I | |
93 | 5D | Redstone Repeater ("off" state) D I | |
94 | 5E | Redstone Repeater ("on" state) D I | |
95 | 5F | Locked Chest |
Icon | Dec | Hex | Block type |
---|---|---|---|
96 | 60 | Trapdoor D | |
97 | 61 | Hidden Silverfish D | |
98 | 62 | Stone Bricks D B | |
99 | 63 | Huge Brown Mushroom D | |
100 | 64 | Huge Red Mushroom D | |
101 | 65 | Iron Bars | |
102 | 66 | Glass Pane | |
103 | 67 | Melon | |
104 | 68 | Pumpkin Stem D | |
105 | 69 | Melon Stem D | |
106 | 6A | Vines D | |
107 | 6B | Fence Gate D | |
108 | 6C | Brick StairsD | |
109 | 6D | Stone Brick StairsD | |
110 | 6E | Mycelium | |
111 | 6F | Lily Pad | |
112 | 70 | Nether Brick | |
113 | 71 | Nether Brick Fence | |
114 | 72 | Nether Brick StairsD | |
115 | 73 | Nether Wart D I | |
116 | 74 | Enchantment Table T | |
117 | 75 | Brewing Stand D T I | |
118 | 76 | Cauldron D I | |
119 | 77 | End Portal T | |
120 | 78 | End Portal Frame D | |
121 | 79 | White Stone |
Item IDs
All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world. The chainmail set is currently unobtainable in Survival mode without hacking or, in multiplayer, the /give server command. It is available in Creative mode, however.
Icon | Dec | Hex | Item |
---|---|---|---|
256 | 100 | Iron Shovel | |
257 | 101 | Iron Pickaxe | |
258 | 102 | Iron Axe | |
259 | 103 | Flint and Steel | |
260 | 104 | Red Apple | |
261 | 105 | Bow | |
262 | 106 | Arrow | |
263 | 107 | Coal D | |
264 | 108 | Diamond | |
265 | 109 | Iron Ingot | |
266 | 10A | Gold Ingot | |
267 | 10B | Iron Sword | |
268 | 10C | Wooden Sword | |
269 | 10D | Wooden Shovel | |
270 | 10E | Wooden Pickaxe | |
271 | 10F | Wooden Axe | |
272 | 110 | Stone Sword | |
273 | 111 | Stone Shovel | |
274 | 112 | Stone Pickaxe | |
275 | 113 | Stone Axe | |
276 | 114 | Diamond Sword | |
277 | 115 | Diamond Shovel | |
278 | 116 | Diamond Pickaxe | |
279 | 117 | Diamond Axe | |
280 | 118 | Stick | |
281 | 119 | Bowl | |
282 | 11A | Mushroom Soup | |
283 | 11B | Gold Sword | |
284 | 11C | Gold Shovel | |
285 | 11D | Gold Pickaxe | |
286 | 11E | Gold Axe | |
287 | 11F | String |
Icon | Dec | Hex | Item |
---|---|---|---|
288 | 120 | Feather | |
289 | 121 | Gunpowder | |
290 | 122 | Wooden Hoe | |
291 | 123 | Stone Hoe | |
292 | 124 | Iron Hoe | |
293 | 125 | Diamond Hoe | |
294 | 126 | Gold Hoe | |
295 | 127 | Seeds | |
296 | 128 | Wheat | |
297 | 129 | Bread | |
298 | 12A | Leather Cap | |
299 | 12B | Leather Tunic | |
300 | 12C | Leather Pants | |
301 | 12D | Leather Boots | |
302 | 12E | Chain Helmet | |
303 | 12F | Chain Chestplate | |
304 | 130 | Chain Leggings | |
305 | 131 | Chain Boots | |
306 | 132 | Iron Helmet | |
307 | 133 | Iron Chestplate | |
308 | 134 | Iron Leggings | |
309 | 135 | Iron Boots | |
310 | 136 | Diamond Helmet | |
311 | 137 | Diamond Chestplate | |
312 | 138 | Diamond Leggings | |
313 | 139 | Diamond Boots | |
314 | 13A | Gold Helmet | |
315 | 13B | Gold Chestplate | |
316 | 13C | Gold Leggings | |
317 | 13D | Gold Boots | |
318 | 13E | Flint | |
319 | 13F | Raw Porkchop |
Icon | Dec | Hex | Item |
---|---|---|---|
320 | 140 | Cooked Porkchop | |
321 | 141 | Paintings | |
322 | 142 | Golden Apple | |
323 | 143 | Sign | |
324 | 144 | Wooden door | |
325 | 145 | Bucket | |
326 | 146 | Water bucket | |
327 | 147 | Lava bucket | |
328 | 148 | Minecart | |
329 | 149 | Saddle | |
330 | 14A | Iron door | |
331 | 14B | Redstone | |
332 | 14C | Snowball | |
