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- .... This piece of work was to symbolize the current aspects of Creative mode gameplay, specifically size, flying, structured planning and lighting styles. It was904 bytes (124 words) - 02:33, 3 February 2016
- == Gameplay == | 2011-06-13 || May 2019|| Returned for players to test out latest snapshot gameplay4 KB (658 words) - 03:34, 26 September 2020
- *[http://www.youtube.com/watch?v=N-RmS-bn3LQ A video of Spleef showing the gameplay.] *[http://www.youtube.com/watch?v=cCwmMYYD4xI Short Spleef gameplay video.]6 KB (1,056 words) - 03:03, 4 July 2012
- ...great example of how important it is to sometimes break away from vanilla gameplay and forge your own way of improving the server.7 KB (1,093 words) - 10:31, 4 May 2024
- ...he new entitycramming gameplay config [http://minecraft.gamepedia.com/1.11#Gameplay]. All entities, mobs and players, crammed together will take damage until t3 KB (460 words) - 19:38, 6 February 2017
- *Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending4 KB (739 words) - 18:15, 28 January 2012
- *Players blatantly using modifications to change gameplay may be asked to stop, kicked, or banned with little warning. This includes *Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending15 KB (2,466 words) - 23:32, 5 January 2012
- ** There's not many reasons to use a gameplay-changing mod legitimately on PVE. Something like Optifine is probably OK, b7 KB (1,267 words) - 02:49, 3 February 2016
- '''Gameplay'''10 KB (1,588 words) - 02:28, 3 February 2016
- * Normal gameplay on the servers will resume Sunday evening. ...se some of the fun! ''Only a handful of items have been altered to enhance gameplay, you can still use your normal resource pack (if any) for most everything e20 KB (3,050 words) - 06:46, 25 November 2020
- ** There's not many reasons to use a gameplay-changing mod legitimately on Creative. Something like Optifine is probably11 KB (1,862 words) - 02:51, 3 February 2016
- Ultimately, there are two gameplay styles a player may choose on survival: ...priority should be to find a place to build, consistent with your desired gameplay style. Picking a random direction and walking for a minute or two is genera39 KB (7,006 words) - 07:35, 18 April 2014
- ...live_at_snerdnu_click_for_more/ plethora of new changes] to regular server gameplay.16 KB (2,393 words) - 02:20, 3 February 2016
- ** Special features that mix up gameplay, like toggle-able terrain/water/lava, beacons, or potion dispensers. Bonus18 KB (2,970 words) - 06:43, 12 January 2014