Player:Aniomis/Draft PvE Information Guide

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Revision 30 Spawn.jpeg
Server address pve.nerd.nu / p.nerd.nu
Current map revision 30
Map revision started June 1, 2024

New Features & Notable Changes

You can find all of the changes in the information post on the PvE Admin Blog, or below.

Expectations

We strive to design each revision in a way that every player can enjoy playing in their own style. However, you must make sure to follow the server rules and play respectfully. Please read the rules at spawn, even if you have been around for many revs, a quick reminder doesn’t hurt! For restarts, always try to avoid logging out while in a minecart or on a horse, while flying, or with a chest open - just in case it results in a loss of items or life.

Staff reserve the right to take appropriate actions against any player in order to maintain server harmony.


Theme

This revision, our general theme is Fairs! Welcome to the Rev 30 Nerd Fair. In the fairgrounds you will find displays of Nerd.nu’s history, art, agriculture displays, and of course rides and food stalls! Our custom currency will be Nerd Tickets. You will be able to use the currency to buy portals and holes in the nether roof, as well as items at the fair and from wandering traders. As always, players are under no obligation to build within this theme, participate in any challenges or events, or collect collectibles.

Overworld

The overworld for this revision will be 10,000 x 10,000. We once again used Minecraft’s vanilla generation to allow the new biomes and structures to generate. Look for those new cherry trees and that suspicious looking sand and gravel. Ores have not been plumped.

The Lost Pavilions

Once again we ran a build contest and this revision we chose 27 builds to pre-place across the map. When you find one of these builds, hunt for a sign to collect your prize.

Builders include mats1300, za_zaa, layla_moon, j4bble, CARnivore_nds, treppich, Ulyn_, Omega_Orion, Daisydushess, baronHark, zongsoe, OleToothless, King_of_queso, and buzzie71.

The End

Cheezychicken has, once again, custom generated the End. There are plenty of resources to gather spread across islands on this 5000 x 5000 map. Shulkers will continue to be a respawning mob throughout the end!

Dragon Fight

The dragon fight will be vanilla for the first month of the revision, and no elytra will be awarded. This will allow time for players to explore on foot. Following that, a new dragon fight will make its debut to PvE.

Elytra

Elytra will once again be a guaranteed drop for slaying the dragon, once the custom fight has been added.


Spawn

Revision 30’s spawn theme was chosen by cujobear and designed and built by TemporarilyAlive and cujobear with sprucing done by the padmins and the moderation team. The fair island includes a rail station, stables, traders and much more!

Once again we have spawn secrets hidden by staff. Make sure you explore every nook and cranny of spawn! HOWEVER - New this rev we have separated out Spawn Challenges. Make sure to visit the challenge tent. We currently have 9 challenges, and hope to include more later in the revision.

If you would like to connect a rail line please /modreq and list which connection you want. Cardinal road builders, we expanded the cardinal road off the main fair island. You should be able to connect from there, please let us know if you need help blending the road into the spawn region.

Points of Interest in Spawn

  • Welcome center -
  • Free food -
  • Transit Station -
  • Shops -
  • Post Office and rail station -

Village of the Cities

The Nerd Fairgrounds has a special section set aside to highlight the towns and cities of Nerd.nu. There are 28 claimable plots for players to build something to represent their towns. These plots will be assigned on a first come first serve basis. To claim a plot for your town stand near the plot sign and /modreq I would like to build in this plot please. These plots are meant to be embassies or visitor centers representing your town (past or present) DO NOT use these plots as a storage dump or early rev base. Plots not used in a timely fashion will be forfeited and given to another player interested in building.

Spawn Secrets

We have split spawn secrets into 2 categories; Secrets & Challenges. Secrets are signs hidden around spawn which when clicked will give you a collectible head with an announcement in chat. Challenges will be more skill based secrets such as parkours, quizzes or mob fights. Entrances to these challenges will not be hidden, but instead be available from the challenges booth at spawn.

Nether

This revision’s nether will be a 6000 x 6000 vanilla generated map. The nether spawn area has been left for players to develop. If you would like to take on the task of designing and building the nether spawn hub, make a claim request just as you would in the overworld.

Nether Portals

There is a change to Nether Portal pricing this revision!

The revision will once again start with 9 preplaced nether portals, one at spawn and eight hidden around the map. The eight preplaced portals will be a hidden sign. If you find one of these signs out in the world, punch the sign and it will automatically create a modreq claiming the portal and announce in genchat that you have found a portal. (If multiple players hit the sign, the lowest numbered modreq will be counted as the owner of that portal) The portal frames for preplaced portals must be placed within 2 weeks of the modreq and within 100 blocks of the pillar. These portals will be lit by padmins for free.

Still want your own portal? You can buy a portal of your own, once all 8 preplaced portals have been found. The cost of a portal will now include a padmin dopple head and 1 portal shard per portal space, this makes the smallest possible portal (2x3) cost 6 portal shards and 1 padmin head. Portal shards can be purchased at the spawn traders for 64 Nerd Tickets each.

