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  • | server = [[PvE]] ...]] Rail Line, and is the end of line for Eastward travel on the VOYAGE Red rail.
    912 bytes (131 words) - 04:08, 25 March 2016
  • | server = [[PvE]] ...QUAT) - a soul sand water elevator design that Trepp engineered to take in rail from multiple entry points.
    1 KB (221 words) - 18:03, 25 October 2022
  • | server = [[PvE]] ...-Walla]] with a returning line that is under construction. There is also a rail like under construction leading to Brika.
    712 bytes (92 words) - 02:56, 3 February 2016
  • | server = [[PvE]] ...ath the East Portal from the Spawn portal is well protected and had a rail line. If you are low on hunger, there is an emergency food dispenser located at
    1 KB (193 words) - 17:19, 27 April 2018
  • | server = [[PVE]] ...dings and attractions have already been completed, including a wheat farm, rail station, and hotel. Many more planned amenities are in early construction s
    1 KB (186 words) - 06:34, 20 April 2012
  • | server = [[PvE]] | started = First line completed 1st of September 2015
    647 bytes (83 words) - 02:57, 3 February 2016
  • ...a lot of rails in certain situations. T-intersection is one straight rail line with another connecting into it at 90 deg angle. ...n sign/iframe that you can hold X/Y/Z to reach another destination on this line. Every SEED station provides info about default destination as well as tick
    4 KB (669 words) - 15:04, 19 October 2020
  • | server = [[PVE]] ...e to its proximity to the North East Nether Portal. Clue Hill has road and rail branching to the West and South, towards [[Argoth]] and [[Lake-Town (r8)]].
    3 KB (495 words) - 21:25, 27 April 2018
  • | server = [[PvE]] ...gate, Waverton acts as a major hub for the southern region of [[PVE]]. The rail station is the terminal for three major lines:
    2 KB (225 words) - 19:05, 27 April 2018
  • | server = [[PvE]] ...that dominate neighborhood edifices: a sandstone-heavy variety around the rail station, a wool, log, and stonebrick "Old Town" style on the upper tiers, a
    2 KB (307 words) - 13:29, 28 March 2018
  • | server = [[PvE]] ...nto the main city center, with access to the storage area, stables, farms, rail station, among many other builds outside the walls like an outpost by Etern
    5 KB (646 words) - 05:02, 19 October 2022
  • | title = Spawn PvE rev 11 | server = [[PvE]]
    3 KB (420 words) - 12:39, 6 February 2019
  • | server = [[PvE]] ...ground road, both of which originated at the NW portal. Long Lake also had rail connections with [[Argoth]] and Vinhaven.
    2 KB (282 words) - 06:42, 25 November 2020
  • | server = [[PvE]] ...base was made as a nice starter base to house kahbn during the cold winter PvE months. Its made in the most gracious octagonal stepped pit design, which h
    2 KB (384 words) - 06:55, 11 March 2016
  • ==Introducing a new rail system! The DRuNK Dialable Omnibus System.== ...more succinctly 16-2x. The two spacing of the signal makes it perfect or a rail switching system as that is how far turns have to be from each other.
    2 KB (432 words) - 13:49, 2 April 2020
  • | favorite server = PvE | joined = PvE Rev 12
    4 KB (557 words) - 15:23, 16 November 2016
  • BROM, PVE Rev9 is the 6th Revision of Brom, titled Brom City, and is loosely based on ...rea greets new visitors with an access station for light rail and a direct line to the main terminal. As a new territory, we are still filling plots and th
    2 KB (367 words) - 14:01, 27 February 2016
  • | favorite server = [[PvE]] ===Rail System===
    4 KB (691 words) - 13:21, 18 October 2019
  • | server = PVE '''Cloud Town''' was a floating cloud town on the PVE rev6 map.
    3 KB (487 words) - 02:48, 3 February 2016
  • ...n across hundreds or even thousands of blocks, usually along a single rail line. CARBON currently uses a series of pulses along a single redstone wire to s ...nes. The first records of what would later become CARBON exist around late PvE 9, just before the time that iron grinders were starting to become popular
    6 KB (1,028 words) - 17:00, 12 February 2020
  • | server = [[Pve]] ...to [[Seneca]] by a netherrak and stone brick path with an underground rail line.
    2 KB (231 words) - 17:18, 26 October 2012
  • | server = [[PvE]] The central station is the rail hub of Wellspring. It also has the town rules and building codes of Wellspr
    2 KB (343 words) - 02:53, 3 February 2016
  • | server = [[PvE]] '''Argoth''' is a major city on [[PvE]] [[PvE r8|revision 8]]. Located next to the north-east nether portal for easy acce
    5 KB (805 words) - 02:48, 3 February 2016
  • | server = [[PvE]] ...ommended, but there is an express rail line to Ambrosia (that has a direct line to Spawn, the CMC End Portal and Hyrule/Nether Portal)
    2 KB (286 words) - 08:39, 19 June 2018
  • PvE map revision 29 began on October 7, 2022 at 6:30M EST with a theme of "Engl More information on this revision can be found in [https://nerd.nu/mc/pve the rev 29 blog post here].
