Moderation Guidelines: Difference between revisions
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===ModReq Plugin=== | ===ModReq Plugin=== | ||
With this plugin, the player base can ask for mods help, even when no mods are online. When mods are using this plugin, it is more involved. When someone fills a request (whether you are in ModMode or not) you will get a chat line pop up; 'A new request has been filled; type /check for more.' '' | With this plugin, the player base can ask for mods help, even when no mods are online. When mods are using this plugin, it is more involved. When someone fills a request (whether you are in ModMode or not) you will get a chat line pop up; 'A new request has been filled; type /check for more.' | ||
/modreq <request>: Make a request | |||
/check: Check request queue | |||
/tp-id <#>: Teleport to a request | |||
/claim <#>: Claim a request | |||
/unclaim <#>: Remove your claim from a request | |||
/done <#> <message>: Mark a request as completed | |||
/reopen <#>: Reopen a closed request | |||
/elevate <#>: Set flag for admin on a request | |||
/check <#>: Check a targeted request | |||
/tpc <#>: Claims, checks, and teleports you to a request. | |||
/done-rage <Rquest x> <Request x>: Closes request from x-x ID's | |||
Example below; | |||
You see a 'New request filled; type /check for more'. You go into modmode (/modmode) and type /check. You notice a water flow request, it is I.D. 742. So, you either type /claim 742, /tp-id 742, and /check 742; or you type /tcp 742 and it does all three commands at once. Now, you get to the water blocks needed to be flowed, so you type /i water and place the water at the non-flowing water blocks, and you're done. Now, you '/done 742 Flowing' to close the req, then you repeat the process, the only variable being wether you '''/elevate 742''' to an adminreq. You shoul elevate things like; land disputes, chest refunds, LWC abuse, harrasment, PvP logging, LARGE scale griefing, and hacking, etc. | |||
Continue to do theese modreq's. ''I would consider new mods to do each command by hand, not doing /tcp or doing any modreq's needed to be elevated it ~ Keep it simple :P'' | |||
==Dealing with Griefers== | ==Dealing with Griefers== |
Revision as of 21:45, 18 November 2012
New mods: talk an admin on Mumble or IRC for an in-depth tutorial on protecting areas and rolling back griefing. (among other things).
Remember that this is just a guideline, and you will often have to make your own judgments - so please be responsible. Remember that you have been given these powers because we trust you. If we catch you misusing any of them, we will have to strip you of your powers, and it is unlikely you will be considered in the future for becoming a mod or admin again.
Useful Plugins
WorldGuard: Building Protection
Mods have the power to protect users’ creations. To protect something, you have to imagine a box surrounding the entire structure. You select a corner, and the opposite corner (e.g. top left back and bottom right front) by left- and right-clicking with a wooden shovel (left click for first corner, right for second). It is often good to have the protectee place blocks at each of these corners to reduce miscommunication. The chat box should say something along the lines of "First point selected; Second point selected" in purple text when you select the points. Then, type:
/region define name_of_area name_of_owner
To add someone else (to a protected area, type:
/region addmember name_of_area username1
To add multiple people at once, type:
/region addmember name_of_area username1 username2 username3 ...
Here is the full guide to protecting areas.
Warning: The wooden shovel can be a very powerful tool, as it allows you to select millions of blocks if you aren't careful. After you select the second point of an area, a number will pop up in parenthesis that shows the number of blocks in the selected area. For the majority of builds, this will be well under 100,000. Anything over one million blocks is too big; you likely had one corner left over from a previous protection. A quick way to reset a selection is to left click and right click on the same block.
Note: Installing the WorldEdit CUI client mod is very much recommended. It allows you to easily see exactly what you have selected, making it a lot easier to select the correct area to work with (helps prevents the all too common mistake of unknowingly selecting huge areas of the map). At time of writing the standalone CUI mod can be found here.
LogBlock/WorldEdit Commands
/removenear [item id] [radius] will remove blocks in a certain radius. Is not to be used except for purely mod reasons, like editing spawn.
/fixwater [radius] will turn flowing water into source blocks and level the height. - Good for quick infinite sources, instead of having to /i water/lava and place. /fixlava [radius] is the same as /fixwater.
/lbrb-r (player name in full) (radius of blocks to be rolled back)
/lbrb (player name in full) - Shortcut to a ten day, ten thousand block rollback - Useful for X-ray rollback.
/trace (player name in full) - Shows a user's edits; kind of like a /lb player (name)
/trace-r (player name in full) (radius) - Shows a players edits in the radius provided; kind of like a /lb player (name) area (radius)
Mods: Remeber to always /trace-r (player x) (radius x) before you do a lbrb-r rollback; this will ensure you are not rolling back anyone's chests - even if you undo a rollback, chests will be empty; this is stressfull for an admin to refund, because we don't know if the player is lying or not.