Padmins encourage towns near each other to work together to create a portal hub towns can share. Padmins reserve the right to deny portals that may be too close or may interfere with previously placed portals. Click Here to see a list of the locations of the found portals

  • Padmin Skulls - Obtained by placing a pumpkin head on top of a T shape of diamond blocks. The pumpkin head needs to be renamed on an anvil to either "cujobear", "cheezychicken", or "TemporarilyAlive". These are part of the Doppelganger plugin.
    • Warning: Creating this configuration will spawn a team of dangerous wither skeletons, where a single padmin skull will drop.
Doppel1.png

Iron Golem Spawners

With the relative ease that high speed golem grinders can now be created, we will continue allowing players to create their own vanilla golem grinders. Please be efficient with your villager usage and don’t use too many. The PAdmins reserve the right to convert any and all golem grinders to spawners if it is deemed that they are causing excessive lag.

Grinders

While private farms/grinders are not in the spirit of PvE, we will be continuing with the established policies. You can set your vanilla mob (zombie, skeleton, spider) or iron golem grinder to be private and you do not need to share any of the drops (please add a sign stating it is a private farm). The exception to this rule will continue to be for guardian grinders and blaze grinders which must remain 100% public at all times. We also encourage nether gold farms and bartering markets to be kept public. This revision we will not be including custom spawners from the start of the rev, however padmins do reserve the right to possibly add custom spawners later in the revision or as event prizes.


Spawn Trades

Under construction!

Livemap

Big news! We are moving to bluemap this revision. Bluemap is a two in one option that allows players to flip between a top down and carto style view. We’re continuing the recent practice of having the livemap available from day one, but not having the terrain visible at the start. The live map will become available after 2 weeks or once players can provide a full map on the subreddit. Want your town/build added to the live map as a marker? Make a modreq. We will now add more builds and towns to the live map, even if they do not qualify for a /place.

Limited and difficult to obtain items

For certain items that either have a limited amount on the map or are difficult to obtain ina multiplayer setting we have decided to include new ways to obtain or craft!

  • Red sand:
  • Heart of the Sea: Heart of the Sea, used in crafting the new conduit, are found in buried treasure chests. As there is a finite number of buried treasure chests on the map, the recipe outlined in the ‘Custom Recipes’ section has been added.

Map World

What is Map World

Mapworld is a world accessible at spawn with an empty inventory. People create fantastic maps inside with the assistance of a creative mode inventory and limited world edit.

Once inside Mapworld, there are 4 different areas with 204 plots each. The plot limit is set to 100 plots per person so that the cap won't matter so much. Claim only what you need as excessive claiming will result in warnings and further punishments.

How to claim a plot:

  • Stand in an empty plot and type /nerdplot claim
  • Use /nerdplot for more info.

Memory.png Linkboat.png

What is Map Art

Aside from rendering the surrounding landscape, maps can be used to create pixel art by manipulating the terrain. The default map has a size of 128x128 blocks, and each block is represented in the map as a single pixel with its corresponding color. You can use this color table to learn what colors are available through minecraft maps.

How to get your map to the Overworld

Once a map is completed, you can give yourself an empty map and right click to map out your plot, and acquire your map id by hovering your mouse over the tooltip. To enable advanced tooltips press F3 + H.

Map.png

In this example you can see the map id 137.

Returning to your build in the main world, you can then rename your map (in this example, to 137) on an anvil, then attempt to place it in an item frame to place or receive your Mapworld map.

Useful tools and commands

-If you need a quick way to transform an image into an schematic, Pez252 has created a web front end for /u/redstonehelper’s Image schematic converter here: http://blankstare.net/mapconverter/

PLEASE NOTE THAT WORLD EDIT IS CURRENTLY NOT FUNCTIONAL IN PVE MAPWORLD WE WILL UPDATE AND LET YOU KNOW IF/WHEN IT DOES BECOME AVAILABLE!

-World Edit commands

Command Tool / Usa
//sel This will clear your world edit selection.
//copy This will copy your selection.
//flip This will flip your selection.
//paste This will paste from your clipboard, relative to you.
//rotate <value> This will rotate your selection relative to you at either 90, 180 or 270 degrees.
//undo Cancels your last world edit.
//redo Re-actions your world edit (if undone).
//move <value> [direction] Move your selection by a block value in the direction you are facing or the specified direction (such as up / down).
//replace <blockid1> <blockid2> Replaces the first id with the second id for blocks within the selection.
//set <blockid> Turns all blocks within the selection to a specified id.
//stack <number> [direction] Creates duplicates of your selection, stacking by the number of times that you choose and in the direction you face or specify.
//contract <number> [direction] Contracts your selection from behind you to the direction you face unless otherwise specified.
//expand <number> [direction] Expands your selection in the direction you face unless otherwise specified.
//hpos <1 or 2> Creates one of the two points of a selection based on where you are facing.
//inset <number> Contracts your region in all directions by the number specified.
//outset <number> Expands your region in all directions by the number specified.
//pos <1 or 2> Creates one of the two points of a selection based on where you are standing.
//repl <blockid> or /none (to disable) Replaces blocks you click with the relevant blockid.
//wand (wooden shovel) Allows you to use a physical tool to create selections.

