PvE r12: Difference between revisions

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(r12 info from reddit post)
(update with new info on r12)
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'''PvE map revision 12''' will begin at 7:30PM EDT on September 27th, 2013.  As it is starting before 1.7, the map was generated in 1.6 and will not be re-generated for 1.7.
'''PvE map revision 12''' will begin at 7:30PM EDT on September 27th, 2013.  As it is starting before 1.7, the map was generated in 1.6 and will not be re-generated for 1.7.


More information on this future revision can be found in [http://redd.it/1mov4f the reddit post here].
More information on this future revision can be found in [http://redd.it/1mov4f the reddit post here] and [http://redd.it/1n8830 the other reddit post here].


== Geography ==
== Geography ==
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:Generated in 1.6 vanilla-ish, with WorldPainter fixups.  Terrain Control for underground/ores.  Regular sea level.
:Generated in 1.6 vanilla-ish, with WorldPainter fixups.  Terrain Control for underground/ores.  Regular sea level.
;Ore modifications
;Ore modifications
:Ores plumped a bit.  Slight clay plump.
:Ores plumped a bit.  Slight clay plump.  Glowstone is an "ore" in the overworld.
 
== Fancy Bits ==
 
=== Player Heads ===
Renaming a pumpkin to the name of a player and placing it on top of two diamond blocks will spawn a "difficult and very deadly monster."  The monster will drop a player head---corresponding to the name of the pumpkin---upon death.
 
Special formations (other than diamond blocks) will allow players to receive "key" items which can be traded at spawn for blocks normally unavailable in survival mode.  These formations are secret.
 
=== Hidden Secrets ===
Some non-vanilla spawners (such as creeper spawners) are hidden around the map.
 
Some loot chests are hidden around the map.


== Minecraft 1.7 Features ==
== Minecraft 1.7 Features ==
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=== Rail ===
=== Rail ===
Most cities have rail stations (complete with [[CARTS]] computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.
Most cities have rail stations (complete with [[CARTS]]/[[CARBON]] computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.
 
Spawn does not have a central rail station in r12, but a UMC CARBON station is planned near spawn.


::''Please add the coordinates for the Nether/End portals as you find them!''
::''Please add the coordinates for the Nether/End portals as you find them!''
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=== Nether portals ===
=== Nether portals ===


The Nether can be accessed from spawn's portal. There are additional pre-built portals that are scattered around the map. The coordinates for these portals can be found below. '''Players cannot create their own portals.'''
The Nether can be accessed from spawn's portal. There are additional portal locations that are scattered around the map.
 
Notably, in this revision, the portals are not pre-generated.  Instead, special signs take their place.  When a player finds and clicks a portal sign, it will announce the find to the server.  The player can then modreq the lighting of a portal in that spot.  This new implementation allows some latitude in the creation of the portals; it also prevents people from easily finding portals by wandering around in the Nether.
 
The coordinates for the portals, once found and lit, are listed below. '''Players cannot create their own portals.'''


There are a number of portals (the exact number is unknown at this point). One is at spawn.
There are a number of portals (the exact number is unknown at this point). One is at spawn.

Revision as of 06:54, 27 September 2013

"New map is boss"
tompreuss


PvE map revision 12 will begin at 7:30PM EDT on September 27th, 2013. As it is starting before 1.7, the map was generated in 1.6 and will not be re-generated for 1.7.

More information on this future revision can be found in the reddit post here and the other reddit post here.

Geography

Size
4000x4000 (generated out to 6000x6000 for possible future expansion)
Terrain
Generated in 1.6 vanilla-ish, with WorldPainter fixups. Terrain Control for underground/ores. Regular sea level.
Ore modifications
Ores plumped a bit. Slight clay plump. Glowstone is an "ore" in the overworld.

Fancy Bits

Player Heads

Renaming a pumpkin to the name of a player and placing it on top of two diamond blocks will spawn a "difficult and very deadly monster." The monster will drop a player head---corresponding to the name of the pumpkin---upon death.

Special formations (other than diamond blocks) will allow players to receive "key" items which can be traded at spawn for blocks normally unavailable in survival mode. These formations are secret.

Hidden Secrets

Some non-vanilla spawners (such as creeper spawners) are hidden around the map.

Some loot chests are hidden around the map.

Minecraft 1.7 Features

The map will not be regenerated for 1.7. The admins will deal with 1.7 blocks and items somehow.

Maps

The official cartograph will be available at http://redditpublic.com/carto/pve/current/index.html within a couple of weeks of the map start.

Notable creations

Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.

If your settlement is missing, add it! (Click the e in the upper-left.) Be sure to add it to Category:PvE creations (map revision 12) too.

Transportation

Rail

Most cities have rail stations (complete with CARTS/CARBON computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.

Spawn does not have a central rail station in r12, but a UMC CARBON station is planned near spawn.

Please add the coordinates for the Nether/End portals as you find them!

Nether portals

The Nether can be accessed from spawn's portal. There are additional portal locations that are scattered around the map.

Notably, in this revision, the portals are not pre-generated. Instead, special signs take their place. When a player finds and clicks a portal sign, it will announce the find to the server. The player can then modreq the lighting of a portal in that spot. This new implementation allows some latitude in the creation of the portals; it also prevents people from easily finding portals by wandering around in the Nether.

The coordinates for the portals, once found and lit, are listed below. Players cannot create their own portals.

There are a number of portals (the exact number is unknown at this point). One is at spawn.

Portal Overworld coords Nether coords Notes
Spawn (?,?) (?,?) Somewhere near Spawn