Talk to an admin for an indepth tutorial on rolling back griefing.
An example;
You /check, there is a griefing modreq. You /tp-id 1 (I.D. of modreq) and get /kit mod, you also /claim 1 (claim the modreq.). Then you try and see who built the house, and who did the griefing. You use your stick and see who placed the wood (or whatever block the house is made of.) and you note it in your brain. Then, you place coalore on the missing spaces of the house that were modreq'd. You find out this:
1. Luke made the wood
2. Lude griefed the wood. <--- You need to rollback the griefer
So, now you stand there and /trace-r lude 10; this shows where and how much wood he destroyed. You see he destroyed about 47 blocks of wood; so you decide to /trace lude and /lookup lude to see if he had any placing block edits and any other bans/notes. He had other placing block edits; so you don't call him a 'griefer griefer' :P. Now, you stand near the place you did the /trace-r and you /lbrb-r lude 15 (increasing the radius so you rollback everything.) Now, you decide to keep him on the server, and '/addnote lude minor griefing; next is ban' and '/mail send lude Please don't grief others houses and look at nerd.nu/rules! Thanks.'
The house is rolled back, and you '/done 1 Griefing rolled back'
Now, you go back to do other rollbacks/modreqs; it's a good idea to stay with the smaller req's when you forst start; mainly doing logblock ones to remember the commands more.
ModReq Plugin
With this plugin, the player base can ask for mods help, even when no mods are online. When mods are using this plugin, it is more involved. When someone fills a request (whether you are in ModMode or not) you will get a chat line pop up; 'A new request has been filled; type /check for more.'
/modreq <request>: Make a request
/check: Check request queue
/tp-id <#>: Teleport to a request
/claim <#>: Claim a request
/unclaim <#>: Remove your claim from a request
/done <#> <message>: Mark a request as completed
/reopen <#>: Reopen a closed request
/elevate <#>: Set flag for admin on a request
/check <#>: Check a targeted request
/tpc <#>: Claims, checks, and teleports you to a request.
/done-rage <Rquest x> <Request x>: Closes request from x-x ID's
Example below;
You see a 'New request filled; type /check for more'. You go into modmode (/modmode) and type /check. You notice a water flow request, it is I.D. 742. So, you either type /claim 742, /tp-id 742, and /check 742; or you type /tcp 742 and it does all three commands at once. Now, you get to the water blocks needed to be flowed, so you type /i water and place the water at the non-flowing water blocks, and you're done. Now, you '/done 742 Flowing' to close the req, then you repeat the process, the only variable being wether you /elevate 742 to an adminreq. You shoul elevate things like; land disputes, chest refunds, LWC abuse, harrasment, PvP logging, LARGE scale griefing, and hacking, etc.
Continue to do theese modreq's. I would consider new mods to do each command by hand, not doing /tcp or doing any modreq's needed to be elevated it ~ Keep it simple :P
Dealing with Griefers
Issuing Warnings and the Server Rules: We have several rules in place to ensure that there is a friendly and welcoming environment for all players on the server. If you see anyone breaking any of the rules, confront them through the in-game chat. They may not notice the message you send, so if you want, use the "⁄msg [username] [message]" command, as this makes incoming messages much more obvious. If they still do not respond, you have to make the decision to either ⁄kick them or ⁄ban them. Please /lookup <player> before you ban; can see if they have any other global bans or nerd.nu notes of 'Griefing' of any kind
Griefing of any kind will not be tolerated on the server. If you see anyone destroying any work which does not belong to them, confront them straight away. Ask them what they are doing and why they are doing it. There may be cases where they are destroying things for other people. If you are unsure if they have permission or not, tell them to stop and ask the owner to place a sign⁄let staff know that the user is allowed to destroy that building. Only then, can they continue to destroy that building.
Placing any of the banned blocks is prohibited. No one, other than staff should be able to spawn and place banned items. You will get a grey message in chat when someone acquires and⁄or places banned items. You can use the ⁄vanish command to become invisible and ⁄tp to them to see what they are up to. Most of the time, its people using buckets to try and place water or something. Remind them that they cannot use these items, and if they need these items to ask staff in the future. If people continue to (attempt to) place banned blocks after you have warned them you can ⁄ban them. If you see people actually placing these blocks (and they don’t disappear)they are using an inventory editor and⁄or a hacked client. This is strictly against the rules, and you should issue a ⁄ban straight away. If you see people flying, instead of banning them straight away, issue a warning, telling them to stop using a hacked client. If they don’t oblige, ⁄ban them. Remember to add a note to people who are hacking that you warned; i.e. /addnote <player name> Flying; warned. Next time is ban. Racism and any other abuse toward any specific user will result in a instant ban. This includes both chat and through signs. Obviously you will have to decide whether it is a harmless joke, or actual abuse, but its normally pretty easy to distinguish between the two. It is a good idea when banning to /addnote <player> <reason; in this case "banned for racism" so mods can tell if the user has been harrasing before.