Skull Planet

Skull Planet is a warp location that contains a bunch of custom skulls that you can purchase using Spesos, diamonds and Event tokens. You can get to Skull Planet from one an easysign in one of the drop ships located in the hangar of the spawn ship.

How to purchase a skull

When you warp to Skull Planet to your south you will see two villagers that you can trade with to purchase Custom Skull Tokens. Once you have one of these you can go check out the rows of custom skulls, then with your custom Skull token in your hand hit the easysign below the skull you want .

Requesting a custom skull

New to this rev, you are able to request a custom skull! To request a skull you will need to:

  • Find a skull you like on minecraft-heads.com
  • Copy either the last segment of the URL for the skull, or copy the 'Value' value. Here are examples of what to copy:
Skullrequest1.png
Skullrequest2.png
  • Purchase a Skull Request Book from the Villager by the Skull request board on Skull Planet and paste in your clipboard containing the custom skull information, along with your username underneath. Do NOT sign the book, as this will allow PAdmins to easily copy and paste the skull info!
  • Place your book into the chest marked "Custom Skull Requests".

Now you just need to wait for you skull to be added! PAdmins will announce when a new batch of requested skulls have been added!

Plugins

We will continue to run our current plugins including hyper-carts and easy rider. ItsATrap has been updated to include the new mobs. Gone Batty has been updated to include skulls of every mob. Shroom with a View and Fast Async World Edit have been removed temporarily. To see a full list of plugins visit http://wiki.nerd.nu/wiki/Plugins

Useful commands:

  • /cart-speed help - Show usage help.
  • /cart-speed - Show your current personal maximum minecart speed.
  • /cart-speed <number> - Set a new personal maximum minecart speed.

Additionally, Pez has worked some magic to allow us to stack minecarts. These can be done by placing single minecarts into a crafting inventory or also by running /stackcarts, while having minecarts in your inventory.

Reminder: We have a station in the overworld at spawn. You can connect up your lines to these tracks, just remember to /modreq to ask for the destination signs in the stations to be updated!

Miscellaneous

Reminders

  • We strongly recommend establishing a clear claim border before starting work on your builds in earnest.
    • A border should be obvious, have regular access points and be completed. Having signs which label your claim will be helpful too so that people can contact you if ever they need to.
  • For restarts, always try to avoid logging out while on a minecart, horse or with a chest open - just in case it results in a loss of items.

PvE Information Guide


This page contains information pertaining to the p.nerd.nu server. Enjoy!

Advertising Player-made Events

To host an event make a modreq and a padmin will contact you for more information. Arena builders will be given 3 event tokens for building the arena and 3 extra tokens if they host the event. Participants at the weekly events will earn an event token and a collectible, winners will be given trophies.

By getting in touch with the padmins at least a week before your event, we will endeavour to do the following:

  • Make an announcement on discord
  • Set an alert advertising the event in game
  • Make an announcement on Instagram(this requires you to get us an image so defiex can post it)
  • A livemap marker flag on the livemap the day of the event. This will make it a bit easier for other players to find your event on the livemap. We will remove the event flag within 24 hours after your event.


Arenas

  • PvP Arenas
    • Again this rev you may request barrier blocks for your PvP arenas. Please specify in your modreq which blocks you would like replaced with barriers (make them something different so we can replace them correctly).
    • All other PvP arena rules still apply.
    • PvP arenas must be clearly marked, completely enclosed, and access-restricted builds - the area must only be accessible via iron doors that require a button press to enter.
    • These entrances must be marked with signs stating that it is a PvP area, and that players enter at their own risk. The PvP-enabled area may not exceed 200x200 blocks, and may not interact with other PvP areas in any way.
    • Enabling of the PvP flag will be done entirely at the discretion of server admins.
  • Spleef Arenas
    • You are allowed to request barrier blocks for spleef arenas - please specify in your modreq which blocks you would like replaced with barriers.

Chairs

Having guests for supper? Now you’ll be able to sit down in a proper chair (staircase) of your choice! To toggle being able to sit on a chair (by right clicking with an empty inventory slot) type /rfc toggle. You will see "Rifle's Chairs Seating is now Disabled/Enabled"!

Clanchat

We run the NerdNuClanChat plugin on P which allows you to create private channels for your friends to join. These channels are not proactively moderated which allows for safe areas outside of public chat to have heated discussions if you choose. The following has been pulled from the clanchat wiki page.

