PvE r9 Town Guide: Difference between revisions
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'''AREANAME''' | '''AREANAME''' | ||
Link to official page if there is one | |||
Short description | Short description | ||
Biome | Biome | ||
Style | Style | ||
Coordinates x / z | Coordinates x / z | ||
Towns connected to by railroad | Towns connected to by railroad | ||
== The List == | |||
== | == Spawn District == | ||
Where everybody starts off. | Where everybody starts off. | ||
Biome: ??? | Biome: ??? | ||
Style: Sky, Adrenaline, Cozy | Style: Sky, Adrenaline, Cozy | ||
Coordinates: x. 0 / z. 0 | Coordinates: x. 0 / z. 0 | ||
[[ | RR. Links: [[Deerside]] | ||
== Pico == | |||
Link: [http://reddit.com/r/mcpublic] | |||
Best city ever. | |||
Biome: Woods, Plains | |||
Style: ??? | |||
Coordinates: x. +1500 / z. +1500 | |||
RR. Links: TBA (spawn, [[Seneca]], [[Argoth]]) | |||
:''See [[Pico (r9)]] for more.'' | |||
== Mycenae == | |||
Roman Style Town | Roman Style Town | ||
Biome: Extreme Hills, Plains | Biome: Extreme Hills, Plains | ||
Style: Roman | Style: Roman | ||
Coordinates: x. -1200 / z. -1700 | Coordinates: x. -1200 / z. -1700 | ||
RR. Links: None | RR. Links: None | ||
'''Port Aperture | :''See [[Mycenae]] for more.'' | ||
Biome: | == Port Aperture == | ||
Style: | |||
Link to Page: [[Port Aperture (r9)]] | |||
A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join! | |||
Biome: Desert Ocean | |||
Style: Anything is accepted, just no cobble or dirt buildings! | |||
Coordinates: x. 300 / z. 300 | Coordinates: x. 300 / z. 300 | ||
RR. Links: None | RR. Links: None | ||
== Brom == | |||
Brom 6 is Sim City themed - Commercial, Residential, and Industrial Zones | |||
Biome: Extreme Hills, Plains, Desert | |||
Style: Sim City | |||
Coordinates: x. -700/ z. 700 | |||
RR. Links: None.. yet! | |||
:''See [[Brom (r9)]] for more.'' | |||
== Moo == | |||
Moo is a mushroom trip. | |||
Biome: Jungle | |||
Coordinates: x. -200 / z. 1900 | |||
RR. Links: Planned links to [[Seneca]], [[Brom]], [[Pico]] and Spawn. | |||
:''See [[Moo (r9)]] for more.'' | |||
== Triton == | |||
Triton is an underwater utopian city. | |||
Biome: Ocean | |||
Style: Modern/Futuristic | |||
Coordinates: X. -1231/Z. 616 | |||
RR. Links: None, although plans are being made. | |||
:''See [[Triton]] for more.'' | |||
== Lothos == | |||
Lothos is a city of urban decay | |||
Biome: Extreme Hills | |||
Style: Modern/Decayed | |||
Coordinates: X. -1500 / Z. -1500 | |||
RR. Links: The 1500 railway is under construction | |||
:''See [[Lothos]] for more.'' | |||
== Argoth == | |||
page to be made. | |||
A city of benevolent communists | |||
Biome: Desert, extreme hills, jungle, plains. | |||
Style:communist, anti-derp | |||
Coordinates 1200 / -1535 | |||
RR: [[Wellspring]] | |||
:''See [[Argoth]] for more.'' | |||
== Boulder == | |||
page to be made. | |||
Part of the world is floating away | |||
Biome: plains. | |||
Style: Classic | |||
Coordinates 1400 / -1800 | |||
RR: Soon to be; [[Wellspring]], [[Argoth]], [[Lothos]]. | |||
:''See [[Boulder]] for more.'' | |||
== Gorblimey == | |||
A town of colour and imagination. | |||
Biome: Extreme hills | |||
Style: Eccentric | |||
Coordinates -300, 1645 | |||
RR: none planned (yet) | |||
:''See [[Gorblimey]] for more.'' | |||
== Aldren == | |||
Mountain/Valley community, no modernized buildings | |||
No plot restrictions, flexible building outlines | |||
○ Easy access to skeleton grinder | |||
○ Enchantment table | |||
Biome: Extreme Hills | |||
Style: No strict styling | |||
Coordinates: -1285, -1590 | |||
:''See [[Aldren]] for more.'' | |||
== Deerside == | |||
A quaint winter lodge town surrounding a frozen lake. Quality over quantity here. | |||
Biome: Taiga | |||
Style: Snowy, Ski Resort, Winter | |||
-Enchantment Table | |||
-Public Farm | |||
-Hockey Rink | |||
Coordinates: x. -50 / z. -1000 | |||
R.R. Links: Spawn, [[Lothos]], [[Kalmos]], [[CollyWobble]] | |||
== New Tristram == | |||
Link: [http://reddit.com/r/mcnewtristram] | |||
As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme. | |||
The main attraction will be the expansive underground city that we plan to put in. Details at the site. | |||
Have a few grinders, lots of food, plenty of space for expansion. | |||
Biome: Forest | |||
Style: Medieval | |||
Coords: x:1620 z:150 | |||
Connected to the rail that runs from [[Pico]] along the south 1500. | |||
:''See [[New Tristram]] for more.'' | |||
== Hillville == | |||
[[Hillville]] is a quaint, country town. | |||
Biome: Plains, Meadows | |||
Style: Humble Village/Small Town (woood, cobble, brick, stone) | |||
Coordinates: x. 400/ z. 800 | |||
:''See [[Hillville]] for more.'' | |||
[[Category:PvE_creations_(map_revision_9)]] |
Latest revision as of 20:41, 6 August 2018
This is a guide for town coordinates. If you need to find a town, do so here.