    3 KB (601 words) - 22:48, 30 April 2023
  • | server = [[PvE]] '''Argoth State University''' is a district of [[Argoth (r8)|Argoth]] in [[PvE r8]] where it is rumored that you can get edumacated. Offering degrees in V
    5 KB (755 words) - 02:48, 3 February 2016
  • | favorite server = PvE | joined = Pre-PVE Rev 1
    3 KB (456 words) - 09:23, 25 June 2018
  • | favorite server = [[PvE]] == PvE ==
    5 KB (738 words) - 01:18, 15 May 2020
  • | favorite server = [[PvE]] ...would keep killing me while I built my house. That is when I learned about PvE. Since then, I have spent almost all my time there.
    4 KB (690 words) - 17:01, 19 December 2016
  • Totentanz is a small region of land located on the Western line near the West gate. The first building was erected by Sumeragi and Celethal ...ws the same organizational structure as the rest of the settlements on the PVE map, it is not considered a city by its founders.
    2 KB (276 words) - 09:43, 19 June 2018
  • '''Ironstar''', founded in Rev 14 PvE, by Wozdaka & Halinah. Ironstar strives to be a useful city with building g | server = [PvE] / [Survival] / [Creative]
    7 KB (1,189 words) - 19:37, 25 October 2022
  • ...ive Revision 18. Made a Head Admin 2012-05-26, during Creative Revision 21/PvE Revision 8/Survival Revision 15. JohnAdams is one of the most caring people *The Green Line Extension
    5 KB (801 words) - 02:32, 3 February 2016
  • | server = [[PVE]] ...y weeks, which was compounded by the poor quality of the main western rail line, as well as Sega's inexperience with redstone preventing him from building
    5 KB (761 words) - 20:28, 22 August 2019
  • | server = [[PvE]] ...r fight event, originally created by [[Player:Rokku117|Rokku117]] during [[PvE r12|Revision 12]].
    8 KB (1,188 words) - 12:23, 13 March 2020
  • | server = [[PvE]] ...he blazes down into the crusher. As the new mob cap mechanism on [[PvE_r8|PvE R8]] has made slimes rarer than ever before, this design feature is even mo
    5 KB (883 words) - 05:25, 7 July 2012
  • | image = [[File:pve 2011-06-05-Newcastle.png|225px]] | server = [[PvE]]
    9 KB (1,405 words) - 02:53, 3 February 2016
  • ...(or at least worked on a lot by him), I have simply looked at designs in [[PvE]] and worked it out from there. ...en you should have four lines of red-stone dust running down in a stepping line. On the front of this layer you would place signs to let people know where
    8 KB (1,388 words) - 13:49, 2 April 2020
  • One of the best parts things about PvE is travelling around and exploring new places, something which I suspect th ...t. It assumes you know the basic principles of the game. It is targeted at PvE regulars, as well as more casual players and even newcomers to the server.
    16 KB (2,597 words) - 21:27, 7 August 2018
  • | server = [[PvE]] ...imate city, being the closest major city to Spawn and the second city with rail to spawn. With Loganran and PopeAdam leading the charge, Port 80 sponsored
    9 KB (1,555 words) - 23:03, 28 November 2020
  • | favorite server = [[PvE]] '''Schererererer''' is a Head Admin and former [[PvE]] server admin on the nerd.nu servers, but can sometimes be found on the [
    8 KB (1,216 words) - 09:59, 31 December 2017
  • | server = [[PvE]] *As of 4-19-2013, we don't have any sort of CARTS system or rail line. We hope to implement one soon and get transport to spawn.
    3 KB (545 words) - 00:37, 2 January 2019
  • ...oquially on the server as "saber", appeared on Rev.10 of the Reddit Public PvE server circa November 2012, where he seems to exist exclusively on. He was By Rev. 15, he became a world citizen, digging rail tunnels, rescuing starving noobs and running trade routes between multiple
    70 KB (12,099 words) - 05:01, 3 April 2020
  • ...oquially on the server as "saber", appeared on Rev.10 of the Reddit Public PvE server circa November 2012, where he seems to exist exclusively on. He was By Rev. 15, he became a world citizen, digging rail tunnels, rescuing starving noobs and running trade routes between multiple
    70 KB (12,099 words) - 05:38, 25 November 2020
  • |address = pve.nerd.nu / p.nerd.nu ...mation post [https://nerd.nu/b/pve/revision-26-info-post-mtgz here] on the PvE Admin Blog. A few of these changes require a bit more detail:
    61 KB (10,221 words) - 01:08, 1 December 2020