Clanchat Command Usage

Command Effect
/clanchat create <channel> Creates a new clanchat channel with you as the owner
/clanchat join <channel> Joins a public clanchat, or one that you have been invited to
/c [<#channel>] <message> Sends a message to the channel. If you do not include a channel it will default to the last channel used
/cq <#channel> <message> Sends a quick message to the specified channel, but does not change your default channel
/ca [<#channel>] <message> Sends an alert mesage to the channel. You must be an owner/manager.
/cme [<#channel>] <message> Sends a "/me" type message to your current or specified channel
/cr <message> Sends a message to the last channel you recieved a message from, regardless of your default channel
/cb [<#channel> Lists bulletins for all channels you are a member of
/cm [<#channel>] Lists all members in your default channel (or specified channel if one is given)
/cs [<#channel>] <message> Sends a "/s" type sarcasm message to your specified channel
/clanchat delete <channel> Deletes a channel. You must be the owner.
/clanchat color <channel> <color> Sets the channel color. Must be an owner/manager.
/clanchat textcolor <channel> <color> Sets the channel text color. Must be an owner/manager.
/clanchat alertcolor <channel> <color> Sets the channel alert color. Must be an owner/manager.
/clanchat members <channel> Lists all the members in a channel.
/clanchat invite <channel> <player> Invites a player to a channel. Must be an owner/manager.
/clanchat uninvite <channel> <player> Uninvnites a previously invited player. Must be an owner/manager.
/clanchat changeowner <channel> <player> Changes the owner of a given channel. Must be an owner. This cannot be undone
/clanchat addmanager <channel> <player> Adds a manager to the channel. Must be the owner.
/clanchat removemanager <channel> <player> Removes a manager from the channel. Must be the owner.
/clanchat listmanagers [<channel>] List all managers in the channel. Must be the owner.
/clanchat remove <channel> <player> Removes a player from the channel. Must be a manager/owner.
/clanchat leave <channel> Leaves a channel that you're in.
/clanchat list Lists all the channels that you're in.
/clanchat public Lists all public channels
/clanchat flags Sets channel flags. Type the command for more information.
/clanchat addbulletin <channel> <bulletin> Add bulletin to the channel.
/clanchat removebulletin <channel> <number> Remove the bulletin from the channel. <number> starts at 1 with the top bulletin.
/clanchat subscribe <channel> Subscribe to a channels bulletins.
/clanchat unsubscribe <channel> Unsubscribe to a channels bulletings.
/clanchat subscriptions List your current bulletin subscriptions.
/clanchat channels List all the channels and their owners.

Flags

Flags help set options for your channels. There are currently two flags - public and secret. If your channel is public, anyone can join. If it is secret, you must be a member to list members in the room.

You can set flags by doing "/clanchat flags channel <public/secret> <true/false>".

Please note - there is no way to ban someone from your channel. If the channel is public, anyone can join. The owner or managers can remove players, however, there is nothing stopping them from rejoining. Please note - if someone is causing issues, you should report them to staff. There is no current plan to add banlists to clanchat.


Custom Recipes

Coral Blocks

Coral blocks can be crafted from 9 coral of the same color, 3x3 on a crafting grid. Coral plants are renewable from bonemealing any block underwater in a warm ocean biome. ===Heart of the Sea=== Crafted from 8 Glistening Heart Fragments (arranged so that there are 8 around the outside and a space in the centre of the crafting interface), a custom drop obtainable from mining and found in some chests!

Horses

We will continue to use the easy rider plugin to lock horses, mules, donkeys, llamas and camels to players. However we are removing the leveling up part of the plugin to handle health, speed, and jump. Players will now need to use vanilla breeding mechanics for statistics.

Horses will become automatically untamed after 14 days unless you do one of the following

  • For horses
    • name the horse/donkey/mule with a name tag
    • give them equipment (saddle, chest or armor)
    • train them to level 2 or more in speed or jump
    • feed them 72 or more gold nuggets worth of golden food
  • For Llamas
    • name them with a name tag, or
    • give them equipment (carpet or chest).

Commands

Command Description
/horse-info
Alias: /hinfo
Alias: /horse-levels
Show level information about the horse currently ridden or right-clicked
/horse-free
Alias: /hfree
Release a horse from your ownership. Either click on the horse, or specify it by its UUID.
/horse-top <stat>
Alias: /htop <stat>
Shows the rank of all horses on the server. You can specify /horse-top jump, /horse-top speed, or /horse-top health. Output is divided into pages of 10 horses and you can ask for a specific page number, e.g. /horse-top jump 2
/horse-owned [<page>]
Alias: /horse-list [<page>]
Alias: /hlist [<page>]
Lists all of the horses owned by you as well as its last known coordinates. You can specify a page using /horse-owned #
/horse-upgrades <ability>
Alias: /hup <ability>
allows you to see the maximum level and how much training effort is required to attain each level
/horse-levels
Alias: /hinfo
Alias: /horse-info
Shows the levels of the horse you are currently riding, or if not riding the horse you click on
/horse-gps
Alias: /hgps
find a specific horse that you own /hgps 4 or /hgps <name> Horses can be specified using their unique ID, their number in /hlist or the start of their name.
/horse-access
Alias: /hacl
Alias: /haccess
Grant or revoke access to your horses. Or display players with access to a horse by clicking on it.
Usage:
To add a user: /haccess [horse] +[username]
To remove a user: /haccess [horse] -[username]
/horse-top <attribute> [<page>]
Alias: /htop
List one page of 10 horses ranked in descending order by the specified ability. If no page number is specified, it defaults to page 1.
/horse-speed-limit [<number>]
Alias: /hlimit
Set your personal speed limit to <number> (in m/s), if specified, or show your current speed limit if the number is omitted.
/horse-disguise-self
Alias: /hdisguise-self
Show or hide your horse's disguise to yourself (useful for screenshots). Disguised horses cannot move (the client doesn't understand); they can only turn on the spot.
/horse-neglect Toggle horse dehydration notification messages and sounds.