Example
AREANAME
Link to official page if there is one
Short description
Biome
Style
Coordinates x / z
Towns connected to by railroad
The List
Spawn District
Where everybody starts off.
Biome: ???
Style: Sky, Adrenaline, Cozy
Coordinates: x. 0 / z. 0
RR. Links: Deerside
Pico
Link: [1]
Best city ever.
Biome: Woods, Plains
Style: ???
Coordinates: x. +1500 / z. +1500
RR. Links: TBA (spawn, Seneca, Argoth)
- See Pico (r9) for more.
Mycenae
Roman Style Town
Biome: Extreme Hills, Plains
Style: Roman
Coordinates: x. -1200 / z. -1700
RR. Links: None
- See Mycenae for more.
Port Aperture
Link to Page: Port Aperture (r9)
A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join!
Biome: Desert Ocean
Style: Anything is accepted, just no cobble or dirt buildings!
Coordinates: x. 300 / z. 300
RR. Links: None
Brom
Brom 6 is Sim City themed - Commercial, Residential, and Industrial Zones
Biome: Extreme Hills, Plains, Desert
Style: Sim City
Coordinates: x. -700/ z. 700
RR. Links: None.. yet!
- See Brom (r9) for more.
Moo
Moo is a mushroom trip.
Biome: Jungle
Coordinates: x. -200 / z. 1900
RR. Links: Planned links to Seneca, Brom, Pico and Spawn.
- See Moo (r9) for more.
Triton
Triton is an underwater utopian city.
Biome: Ocean
Style: Modern/Futuristic
Coordinates: X. -1231/Z. 616
RR. Links: None, although plans are being made.
- See Triton for more.
Lothos
Lothos is a city of urban decay
Biome: Extreme Hills
Style: Modern/Decayed
Coordinates: X. -1500 / Z. -1500
RR. Links: The 1500 railway is under construction
- See Lothos for more.
Argoth
page to be made.
A city of benevolent communists
Biome: Desert, extreme hills, jungle, plains.
Style:communist, anti-derp
Coordinates 1200 / -1535
RR: Wellspring
- See Argoth for more.
Boulder
page to be made.
Part of the world is floating away
Biome: plains.
Style: Classic
Coordinates 1400 / -1800
RR: Soon to be; Wellspring, Argoth, Lothos.
- See Boulder for more.
Gorblimey
A town of colour and imagination.
Biome: Extreme hills
Style: Eccentric
Coordinates -300, 1645
RR: none planned (yet)
- See Gorblimey for more.
Aldren
Mountain/Valley community, no modernized buildings
No plot restrictions, flexible building outlines
○ Easy access to skeleton grinder
○ Enchantment table
Biome: Extreme Hills
Style: No strict styling
Coordinates: -1285, -1590
- See Aldren for more.
Deerside
A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.
Biome: Taiga
Style: Snowy, Ski Resort, Winter
-Enchantment Table
-Public Farm
-Hockey Rink
Coordinates: x. -50 / z. -1000
R.R. Links: Spawn, Lothos, Kalmos, CollyWobble
New Tristram
Link: [2]
As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme. The main attraction will be the expansive underground city that we plan to put in. Details at the site. Have a few grinders, lots of food, plenty of space for expansion.
Biome: Forest
Style: Medieval
Coords: x:1620 z:150
Connected to the rail that runs from Pico along the south 1500.
- See New Tristram for more.
Hillville
Hillville is a quaint, country town.
Biome: Plains, Meadows
Style: Humble Village/Small Town (woood, cobble, brick, stone)
Coordinates: x. 400/ z. 800
- See Hillville for more.