PvE r9 Town Guide: Difference between revisions

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Coordinates: x. -50 / z. -1000
Coordinates: x. -50 / z. -1000


R.R. Links: Spawn, [[Lothos]], [[Kalmos]], [[Collywobble]]
R.R. Links: Spawn, [[Lothos]], [[Kalmos]], [[CollyWobble]]


== New Tristram ==
== New Tristram ==

Latest revision as of 20:41, 6 August 2018

This is a guide for town coordinates. If you need to find a town, do so here.

Example

AREANAME

Link to official page if there is one

Short description

Biome

Style

Coordinates x / z

Towns connected to by railroad

The List

Spawn District

Where everybody starts off.

Biome: ???

Style: Sky, Adrenaline, Cozy

Coordinates: x. 0 / z. 0

RR. Links: Deerside

Pico

Link: [1]

Best city ever.

Biome: Woods, Plains

Style: ???

Coordinates: x. +1500 / z. +1500

RR. Links: TBA (spawn, Seneca, Argoth)

See Pico (r9) for more.

Mycenae

Roman Style Town

Biome: Extreme Hills, Plains

Style: Roman

Coordinates: x. -1200 / z. -1700

RR. Links: None

See Mycenae for more.

Port Aperture

Link to Page: Port Aperture (r9)

A awesome town real close to spawn! We have large residential plots(20x20) for anyone who wants to join!

Biome: Desert Ocean

Style: Anything is accepted, just no cobble or dirt buildings!

Coordinates: x. 300 / z. 300

RR. Links: None

Brom

Brom 6 is Sim City themed - Commercial, Residential, and Industrial Zones

Biome: Extreme Hills, Plains, Desert

Style: Sim City

Coordinates: x. -700/ z. 700

RR. Links: None.. yet!

See Brom (r9) for more.

Moo

Moo is a mushroom trip.

Biome: Jungle

Coordinates: x. -200 / z. 1900

RR. Links: Planned links to Seneca, Brom, Pico and Spawn.

See Moo (r9) for more.

Triton

Triton is an underwater utopian city.

Biome: Ocean

Style: Modern/Futuristic

Coordinates: X. -1231/Z. 616

RR. Links: None, although plans are being made.

See Triton for more.

Lothos

Lothos is a city of urban decay

Biome: Extreme Hills

Style: Modern/Decayed

Coordinates: X. -1500 / Z. -1500

RR. Links: The 1500 railway is under construction

See Lothos for more.

Argoth

page to be made.

A city of benevolent communists

Biome: Desert, extreme hills, jungle, plains.

Style:communist, anti-derp

Coordinates 1200 / -1535

RR: Wellspring

See Argoth for more.

Boulder

page to be made.

Part of the world is floating away

Biome: plains.

Style: Classic

Coordinates 1400 / -1800

RR: Soon to be; Wellspring, Argoth, Lothos.

See Boulder for more.

Gorblimey

A town of colour and imagination.

Biome: Extreme hills

Style: Eccentric

Coordinates -300, 1645

RR: none planned (yet)

See Gorblimey for more.

Aldren

Mountain/Valley community, no modernized buildings

No plot restrictions, flexible building outlines

○ Easy access to skeleton grinder

○ Enchantment table

Biome: Extreme Hills

Style: No strict styling

Coordinates: -1285, -1590

See Aldren for more.

Deerside

A quaint winter lodge town surrounding a frozen lake. Quality over quantity here.

Biome: Taiga

Style: Snowy, Ski Resort, Winter

-Enchantment Table

-Public Farm

-Hockey Rink

Coordinates: x. -50 / z. -1000

R.R. Links: Spawn, Lothos, Kalmos, CollyWobble

New Tristram

Link: [2]

As a homage to Tristram from diablo we are making a small town that is styled after the Diablo theme. The main attraction will be the expansive underground city that we plan to put in. Details at the site. Have a few grinders, lots of food, plenty of space for expansion.

Biome: Forest

Style: Medieval

Coords: x:1620 z:150

Connected to the rail that runs from Pico along the south 1500.

See New Tristram for more.

Hillville

Hillville is a quaint, country town.

Biome: Plains, Meadows

Style: Humble Village/Small Town (woood, cobble, brick, stone)

Coordinates: x. 400/ z. 800

See Hillville for more.