ItemLocker

(this post was copied and slightly modified from here).

What is ItemLocker?

ItemLocker is a plugin that automatically locks item frames and armour stands to the the person who placed them, and optionally, all owners and members of a WorldGuard protection region.

ItemLocker's behaviour and commands are modelled on our chest-locking plugin, LWC, but with a few tweaks for the task at hand. With ItemLocker, you can control who can break an item frame or stand, who can access the items (take them out or put them in), and who can rotate the item in an item frame. You can even prevent yourself from rotating the item, which is handy if you use items in frames to label chests.

Basic Locking Commands

  • To lock a frame/stand, simply place it. You will be the owner, and the plugin will automatically work out what region to associate with the frame/stand if it can, based on the regions at the frame/stand location.
  • If you want to override how ItemLocker locks a frame or stand, simply run /ilock before you place it.
    • To not give the enclosing region permissions: /ilock r:-.
    • To specify the region /ilock r:regioname.
    • You can also lock an item frame or stand that has already been placed and is currently not locked with the /ilock command.
  • To modify the permissions of a locked frame/stand, use /imodify, e.g. /imodify r:regionname.
  • To unlock a frame or stand, run /iunlock and right click on it. Note that all access controls on that item frame or stand will be removed.
  • To see the permissions on an item frame or stand, run /iinfo and right click on the frame/stand.
  • To lock many frames or stands the same way, turn on persistence with /ipersist. All of your commands will repeat. To turn off persistence, run /ipersist again.

Limitations on Lock Ownership - Differences from LWC

Unlike LWC, ItemLocker has a simplified permission list. An item frame or stand can only be associated with one player (the owner) and at most one WorldGuard region.

Also, unlike LWC, ItemLocker puts the WorldGuard region on an equal footing with the owner, which means that they can break the frame and place it as their own. So take care with whom you give region permission to.

Access and Rotate Permissions

To control who can access (put into and take items from) a frame or stand, specify extra arguments to /ilock or /imodify. There are three groups: nobody, members (the owner of the frame and all owners/members of the WorldGuard region), and everybody (everyone on the server).

To make the item in a locked frame or stand accessible to:

  • nobody, not even the owner: /imodify -a or /imodify -access
  • members, region and owner: /imodify +a or /imodify +access
  • everybody on the server: /imodify *a or /imodify *access

To allow the item in a locked frame to be rotated by:

  • nobody, not even the owner: /imodify -r or /imodify -rotate
  • members, region and owner: /imodify +r or /imodify +rotate
  • everybody on the server: /imodify *r or /imodify *rotate
    • You probably want to do this for rail station dials.
    • Note: You will still need to request a "build allow" region over your dialer to allow it to rotate, if your station is protected (which is always a good idea). Otherwise, WorldGuard will prevent players accessing the frame.

And note that you can add these permissions to /ilock commands, even before you place the stand, e.g. /ilock +a -r r:regionname.

NOTE: The default permissions are +a and -r. That is, you can't rotate your item frames by default. Yes I realise that's different from vanilla. It's my contention that you almost never want to rotate an item frame, however, and that making that the default will save people hassle. If I'm wrong, I'll change it.

As of November 23rd, the default rotation permissions will allow for you to access and rotate your item frames. A new command has been added, allowing for you to override this default permission if you choose:


  • To allow everyone on the server to rotate your item frames: /idefault *rotate or /idefault *r.
  • To allow nobody, not even yourself to rotate your item frames: /idefault -rotate or /idefault -r.
  • To set a default region for your item frames: /idefault r:myregion.
  • To ensure that your item frames will not infer a region based on where they are placed: /idefault r:-.
  • To get back the default region inference, leave off the r: parameter, e.g. /idefault.

Moderation

Moderators in ModMode will have access to the /ibypass command to bypass permission checks for doing things like MapWorld modreqs.

Players who lock item frames that don't belong to them may be banned for grief.

Help and Full Documentation

Full documentation on GitHub: https://github.com/NerdNu/ItemLocker

In-game help is available, e.g. /help ItemLocker, /help imodify.


Land Claims

Land claims indicate areas which you intend to build within. Once you have 4 clearly marked corners /modreq to have a moderator create your claim. They do not need signs, a fence or a continuous wall, BUT including those visual markers will help to make your claim clearer to other players. A build-allow region will then be created for your claim, which will allow for everyone to gather resources from the area but also make it clear that someone intends to build in the area. Claims must be rectangles with 4 clearly defined corners, staff will not make oddly shaped claims. Remember claims do not protect your area, they are meant only to notify players of your intent to build there. If you want to find out if you are currently in a claim, use /rg i. Claims should not be excessively large and, while not required, we recommend a buffer of 3-5 blocks between claims. Claims must be used within a reasonable timeframe and cannot encompass other claims. Padmins reserve the right to resize or remove unused claims.