Players should respect and obey what staff ask of them. If a player blatantly disregards what you are telling them, ⁄kick them with a warning. At the same time, remember that you are not above the rules - you should not berate other players. ⁄kick & ⁄ban
Mods have the power to ⁄kick players and ⁄ban players who are breaking rules. Obviously, you must decide whether the offense warrants a warning (⁄kick) or a ⁄ban. These guidelines should help you make a decision. If you kick for a reason, i.e. griefing ALWAYS /addnote <player> griefing!!! Adding notes helps mods decide to ban or kick!
Firstly, remember to give a message when you ⁄kick someone. They will see the message when they are kicked, and so it serves as a great way to get the message across that they are doing something wrong. To do this, type:
"⁄kick [player_name] [reason_for_kick]"
When someone is banned using the ⁄ban command, we log who issued the ban, and what reason was used for the ban. You should always state a reason why you ⁄ban someone. Do this by:
"⁄ban [player_name] [reason_for_ban]"
Also, you can also let them know they can appeal their ban at [1] in the reason, this is most likely auto-matic now; edit this if I am wrong.
Warning: To avoid confusion, please use the person's exact name when banning someone. (i.e. AlLnAtuRalX is better than allnaturalx) If problems happen, simply /unban the person and re-ban them using the correct case. Please remeber to not TAB Auto-Complete the persons name; as this has caused some problems in the past... Just please manually type it out.
Also, remember to not abuse banning/kicking powers; when you kick or ban someone, it broadcasts a message to all staff saying that person was banned/kicked and the reason; i.e. if you ban Pilot; this will show up. Pilot was banned by <you> Reason: Hi; banning someone for 'Hi' is a automatic no-go and you will be de-modded whether you were joking or not.
If you see anyone using a hacked client (flying etc) you should ban them straight away with a message telling them to stop using it. And, '/addnote <player> Hacking: <hack used>'
On S and P, "/cb [playername]" replaces banned items with their component parts, so they don't
Server-specific Roles
Creative
- Warps [now admin only]:
Only set warps to significant structures - we don’t want to fill the list of warps with peoples small houses and stuff. It should be reserved for unique creations or very impressive builds. Also, make sure you don’t set warps to areas which already have warps close by.
To set a warp, stand and face the direction of where the warp should be, and type:
"⁄setwarp [warp_name]"
Admins can use more powerful worldEdit commands for operations such as replacing blocks, copy/pasting, and deleting areas. Admins are not to dig large areas out for anyone - all digging must be done by hand. They can only edit areas that users have already manipulated. Also, try and not to create huge areas of lava or water, as this will stress the server too much.
Banned Blocks: All staff members can spawn banned items. Staff can place banned items for users if they have a legitimate reason for them. Once again, try and not place too many water or lava blocks (especially water⁄lava falls) for the sake of the server’s performance.
If a user repeatedly tries to place banned items, use /ci username to wipe their inventory. /cb works as well, but only clears the banned items. (Actually, it turns the banned items into dirt at this time.)
- Day/Night Cycles: /time
Users on creative typically ask for daylight as soon as night begins to fall. Type /time day to make it daytime once again.
Some users will occasionally request night-time to view their creations in a different light. /time night will accomplish this.
Do NOT use this command on Survival or PvE.
- Super Pickaxe:
Type // in chat to begin using the Super Pickaxe. While holding any pickaxe, any clicked block will immediately vanish without leaving anything behind. This should only be used to delete spammed blocks.
Creative mods get an extra ability that is not on the other servers. Mods can /thor player to strike a player with lightning. It removes all their items and sends them back to spawn (by killing them).
Survival
Server Rules:
Along with the standard "no harassment through chat or signs" rules there are some others:
If you see someone spawning loads of items, have doubts about how they got a lot of items, or see them in possession of unobtainable items, you should confront them, and if not convinced, ban them. Also, let an admin know straight away, as we can look through their inventory for other items, which could help see if they are lying or not.
We have a no griefing policy on this server too. Regardless of it being a PvP or PvE environment, players are not allowed to destroy or modify anyone else’s property in any way. If you see anyone doing this, confront them, and ban them if they carry on after a warning.
In the immediate region around spawn, players are not allowed to harm or kill anyone in this area. If you see anyone trying to do any of these, issue a warning, and if they persist, ban them. This includes, but is not limited to: lava dumping, cactus trapping and sand⁄gravel dropping. Players are also not permitted to destroy any buildings in this area.
Outside of spawn: Almost anything goes here, though players are not allowed to destroy other peoples buildings.
Once again, stealing from locked chests is not allowed (circumventing lwc) and should result in a ban.
