Mahri Nui (r9)

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"..."
buzzie71 on the location of Mahri Nui for the first month of the rev
Mahri Nui
MahriNuiEmblem.png
The emblem of Mahri Nui
Location
Server PvE
Map revision 9
Coordinates -1445, 495 (airlock entrance)
Creators
Lead buzzie71
Timeline
Started Aug. 18, 2012

Mahri Nui is buzzie71's primary build of rev 9, an underwater complex, situated in the ocean between Seneca and Lothos. It is once again named after the sunken village in the BIONICLE storyline of the same name, and an expansion of its predecessor from the previous revision.

More information can be found in this album.

Central Chamber

A large circular chamber, this is a near-carbon-copy of the same Central Chamber of Mahri Nui from the previous revision. It is connected on four sides by corridors - orange to the Nui Stadium, white to the airlock and the Ihu Laboratory, and the unfinished green and light blue corridors.

Nui Stadium

A circular spleef stadium north of the central chamber, connected by a special glass-roof tunnel. It was at an informal 1v1 spleef tournament that the location of the stadium, and thus Mahri Nui, was formally revealed. Constructed by buzzie71, tompreuss, and Nosirrom, this was buzzie's first attempt at a spleef stadium following his aborted attempt in rev 7. Unlike the previous attempt, this stadium was built in an effort to comply with FISA regulations. Along with all expected features of a spleef stadium, this one also has an emergency exit located behind the ref box, should the stadium fall victim to grief, fire, catastrophic structural failure, or hostile mob invasion.

The arch in the corridor leading to the stadium contains six blocks representing the six main elements from the BIONICLE storyline. The top of the ref box bears the Nuva Symbol of Gali, Toa of Water, while the bottom of the drop pit is decorated with the Three Virtues symbol.

Ihu Laboratory

Ihu Laboratory

A botanical laboratory named after a late Scholar in the BIONICLE storyline. Unlike the other chambers of the complex, this one is in the shape of a cylinder lying on its side. Inside, there are five rooms dedicated to different experiments, a ladder to a sample storage cave underneath, and an auxiliary airlock used to survey the nearby marine life (though it can also be used as an emergency exit if need be).

(Trivia: it was originally named the Nynrah Laboratory, but buzzie thought better about naming a botanical laboratory after a group of weaponsmiths.)

Avohkii Hall

Avohkii Hall (the Matoran glyphs here actually say PWE; this has since been fixed

A conference room, with enough seats at the table for 16 players. Two dispensers give food at the press of their buttons. The emblem of Mahri Nui shines from both ends of the long room. On the far wall are Matoran glyphs that spell "PVE", and on the ceiling are obscure symbols representing the Three Virtues: Unity, Duty, Destiny.

The room itself was inspired by a conference room built and used at the UMC in revision 8, and was envisioned to be a neutral site where disputes could be resolved and negotiations could take place. As such, it is named after the Mask of Light, which enables the user to make targets more trusting and understanding.

Takea Pod

Named after a shark Rahi, this is Mahri Nui's restaurant. Food is made with ingredients harvested at the Mahri Nui Farm or imported from inland. Either way, it is prepared in the center of the chamber, in plain view of the customers seated around it, before it is served. The restaurant also has brewing stands in the center kiosk for brewing drinks, and given enough ingredients, the restaurant will happily serve any beverages that confer positive effects (the only exception is strength potions, to deter bar fights in the restaurant). A glass ring roof offers customers a view of the water, and the squids, above Mahri Nui.

Ga-Kini

The sacred space of Mahri Nui, containing six pillars total (four are water pillars and two are made of precious metals), with an inscription of part of the Legend of Mata Nui inscribed at their bases.

Mahri Nui Farm

This basic farm contains wheat, melons, oak trees, sugar canes, and mushrooms and serves as the primary farm of the complex.

Spy base/Map room

This part is incomplete, virtually inaccessible, and not worth any attention or explanation, especially considering that buzzie is totally not a Spy.