  • You can use /modreq for admins to investigate a claim if the area is not being used. Admins reserve the right to invalidate any claim for (but not limited to) the following reasons: being too large (larger than you will reasonably use), claiming with multiple users to bypass any size guidelines, removing/changing claims that were not placed by you, claiming an area solely for access to resource mining, encircling another claim in an effort to take over, or violating any other build rules currently in place.
  • Closing off travel waterways or building bridges that block players in boats is prohibited. If you find an example of this, please open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!

Modreqs

A modreq is our version of a ticket system where players can submit a request for staff to handle.

To submit a modreq you can type /modreq <your message here> and it will be placed into a queue for staff to resolve. Please try to be as descriptive as you can in the space allowed, sometimes your request will be handled while you are not online and the more detail the better. Below are some (but not all) types of modreqs that you can submit.

MODERATORS & ADMINS ANY ADMINS PADMINS ONLY *
Build-allow regions (harvestable farms) Named mob grief Abandoned builds
Chat spam Water Level Bridges Barrier blocks (for arenas)
Chest Regions Lag Investigation Glitch deaths
"Derp" removal Golem spawners
Flowing water / lava / dispensers Player Harassment
Grief Land Disputes
"How did I die?" LWC container removal
Protections Missing horses
Region Greetings /Place requests
Spawn rail station assignment PvP Arenas
Trapped player / horses PvP Related Deaths
xray Investigation Villager grief

* These requests are often more complicated, and in many cases require judgement calls. In those cases, the entire padmin team will discuss a request before acting upon it, to ensure consistency and fairness.

Mob Limiting

PvE runs a plugin called MobLimiter that limits the number of mobs (livestock and pets) that may stay in a chunk when it is unloaded - this is to prevent excessively large numbers of mobs when they are not needed. This means that, while you can breed animals up to high numbers, once everyone leaves that area the numbers will be reduced back down to at least a breeding pair.

To compensate for this, mobs spend considerably less time as babies (15 seconds, down from 20 minutes), the cooldown for breeding is similarly reduced (down to 15 seconds from 5 minutes), and mob drops of livestock are plumped. For this and more information, type /moblimiter in-game.

As a rule of thumb, the server starts to lag noticeably if a few hundred mobs are bred in a confined space. Please keep this in mind if you are engaged in mass mob drop harvesting operations.


Places

Places are points of interest on the server that are held to be great examples of the great builders we have on P. Builds that can qualify, at admin discretion, include:

  • Community builds, such as towns, with three or more members;
  • Builds of significance, such as special mob grinders and other public utilities;
  • Nether and End portals;
  • Any public grinder that is at least a quad grinder or is a blaze, guardian or one of the custom spawners.
  • Other points at admin discretion.

Players can request a /place by making a modreq where they want it placed. It will be evaluated by server admins and granted at their discretion.


Places will show up on the map as follows:

  • Towns & builds of significance will appear on the livemap as temple.
  • Nether and End portals will appear on the livemap as a portal.
  • Spawn will appear on the livemap as a globe.

Place Functionality Expanded.

Place functionality expanded, courtesy of Pez! The new features you will see with the same place commands you have been using are:

  • Searching /place <name> will now point you at the location’s Y elevation.
  • Running /place will now display additional sets. Previously there were ‘endportals’, ‘netherportals’ and ‘places’. You will now also see sets specific to other worlds, such as the nether-side nether portal locations. Additionally we will be adding sets for grinders and train stations.
  • You can run /place <setname> to be pointed to the closest place in that set.
    • If you happen to be in the overworld and searching for the closest place of a set such as: /place endportal - You will be routed to the closest end portal to you, even if travelling to a further end portal is quicker. This is due to a limitation of the plugin currently.
    • You do not have to type every character in a set to have results return. Up to one character short is acceptable. For example, with the set “netherportals”, you can type /place netherportal and still get results.
  • While in the overworld, searching /place <name> will also give you tips on the quickest portals to use to get to your destination.
    • While in the end, if your destination is in a world other than the one you are in then you will be encouraged to leave your current world.
    • While in the nether, if your destination is in the overworld then you will be directed to the nearest nether portal closest to your destination.
  • Minimap-compatible coordinates will appear when using these commands.

Reminder of the place commands:

PlaceCommands2.png

Player Heads

How to obtain a player head

Player heads can be obtained by building a Doppel, a custom mob available on the server thanks to the Doppelganger plugin, written by totemo. There are two types of doppelgangers available, the Standard Doppel, built to obtain decorative and player heads, and the Padmin Doppel, built to obtain Padmin heads.

How to build a Doppel

  • Standard Doppels
    • Rename a carved pumpkin on an anvil with the name of the player whose head you wish to obtain (note that this is case sensitive; “Notch” will give the proper Notch head while “notch” will give something else).
    • Place this named carved pumpkin on top of two vertically stacked diamond blocks. Lightning will strike as your stack of blocks transforms into a powerful diamondclad monster, wearing the player head you seek!
    • The head can be found in the monster’s remains once you’ve bested it in combat.
  • Padmin Doppels
    • Create a T shape with diamond blocks, and place a pumpkin named after a current padmin on top - this will spawn doppels of all padmins.
    • Current Padmin names can be found on the Staff Page under PvE admins. We suggest you copy/paste their names to avoid errors.