Modmode
When on Survival moderators need to enter a special state to have access to their additional powers. To do this, type:
"/modmode on"
"/modmode off" Note: This will disconnect you from the server
When entering modmode, you inventory and position will be saved for you to resume where you left off when exiting modmode. You will be unable to drop items so try to avoid picking them up.
While in modmode, you have access to various additional commands.
To enter godmode (invulnerability):
"/god"
To spawn items:
"/i [item]" Note: This should only be used to spawn fire, lava or water for a mod request
To get mod tools:
"/kit mod" "/kit compass"
"/tp [player name]"
"/tphere [playername]" Note: only to be used to move players to and from jail
"/warp [warpname]"
"/sethome"
"/home"
"/fixlava, and /fixwater"
"/vanish and /unvanish"
Neither admins, nor mods, should abuse any of their powers. This includes doing none of the following unless for moderation purposes:
- No using ⁄tp to get around to places quickly because you don’t feel like walking.
- No tp’ing other players to anywhere.
- No killing someone in ⁄god mode or ⁄vanish mode.
If a user asks for banned items, look in the chest at spawn, behind the rules board.
PvE
- /warp modcave, north, south, east, west, spawn are for moderating only, as are /spawn, /tp and /god
- Signs in the modcave supply mod tools and banned items; it is a good idea to have a locked personal mod tool chest at home
- Grinders and autofarms must have an incinerator (destroys drops when no one is using, like cactus or lava); make sure you one is made whenever you place water/lava for a grinder - this only applies to things that produce lots of drops, so exp grinders are excluded
- Region protections should almost always extend to the sky limit, and down at least a few blocks, but almost never down to bedrock. Mines are not to be protected
- Use common sense when approving protection sizes; remember that protection is for either safeguarding builds or for defining a city's area. In any case do not protect open land. To be protected, cities have to have infrastructure placed (roads, lots of terraforming, some large measure of effort put into it - not just a cobble wall around it
- Only owners of a region can request to add people to that region - always check this. If someone not the owner requests, tell them to ask the owner to make the request
- Water and lava placement is at mods' discretion; cobble and obsidian generators are okay, molding obsidian is not; dont make enormous lakes of water or huge lakes of lava - once again, use common sense
- When doing rollbacks for anything but major griefing, try to use params with lb to localize or narrow down the rollback if possible - /lbrb-r is your friend - Remeber mods: Do a /trace-r <player x> <radius x> before doing a /lbrb-r <player x> <radius x>; this will check to see if 'player x' has placed a chest in that radius; if they do have a chest there, bump the request to a AdminReq (/elevate <ID number>)
- If someone is trying to use banned items, generally warn in chat, msg, or cmsg; then warn via a kick if they do not stop; only temp ban if they continue despite the many warnings, with immediate unban upon an appeal.
- Just chillax
Other Helpful Commands
/up [height] - This command sends you a specified number blocks above the ground, and places a glass block at your feet. This is very handy for protecting oddly-shaped regions.
/claim [modreq ID number] - claims a modreq, so only you or admins [tech, server, head] can /done or /tp-id your claimed modreq.
/b [message]- This should only be used to inform the userbase of something important. Do not use it to communicate with specific users, or for jokes or anything else. 99% of the time, you will not need to use this feature.
/tp player_name - teleport yourself to a player
/tphere player_name - teleports a player to you
/tptoggle - disable the ability for players to teleport to you
/tpo - teleport to a player who has teleportation disabled
/tpohere - teleports a player to you who has teleportation disabled
/vanish - makes you invisible - Type /unvanish to become visible again; when exiting modmode on s & p, you will automaticly return to un-vanished. Mods, remember to /unvanish and /vanish AGAIN, to make sure you are completely visible, I've seen some mods meaning to be visible, and they aren't.
/god - makes you invincible (ModMode Only in Survival & PvE)
/region define name_of_protection username - creates a protected area
^ On Creative, use /cregion name_of_protection username
/region - lists available WorldGuard commands you can use
/addflags name_of_protection
^ This is used on creative and pve to set up the default flags for a region
/mb - Shows a broadcast message to all mods - Only mods in modmode on s & p can hear you; good for discussing xray.
/kit mod - Spawns mod tools, which vary on each server.
/lookup player - See if a player has bans or notes from other MCBouncer servers.
/addnote username note - Adds a note viewable by other mods via /lookup
/delnote note ID - Deletes a note (Note ID found by typing /lookup [player name]
No compass? /jump and /thru works too.
/modmode - main mod 'tool' on s & p. This gives you access to your extra commands as mod; logblock, fix water&lava, vanish and unvanish, teleporting commands, /i, and /god, etc.Caught abusing the powers of mod will result in a ban & de-mod, you will also be noted on mcbouncer, and it is unlikely you will become mod/admin again.