Player:BernzSed: Difference between revisions
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BernzSed returned in Rev 14 to [[Bromspring_Islands]], and built a fully automatic item management system in which items from automatic farms and various other sources were automatically transported to the city's chest house via minecart and deposited into the item sorter. The system was refined in later revisions. | BernzSed returned in Rev 14 to [[Bromspring_Islands]], and built a fully automatic item management system in which items from automatic farms and various other sources were automatically transported to the city's chest house via minecart and deposited into the item sorter. The system was refined in later revisions. | ||
==Brom Autofarm Network & | ==Brom Autofarm Network & Resource Management System== | ||
From rev14 to Rev17, BernzSed built a system that routes carts to/from automatic farms, collects items, and sorts them. | |||
[http://imgur.com/a/bNGEE A description of the system from rev16 can be found here] | [http://imgur.com/a/bNGEE A description of the system from rev16 can be found here] |
Latest revision as of 23:22, 30 May 2017
Favorite server | PvE |
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Joined | Middle of r8 |
BernzSed is a player on PvE.
PVE Rev 8 - The Underworld
The Underworld was an elaborate evil lair built across an underground ravine BernzSed found while exploring the mines under the small town of Sabra. Others were invited to look for hidden treasures around the Underworld.
PVE Rev 9 - Brom
During Rev 9, BernzSed joined the SimCity-themed city of Brom, where he built a few builds, starting with the Microwave Powerplant.
Evil Lair
The Evil Lair was a small secret area underneath Brom's OldTown, which followed a similar theme to the Underworld from the previous rev. It had two main entrances:
- A hidden door in the private chest room
- Through a phone booth in OldTown
Launch Arco
The Launch Arco was based on the Launch Arco from SimCity 2000. Anticipating that the map would one day be used in a chaos event, BernzSed stockpiled a large amount of gunpowder and TNT, hoping to one day "launch" the Arco in the same way they were "launched" in SimCity 2000.
PVE Rev 10 - Brom
BernzSed stayed a member of Brom during Rev 10, where he, with some help from AdamMiner, built a tiny, 1-story house on a small plot on Brom's Residential Mesa.
Never-ending basement
BernzSed dug a small basement room under his house. He then decided the basement wasn't big enough, so he dug a nearly identical room, adjacent and slightly lower. He then dug another, and another and another, eventually creating a massive maze of small, nearly identical rooms that branched out through the ground underneath Brom's Res Mesa.
Evil Lair
By this time, the evil underground lair had become a recurring theme. This one had three main entrances:
- Through the grand Brom Sewer System
- At the bottom of BernzSed's never-ending basement
- Via a "secret" tripwire-activated entrance near the entrance to the Res Mesa
It also connected to several natural cave systems, and had a "pit of doom" which, if one survived the fall, led to a naturally occurring underground cave which could be escaped by navigating one's way through the branch mines underneath BromGoth.
PVE Rev 11 - Shady Oaks
On Rev 11, the core community of Brom citizens decided to create a different city instead: Shady Oaks Retirement Labyrinth. BernzSed, along with SansaPants and Mrloud15, were some of the few members online at rev start, and chose the mesa that Shady Oaks would eventually be built on.
Evil Lair
Yup, there's an Evil Lair underneath Shady Oaks Retirement Labyrinth.
PVE Rev 14 - Bromspring Islands
BernzSed returned in Rev 14 to Bromspring_Islands, and built a fully automatic item management system in which items from automatic farms and various other sources were automatically transported to the city's chest house via minecart and deposited into the item sorter. The system was refined in later revisions.
Brom Autofarm Network & Resource Management System
From rev14 to Rev17, BernzSed built a system that routes carts to/from automatic farms, collects items, and sorts them.