Word of warning: Doppels are an extremely difficult mob boss to fight. Due to their deadly nature, they should not be spawned intentionally to murder unconsenting players as it will count as a form of unwanted indirect PvP.

Protections

  • Mark the top and bottom corners of your build, and stand at the site. Then type /modreq please protect my build
  • Protections are only to prevent grief and other unauthorized edits.
  • Protections are not used for "claiming land". Mods will only protect builds (houses, rail, farms, etc.) and clearly established large projects, such as cities
  • Requests to protect empty land or to protect a very large buffer around a structure will be denied.
  • Land that has been significantly improved through road/plot making or terraforming can be protected at staff discretion
  • Hastily made structures that serve no purpose other than to lay claim to an area will not be protected.
  • Modreqs asking for the protection of land that has had no or minimal edits made to it will be denied.
  • Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.
    • We will not protect to bedrock unless your entire structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, etc. will not be protected.

Region Greetings

You may /modreq for a region greeting to be placed using the following guidelines:

  • One greeting per settlement, whether it be a town or city or yourself out in the wilderness. (Citizens of a town are considered part of the town for this purpose.). Greetings for non-settlement regions (eg. rails) are not eligible.
  • You may request ONE color for your region greeting.
  • The region which the greeting is placed must be a parent (it cannot itself be a child of any other region)
  • Only the region owners may request a greeting.
  • The greeting content must adhere to chat rules and additionally cannot reference any settlement or region or player other than your own. (For example, if you are a mayor of <town A>, you may request as a greeting “Welcome to <town A>!” but not “<town B> is not welcome here!”)
  • Staff reserve the right to deny frequent greeting changes. Pick your greeting carefully!

Safeguards

These guidelines apply to cases where all named owners/members are absent and the protection or build is not within an active settlement / claim.

A player should expect their protection to include protection from deliberate actions by staff, except in the cases outlined below:

1. Removal of builds as per the standard ‘abandoned build’ removal guidelines.
2. Editing or removal of builds where they are having a significant negative effect on the community and the builder is absent (or immediate action is necessary for stability reasons). Examples might be where a build contains a player trap, is responsible for excessive lag, or is turning out large numbers of mobs into a nearby populace.
3. Where the protection is that of a special spawner, portal, or any other admin-placed rarity, in which case previously agreed specific build-rules supersede anything written here.

The rights of the player, in terms of their protected builds are entirely separate from the behaviour of the player, with the following exceptions:

1. Where the build itself violates a rule. For example, being used to display NSFW images, being used as a method by which to harass another player or players, or by being produced through illegitimate means, such as x-ray.
2. Where owners are using their permissions for malicious rule-breaking purposes against other region owners or members, for example, in the case of grief, or harassment.

Staff should not change ownership of any protected build, nor remove or add additional owners or members, unless they have the agreement of all current owners. Such exceptions as mentioned above should be the purview of the PAdmin team only.


StandMaster

Standmaster allows players to pose armor stands. More information can be found on the StandMaster github page.

  • Data Types
    • BOOLEAN: Either true or false. Any input other than true in a boolean field will default to false. Examples: true, false
    • INT: An integer. Examples: 0, 123, -456
    • FLOAT: A floating-point (decimal) value. Examples: 0, 3.14159, -0.0833
    • STRING A string of characters, or normal text. Examples: "Dumbo52", "StandMaster9000", "Hello world!" (without the quotes)
    • ROTATION A group of three floats, representing rotations (in degrees) around the X, Y, and Z axes respectively.
Command Description
/stand reload Reloads the plugin's configuration
/stand persist <BOOLEAN> Prevents your modifier list from clearing
/stand preset <name> Loads a modifier preset
/stand preset add <name> Adds a personal modifier preset
/stand preset remove <name> Removes a personal modifier preset
/stand preset addglobal <name> Adds a global modifier preset
/stand preset removeglobal <name> Removes a global modifier preset
/stand list Shows your current stand modifier list
/stand clear Clears your current stand modifier list
/stand name <STRING> Gives the stand a visible nametag
/stand invisible <BOOLEAN> Makes the stand invisible
/stand nobaseplate <BOOLEAN> Removes the stand's baseplate
/stand nogravity <BOOLEAN> Prevents the stand from falling
/stand pose body <ROTATION> Sets the stand's body rotation
/stand pose leftarm <ROTATION> Sets the stand's left arm rotation
/stand pose rightarm <ROTATION> Sets the stand's right arm rotation
/stand pose leftleg <ROTATION> Sets the stand's left leg rotation
/stand pose rightleg <ROTATION> Sets the stand's right leg rotation
/stand pose head <ROTATION> Sets the stand's head rotation
/stand showarms <BOOLEAN> Shows arms on the stand
/stand small <BOOLEAN> Makes the stand smaller

Villagers

Thanks to Redwall, villagers can now only be damaged by region members in the region they are in, and their trades are now logged. If one happens to be griefed and you don’t have a region, or if a region member themselves have griefed one, they can now be replaced!