333 | 14D | Boat | |
334 | 14E | Leather | |
335 | 14F | Milk | |
336 | 150 | Clay Brick | |
337 | 151 | Clay | |
338 | 152 | Sugar Cane | |
339 | 153 | Paper | |
340 | 154 | Book | |
341 | 155 | Slimeball | |
342 | 156 | Minecart with Chest | |
343 | 157 | Minecart with Furnace | |
344 | 158 | Egg | |
345 | 159 | Compass | |
346 | 15A | Fishing Rod | |
347 | 15B | Clock | |
348 | 15C | Glowstone Dust | |
349 | 15D | Raw Fish | |
350 | 15E | Cooked Fish | |
351 | 15F | Dye D |
Icon | Dec | Hex | Item |
---|---|---|---|
352 | 160 | Bone | |
353 | 161 | Sugar | |
354 | 162 | Cake | |
355 | 163 | Bed | |
356 | 164 | Redstone Repeater | |
357 | 165 | Cookie | |
358 | 166 | Map | |
359 | 167 | Shears | |
360 | 168 | Melon (Slice) | |
361 | 169 | Pumpkin Seeds | |
362 | 16A | Melon Seeds | |
363 | 16B | Raw Beef | |
364 | 16C | Steak | |
365 | 16D | Raw Chicken | |
366 | 16E | Cooked Chicken | |
367 | 16F | Rotten Flesh | |
368 | 170 | Ender Pearl | |
369 | 171 | Blaze Rod | |
370 | 172 | Ghast Tear | |
371 | 173 | Gold Nugget | |
372 | 174 | Nether Wart | |
373 | 175 | Potions D | |
374 | 176 | Glass Bottle | |
375 | 177 | Spider Eye | |
376 | 178 | Fermented Spider Eye | |
377 | 179 | Blaze Powder | |
378 | 17A | Magma Cream | |
379 | 17B | Brewing Stand | |
380 | 17C | Cauldron | |
381 | 17D | Eye of Ender | |
382 | 17E | Glistering Melon | |
2256 | 8D0 | 13 Disc |
Icon | Dec | Hex | Item |
---|---|---|---|
2257 | 8D1 | Cat Disc | |
2258 | 8D2 | blocks Disc | |
2259 | 8D3 | chirp Disc | |
2260 | 8D4 | far Disc | |
2261 | 8D5 | mall Disc | |
2262 | 8D6 | mellohi Disc | |
2263 | 8D7 | stal Disc | |
2264 | 8D8 | strad Disc | |
2265 | 8D9 | ward Disc | |
2266 | 8DA | 11 Disc |
Inventory Slot Number
Data
Special data for certain block and item types. Storage differs according to level format.
Block | dec | hex | Use |
---|---|---|---|
Wood | 0-2 | 0-2 | Wood Texture |
Fire | 0-15 | 0-F | Age in some fraction of a second |
Leaves | 0-2 | 0-2 | Leaves Texture |
Jukebox | 0-2 | 0-2 | Disc in jukebox |
Saplings | 0-15 | 0-F | Age / Tree Type |
Cactus | 0-15 | 0-F | Age |
Sugar Canes | 0-15 | 0-F | Age |
Water and Lava | 0-15 | 0-F | Fluid level |
Soil/Farmland | 0-8 | 0-8 | Wetness |
Crops | 0-7 | 0-7 | Crop size |
Nether Wart | 0-3 | 0-3 | Nether Wart Size |
Pumpkin and melon stem | 0-7 | 0-7 | Growth stage |
Wool | 0-15 | 0-F | Color |
Dyes | 0-15 | 0-F | Dye Color |
Torches and Redstone Torches | 0-5 | 0-5 | Torch orientation |
Rails (reg, powered, detect) | 0-9 | 0-9 | Rail slope, orientation, power |
Ladders | 0-3 | 0-3 | Ladder orientation |
Stairs | 0-3 | 0-3 | Stair orientation |
Levers | 6-14 | 6-E | Lever orientation and thrown state |
Doors | 0-15 | 0-F | Hinge corner position and swing state |
Buttons | 0-15 | 0-F | Button orientation |
Sign Posts | 0-15 | 0-F | Sign orientation |
Wall Signs | 2-5 | 2-5 | Sign orientation |
Furnaces, Dispensers, Chests | 2-5 | 2-5 | Orientation |
Pumpkins and Jack-o-lanterns | 0-3 | 0-3 | Pumpkin orientation |
Pressure Plates | 0-1 | 0-1 | Whether it's pressed |
Coal | 0-1 | 0-1 | Type of coal (mined coal or charcoal) |
Tools and Armor | varies | Damage level | |
Slabs | 0-3 | 0-3 | Type of slab |
Snow | 0-15 | 0-F | Block height |
Cake | 0-5 | 0-5 | Pieces eaten |
Bed | 0-3, 8-11 | 0-3, 8-B | Orientation and head/foot |
Redstone Repeater/Delayer | 0-15 | 0-F | Orientation and delay |
Redstone Wire | 0-15 | 0-F | Power level |
