PvE r9
PvE map revision 9 started August 10, 2012 and is the current PvE revision. It features vanilla terrain and, of course, a host of new features added by Minecraft 1.3.
Geography
With the goal of improving server stability, the map this revision is 100% vanilla, generated using the new large biomes option. At least initially, the map is significantly smaller as well, measuring 4000×4000 blocks. It may eventually expand mid-revision to 6000×6000 blocks, matching the size of previous revisions.
Maps
- The official cartograph is not available yet. After a couple weeks, once everyone's had a chance to explore, the admins will provide one. It will hopefully auto-update every couple of days.
Notable creations
Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.
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If your settlement is missing, add it! (Click the e in the upper-left.)
Transportation
Rail
Most cities have rail stations (complete with CARTS computers), featuring direct underground links to other cities and to spawn.
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- Please add the coordinates for the Nether/End portals as you find them!
Nether portals
The Nether can be readily accessed from spawn's portal. There are additional pre-built portals spread throughout the world. Players cannot create their own portals.
End portals
Every Minecraft map has three strongholds, each with an End portal that can be activated. Rev 9's portals:
- (end portal coordinate 1): not activated yet
- (end portal coordinate 2): not activated yet
- (end portal coordinate 3): not activated yet
New for this revision is the PvE Archaeological Association [1], which plans to preserve and refurbish one of the strongholds.
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