Water Flow

We have removed safebuckets meaning your water and lava will now flow unimpeded just like vanilla! Water will not be able to flow into or out of worldguard regions or claims however. Griefing builds by using flowing water and indirect pvp using flowing lava are bannable offenses.

Waypoints

Waypoints are similar to having your own personal /place, which you can then share with others to point them to your location of choice!

  • To create a waypiont type /setwp <name> [unlisted|public|private]
  • To delete a waypoint type /delwp <name>
  • To list your (or another users) waypoints type /listwps [username]
  • To access a waypoint type /wp [playername] <waypoint>

World Border

We're using the vanilla world border this rev too. As you approach the border now, you will now be able to SEE the world border, and your screen will turn red as you approach it!

Additional Commands for Users


Below are commands that you can you use on PvE to help make things more fun!


Xray Ban Change

We will continue to be butchering horses / donkeys for any confirmed xrayers, to bring this element of the game in line with other xray sanctions. This means xrayed gold can no longer be used to improve a horse's health, offering an unfair advantage to xraying players.

Requesting Help

  • /list - displays a list of all players on the server, with staff noted
  • /list-all - displays a list of all players on all servers, with staff noted
  • /modlist - displays a list of all staff currently online
  • /modreq <message> - submits a mod request for staff to respond to
  • /check - shows the status of your open modreq
  • /done #### - allows you to close your open modreq if you wish

Communications

  • /msg <username> or /m <username> - sends a private message to a user
  • /r - responds to the last private message sent
  • /clanchat - displays the list of all clanchat commands
    • /c #<channel> - sets your default clanchat channel
    • /c <message> - sends a message to your default clanchat channel
    • /cq #<channel> <message> - sends a message to any channel without changing your default
  • /mail inbox - Checks your current mail.
    • /mail read # - Displays the full message of a particular mail id.
    • /mail delete # - Deletes a specific mail.

Miscellaneous Commands

  • /stand - displays options for the STANDMASTER9000 plugin (used for custom armor stands)
  • /who - shows who is in the overworld, nether, end, and mapworlds
  • /wp death - shows the automatic waypoint of your last death
  • /place - displays a list of admin-placed places
  • /suggestion-box <shortly worded suggestion!> - an ingame way to send your suggestions to the PvE admins! Suggestions are checked weekly and are posted with responses at least monthly on the on the forum.
  • /map - displays a list of URLs to the nerd.nu livemaps
  • /help - displays a help file for PvE containing submenus with additional information
  • /nextrestart - displays minutes until the next restart
  • /moblimiter - displays information about the current moblimiter configuration
  • /lwc - displays additional commands for the LWC plugin used for chest access
  • /fixskulls (or) /fs - Allows skulls held in your inventory to become stackable with skulls of the same type during that restart period.
  • /ignore-deaths - Will disable death messages for a restart cycle.
  • /recipeunlock - Will unlock all recipes for you on the recipe list.
  • Chat Programs - provides connection information for our out-of-game chat programs
    • /irc
    • /mumble
    • /discord

FAQ


What is a revision?

Periodically, every 5 to 6 months on average, we completely wipe the server and start afresh with a new, different map. You can explore information on prior revisions here.

Why won't my water flow?

Our server uses a plugin called SafeBuckets to prevent liquids from flowing as a grief prevention measure. To make your water/lava flow place the static block and then type /modreq please flow this liquid. If you are the owner of your region you can flow liquids within your region by typing /flow and then clicking the static block.

Can I use someone else’s farm?

You can use any farm (crop or mob) built by players as long as you replant (crops) or leave their original mobs when you leave.

How close can I build to my neighbor?

Do not build very close to other players without their permission - buildings that violate this rule may be moved to a new location without warning. Building outside of a claim fence though is ok but consider asking the other party before doing so out of courtesy. If you have a large project such as a city or megabuild, expand in directions that do not come into conflict with other players. Exhaust all available unopposed routes before expanding near already established players. If you must expand in the vicinity of other players, speak with them first and see if they are willing to participate in your project. Leave signs, /mail send, or /msg them in chat. If you are unable to come to an agreement, contact a moderator for assistance.

Can I use potions?

Non-harmful potions are allowed on PvE. Harmful potions will have no effect (except during designated events).

Why can’t I make a portal?

Portals are restricted on our servers to prevent inadvertent grief due to them automatically generating inside someone’s build. See Nether Portals

What do I do if I find a water-level bridge?

Open a modreq and the padmins will investigate this to ensure that the map remains accessible for people to travel in!

Can I have blocks such as trapdoors made non-interactable?

Some people would prefer such blocks to be made non-interactable once set up in their region so that the aesthetics don’t get messed with. You can modreq this and a padmin will take a look into your request.

Are there any blocks I can’t place?

Any block you can place in single player survival you can place on PvE.

Revision Information Posts