Automated Blaze Grinder
Jump to navigation
Jump to search
[[Image:|600px]] | |
Location | |
---|---|
Server | PvE |
Map revision | 7 |
Creators | |
Contributors | totemo |
Timeline | |
Started | 2012-02-23 |
Overview
Revision A
Revision B
Design Review
Pros
- No sticky pistons used (it was both cheaper (slime is initially very scarce) and more reliable (since blocks can get stuck in the extended position, but non-sticky pistons can't)
- Minimal use of repeaters (but: never saw a stuck repeater, maybe just because it wasn't used enough)
- The redstone circuitry in revision A was very simple.
Cons
- One block width of the spawnable area around the spawner was obstructed - it is 8x8, but the spawning room was 7x7.
- Blazes not in the crushing chamber were not moved 8 blocks away (down) from the spawner. Doing so would have allowed unlimited blazes to accumulate and may have improved the spawning rate. This can probably be remedied in the PvE revision 8 version.
- Crusher timing was not automatic.