Tall Grass | 0-2 | 0-2 | Appearance (grass, fern, dead shrub) |
Trapdoors | 0-7 | 0-7 | Orientation and "swung" state |
Piston | 0-5, 8-13 | 0-5, 8-D | Orientation and "extended" state |
Piston Extension | 0-5, 8-13 | 0-5, 8-D | Orientation and "sticky" state |
Stone Brick | 0-3 | 0-3 | Stronghold texture |
Huge brown and red mushroom | 0-10 | 0-A | Texture |
Vines | 0-15 | 0-F | Attached Surface |
Fence Gates | 0-7 | 0-7 | Open/Closed, and direction |
Potions | 0-? | 0-? | Potion Type |
Brewing Stand | 0-7 | 0-7 | Slots used (plus more?) |
Cauldron | 0-3 | 0-3 | Amount of water |
Air Portal Frame | 0-1 | 0-1 | Broken or Fixed |
Wood
Icon | Value | Description |
---|---|---|
0 | Is the usual trunk texture | |
1 | Is the spruce like texture | |
2 | Is a birch texture |
Fire
0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block
Leaves
If bit 0x4 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.
Icon | Value | Description |
---|---|---|
0 | Is the usual tree's leaves texture | |
1 | Is the spruce tree's leaves texture | |
2 | Is a birch tree's leaves texture | |
3 | Is the usual tree's leaves texture but with the spruce tree's leaves color |
Coal
Icon | Value | Description |
---|---|---|
0 | Coal | |
1 | Charcoal |
Jukebox
Icon | Value | Description |
---|---|---|
0 | Nothing | |
1 | Gold Music Disc | |
2 | Green Music Disc |
Saplings
Prior to Beta 1.5
Prior to Beta 1.5, this data value was a counter which started at 0x0 (for a freshly-planted sapling) and was increased at random intervals. Once the counter hit 15, a new tree was created in its place.
Beta 1.5 and after
As of Beta 1.5, the data value is split in half. The bottom two bits now determine the type of sapling (and thus the eventual tree type), according to the following table:
Icon | Value | Description |
---|---|---|
0 | Usual Sapling | |
1 | Spruce Sapling | |
2 | Birch Sapling | |
3 | n/a - defaults to "usual" |
The top two bits function as the counter, as in pre-1.5 builds, though obviously there are only four values available in the remaining bits. Either the counter is incremented more slowly to compensate, or trees might just grow more quickly since the update.
Cactus
0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.
Sugar Canes
0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.
Water and Lava
0x0 is a full block. Water goes up to 0x7, Lava goes up to 0x6 (using the steps 0x0, 0x2, 0x4 and 0x6). If bit 0x8 is set, this liquid is "falling" and only spreads downward.
Farmland
0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.
Crops
Crops grow from 0x0 to 0x7 (Pictured below).
Icon | Value |
---|---|
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 |
Nether Wart
Like Crops, the data value is related to the size of the Nether Wart. There are three distinct visual stages to Nether Wart's growth (the associated data values are given):
- Small: 0
- Medium: 1-2
- Large: 3
Pumpkin stem and Melon stem
Pumpkin and melon stems grow from 0x0 to 0x7. During each stage of growth a part of their model is revealed. In the last stage a stem can spawn a melon or pumpkin next to it on empty farmland. As long as this fruit remains the stem will appear bent towards the fruit.
Wool
Note: Only the default wool block - block ID #35 - can be spawned using the /give method. The materials for dying wool must be spawned or collected in order to get colored wool.
