PvE r12
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PvE map revision 12 will begin at 7:30PM EDT on September 27th, 2013. As it is starting before 1.7, the map was generated in 1.6 and will not be re-generated for 1.7.
More information on this future revision can be found in the reddit post here.
Geography
- Size
- 4000x4000 (generated out to 6000x6000 for possible future expansion)
- Terrain
- Generated in 1.6 vanilla-ish, with WorldPainter fixups. Terrain Control for underground/ores. Regular sea level.
- Ore modifications
- Ores plumped a bit. Slight clay plump.
Minecraft 1.7 Features
The map will not be regenerated for 1.7. The admins will deal with 1.7 blocks and items somehow.
Maps
The official cartograph will be available at http://redditpublic.com/carto/pve/current/index.html within a couple of weeks of the map start.
Notable creations
Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.
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If your settlement is missing, add it! (Click the e in the upper-left.) Be sure to add it to Category:PvE creations (map revision 12) too.
Transportation
Rail
Most cities have rail stations (complete with CARTS computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.
- Please add the coordinates for the Nether/End portals as you find them!
Nether portals
The Nether can be accessed from spawn's portal. There are additional pre-built portals that are scattered around the map. The coordinates for these portals can be found below. Players cannot create their own portals.
There are a number of portals (the exact number is unknown at this point). One is at spawn.
Portal | Overworld coords | Nether coords | Notes |
Spawn | (?,?) | (?,?) | Somewhere near Spawn |
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