These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Regular wool (white) | |
1 | 0x1 | Orange | |
2 | 0x2 | Magenta | |
3 | 0x3 | Light Blue | |
4 | 0x4 | Yellow | |
5 | 0x5 | Lime | |
6 | 0x6 | Pink | |
7 | 0x7 | Gray | |
8 | 0x8 | Light Gray | |
9 | 0x9 | Cyan | |
10 | 0xA | Purple | |
11 | 0xB | Blue | |
12 | 0xC | Brown | |
13 | 0xD | Green | |
14 | 0xE | Red | |
15 | 0xF | Black |
Dyes
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Ink Sac | |
1 | 0x1 | Rose Red | |
2 | 0x2 | Cactus Green | |
3 | 0x3 | Cocoa Beans | |
4 | 0x4 | Lapis Lazuli | |
5 | 0x5 | Purple Dye | |
6 | 0x6 | Cyan Dye | |
7 | 0x7 | Light Gray Dye | |
8 | 0x8 | Gray Dye | |
9 | 0x9 | Pink Dye | |
10 | 0xA | Lime Dye | |
11 | 0xB | Dandelion Yellow | |
12 | 0xC | Light Blue Dye | |
13 | 0xD | Magenta Dye | |
14 | 0xE | Orange Dye | |
15 | 0xF | Bone Meal |
Torches and Redstone Torches
- 0x1: Pointing East
- 0x2: Pointing West
- 0x3: Pointing South
- 0x4: Pointing North
- 0x5: Standing on the floor
Rails
Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag indicating whether or not it is powered, and the bottom three bits have a valid range of 0x0 to 0x5.
- 0x0: flat track going North-South
- 0x1: flat track going West-East
- 0x2: track ascending to the East
- 0x3: track ascending to the West
- 0x4: track ascending to the North
- 0x5: track ascending to the South
Regular minecart tracks can make a circle from four rails:
- 0x6: WestNorth corner (connecting East and South)
- 0x7: EastNorth corner (connecting West and South)
- 0x8: EastSouth corner (connecting West and North)
- 0x9: WestSouth corner (connecting East and North)
Ladders
- 0x2: Attached to the North side of a block
- 0x3: South side of a block
- 0x4: West side
- 0x5: East side
Stairs
- 0x0: Ascending East
- 0x1: Ascending West
- 0x2: Ascending South
- 0x3: Ascending North
Levers
- 0x8: If this bit is set, the lever has been thrown and is providing power.
Wall levers:
- 0x1: Facing East
- 0x2: Facing West
- 0x3: Facing South
- 0x4: Facing North
Ground levers:
- 0x5: Lever points South when off.
- 0x6: Lever points East when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)
Doors
The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:
- 0x0: Northwest corner
- 0x1: Northeast corner
- 0x2: Southeast corner
- 0x3: Southwest corner
The two bits above are flags:
- 0x8: If this bit is set, this is the top half of a door (else the lower half).
- 0x4: If this bit is set, the door has swung counterclockwise around its hinge.
For example, the bottom half of a door with its hinge on the Southwest corner, which is swung so that it is closed when viewed from the West, will have a data value of (3 | 4) = (3 + 4) = 7.
Buttons
- 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.
Button direction:
- 0x1: Facing East
- 0x2: Facing West
- 0x3: Facing South
- 0x4: Facing North
Sign Posts
- 0x0: South
- 0x1: South-Southwest
- 0x2: Southwest
- 0x3: West-Southwest
- 0x4: West
- 0x5: West-Northwest
- 0x6: Northwest
- 0x7: North-Northwest
- 0x8: North
- 0x9: North-Northeast
- 0xA: Northeast
- 0xB: East-Northeast
- 0xC: East
- 0xD: East-Southeast
- 0xE: Southeast
- 0xF: South-Southeast
Wall Signs
- 0x2: Facing North
- 0x3: Facing South
- 0x4: Facing West
- 0x5: Facing East
Furnaces, Dispensers and Chests
- 0x2: Facing North
- 0x3: Facing South
- 0x4: Facing West
- 0x5: Facing East
Pumpkins and Jack-O-Lanterns
- 0x0: Facing North
- 0x1: Facing East
- 0x2: Facing South
- 0x3: Facing West
Pressure Plates
- 0x1: If this bit is set, the plate is pressed.
Slab and Double Slab material
Icon | Value | Description |
---|---|---|
0x0 | Stone Slab | |
0x1 | Sandstone Slab | |
0x2 | Wooden Slab | |
0x3 | Cobblestone Slab | |
0x4 | Brick Slab | |
0x5 | Stone Brick Slab | |
0x6 | Stone Slab |
Snow
- 0x0: Normal snowfall height
- ...
- 0x7: Full block size height
The height repeats for values 8-15. Note that snow does not occur naturally at other heights than 0, but can be edited or hacked in.
Cake
- 0x0: 0 pieces eaten
- 0x1: 1 piece eaten
- 0x2: 2 pieces eaten
- 0x3: 3 pieces eaten
- 0x4: 4 pieces eaten
- 0x5: 5 pieces eaten
Beds
- 0x0: Head is pointing South
- 0x1: Head is pointing West
- 0x2: Head is pointing North
- 0x3: Head is pointing East
- 0x4: (bit flag) - When 0, the bed is empty. When 1, the bed is occupied.
- 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.
Redstone Repeater
Low (1st & 2nd) bits:
- 0x0: Facing North
- 0x1: Facing East
- 0x2: Facing South
- 0x3: Facing West
High (3rd & 4th) bits:
- 0x0: 1 tick delay
- 0x1: 2 tick delay
- 0x2: 3 tick delay
- 0x3: 4 tick delay
Redstone Wire
0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.
Tall Grass
Icon | Value | Description |
---|---|---|
0x0 | Dead shrub (identical in appearance to block Dead Bush when placed), but acts like Tall Grass) | |
0x1 | Tall grass | |
0x2 | Fern |
Trapdoors
0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). The remaining two bits describe which wall the trapdoor is attached to:
- 0x0: Attached to the South wall
- 0x1: Attached to the North wall
- 0x2: Attached to the East wall
- 0x3: Attached to the West wall
Piston
The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.
The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)
- 0: Down
- 1: Up
- 2: North
- 3: South
- 4: West
- 5: East
Piston Extension
The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.
The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).
- 0: Down
- 1: Up
- 2: North
- 3: South
- 4: West
- 5: East
Stone Brick
Huge brown and red mushroom
Huge mushrooms consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical.
Value | Description | Textures |
---|---|---|
0 | Fleshy piece | Pores on all sides |
1 | Corner piece | Cap texture on top, West and North |
2 | Side piece | Cap texture on top and North |
3 | Corner piece | Cap texture on top, North and East |
4 | Side piece | Cap texture on top and West |
5 | Top piece | Cap texture on top |
6 | Side piece | Cap texture on top and East |
7 | Corner piece | Cap texture on top, South and West |
8 | Side piece | Cap texture on top and South |
9 | Corner piece | Cap texture on top, East and South |
10 | Stem piece | Stem texture on all four sides, pores on top and bottom |
Vines
Determines the face against which the vine is anchored. Note that (except for Top) these are testable as bit flags, unlike most of the other directional data for other block types. Multiple sides can contain vines. The "top" attachment is assumed to be present if data is 0 or there is solid block above.
- 1: South
- 2: West
- 4: North
- 8: East
Fence Gates
0x4 is a bit flag: 1 is open¸ 0 is closed. The remaining two bits determine in which direction the gate will open.
- 0: To the South
- 1: To the West
- 2: To the North
- 3: To the East
Hidden Silverfish
A silverfish will hide inside a Stone, Cobblestone, or Stone Brick block, changing it into a Hidden Silverfish block. The data value tells us its appearance:
- 0: Stone
- 1: Cobblestone
- 2: Stone Brick
Potions
A Glass Bottle filled with a potion. Code snippet has been moved to the Talk page, if anyone feels like puzzling it out there.
- 0: Mundane Potion (No Effects)
- ...
Brewing Stand
The bottom three bits are bit flags for which bottle slots actually contain bottles. The actual bottle contents (and the reagent at the top) are stored in a TileEntity for this block, not in the data field.
- 0x1: The slot pointing East
- 0x2: The slot pointing Southwest
- 0x4: The slot pointing Northwest
Cauldron
The data value stores the amount of water kept in the cauldron, in units of glass bottles that can be filled.
- 0: Empty
- 1: 1/3 filled
- 2: 2/3 filled
- 3: Fully filled
Air Portal Frame
In Beta 1.9pre4
The bottom two bits determine which "side" of the whole portal frame this block is a part of.
0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an Eye of Ender inserted.
In Beta 1.9pre3
- 0: denotes a full, "fixed" block
- 1: denotes a "broken" block