PvE r12: Difference between revisions

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(getting ready for r12)
 
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">''"TBA"''</div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">''"New map is boss"''</div>


<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><span style="font-size:90%">&mdash;'''''Anonymous'''''</span></div>
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><span style="font-size:90%">&mdash;'''''tompreuss'''''</span></div>


<br>
<br>


{{More needed}}
'''PvE map revision 12''' began at 7:30PM EDT on September 27th, 2013.  As it started before 1.7, the map was generated in 1.6 and will not be re-generated for 1.7.


'''PvE map revision 12''' will begin sometime after the server switches to Minecraft 1.6.2.  It is currently unknown whether the new revision will coincide with the version upgrade.
More information on this revision can be found in [http://redd.it/1mov4f the reddit post here] and [http://redd.it/1n8830 the other reddit post here].


== Geography ==
== Geography ==
;Size
;Size
:???
:4000x4000 (generated out to 6000x6000 for possible future expansion)
;Terrain
;Terrain
:???
:Generated in 1.6 vanilla-ish, with WorldPainter fixups.  Terrain Control for underground/ores.  Regular sea level.
;Ore modifications
;Ore modifications
:???
:Ores plumped a bit.  Slight clay plump.  Glowstone is an "ore" in the overworld.


== Minecraft 1.6.2 Features ==
== Fancy Bits ==
TBA
 
=== Player Heads ===
Renaming a pumpkin to the name of a player and placing it on top of two diamond blocks will spawn a "difficult and very deadly monster."  The monster will drop a player head---corresponding to the name of the pumpkin---upon death.
 
Special formations (other than diamond blocks) will allow players to receive "key" items which can be traded at spawn for blocks normally unavailable in survival mode.  These formations are secret.
 
=== Hidden Secrets ===
Some non-vanilla spawners (such as creeper spawners) are hidden around the map.
 
Some loot chests are hidden around the map.
 
== Minecraft 1.7 Features ==
The map will not be regenerated for 1.7.  The admins will deal with 1.7 blocks and items somehow.


== Maps ==
== Maps ==
The official [[cartograph]] will be available at http://redditpublic.com/carto/pve/current/index.html within a couple of weeks of the map start.
The official [[cartograph]] is available: [http://nerd.nu/maps/pve/#/24/64/-6/-8/0/0 CartoP].  [http://redd.it/1o9zqr Timelapse images of the first weeks of construction can be found here.]


== Notable creations ==
== Notable creations ==
Line 27: Line 39:
Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own [[subreddits]] as well to aid collaboration.
Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own [[subreddits]] as well to aid collaboration.


{{PvE r12}}
{{PvE r12|state=expanded}}
If your settlement is missing, add it! (Click the '''e''' in the upper-left.)  Be sure to add it to [[:Category:PvE creations (map revision 12)]] too.
If your settlement is missing, add it! (Click the '''e''' in the upper-left.)  Be sure to add it to [[:Category:PvE creations (map revision 12)]] too.


Line 33: Line 45:


=== Rail ===
=== Rail ===
Most cities have rail stations (complete with [[CARTS]] computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.
Most cities have rail stations (complete with [[CARTS]]/[[CARBON]] computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.


::''Please add the coordinates for the Nether/End portals as you find them!''
Spawn does not have a central rail station in r12, but a UMC CARBON station is planned near spawn.
 
=== End portals ===
 
There is an entrance to the End Portal at (77, 40, -850).


=== Nether portals ===
=== Nether portals ===


The Nether can be accessed from spawn's portal. There are additional pre-built portals that are scattered around the map. The coordinates for these portals can be found below. '''Players cannot create their own portals.'''
The Nether can be accessed from spawn's portal. There are additional portal locations that are scattered around the map.


There are a number of portals (the exact number is TBA). One is at spawn.
Notably, in this revision, the portals are not pre-generated.  Instead, special signs take their place.  When a player finds and clicks a portal sign, it will announce the find to the server.  The player can then modreq the lighting of a portal in that spot.  This new implementation allows some latitude in the creation of the portals; it also prevents people from easily finding portals by wandering around in the Nether.
 
The coordinates for the portals, once found and lit, are listed below. '''Players cannot create their own portals.'''
 
There are a number of portals (the exact number is unknown at this point). One is at spawn.


{| class="wikitable"
{| class="wikitable"
| '''Portal'''              || '''Overworld coords''' || '''Nether coords''' || '''Notes'''
| '''Portal'''              || '''Overworld coords''' || '''Nether coords''' || '''Notes'''
|-
|-
|Spawn                      || (?,?) || (?,?) || Somewhere near Spawn
|Spawn                      || (33, 87) || (?, ?) ||  
<!-- hey, congrats on being the first person to add a portal to the list! Here's some example wiki markup for ya.
|-
|NE (Argoth)        || (1583, -1690) ||  (?, ?) || [[Argoth]]
|-
|ESE (Whiteoak)        || (1611, 374) || (?, ?) || [[Whiteoak]]
|-
|SE (Driftwood)        || (1900, 1560) || (?, ?) || [[Pacifidlog]]
|-
|SW (Praha Way)        || (-1078, 1657) || (?, ?) || [[Pink Wool|Praha Way]]
|-
|-
|North-west         || (-1200, -1200) || (-150,-160) || [[SomeTown]]
|WSW (Kalmos)         || (-1975, 753) || (?, ?) || [[Kalmos]]
|-
|-
|South-west          || (-1200, +1200) || (-149, 149) || [[SomeOtherTown]]
|NW (Seneca)        || (-1536, -1698) || (?, ?) || [[Seneca]]
-->
|}
|}


{{PvE revisions}}
{{PvE revisions}}
[[Category:PvE creations (map revision 12)|*]]
[[Category:PvE creations (map revision 12)|*]]

Latest revision as of 01:08, 2 January 2019

"New map is boss"
tompreuss


PvE map revision 12 began at 7:30PM EDT on September 27th, 2013. As it started before 1.7, the map was generated in 1.6 and will not be re-generated for 1.7.

More information on this revision can be found in the reddit post here and the other reddit post here.

Geography

Size
4000x4000 (generated out to 6000x6000 for possible future expansion)
Terrain
Generated in 1.6 vanilla-ish, with WorldPainter fixups. Terrain Control for underground/ores. Regular sea level.
Ore modifications
Ores plumped a bit. Slight clay plump. Glowstone is an "ore" in the overworld.

Fancy Bits

Player Heads

Renaming a pumpkin to the name of a player and placing it on top of two diamond blocks will spawn a "difficult and very deadly monster." The monster will drop a player head---corresponding to the name of the pumpkin---upon death.

Special formations (other than diamond blocks) will allow players to receive "key" items which can be traded at spawn for blocks normally unavailable in survival mode. These formations are secret.

Hidden Secrets

Some non-vanilla spawners (such as creeper spawners) are hidden around the map.

Some loot chests are hidden around the map.

Minecraft 1.7 Features

The map will not be regenerated for 1.7. The admins will deal with 1.7 blocks and items somehow.

Maps

The official cartograph is available: CartoP. Timelapse images of the first weeks of construction can be found here.

Notable creations

Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.

If your settlement is missing, add it! (Click the e in the upper-left.) Be sure to add it to Category:PvE creations (map revision 12) too.

Transportation

Rail

Most cities have rail stations (complete with CARTS/CARBON computers), featuring direct underground (sometimes overground) links to other cities, builds of importance, nether/end portals, and to spawn.

Spawn does not have a central rail station in r12, but a UMC CARBON station is planned near spawn.

End portals

There is an entrance to the End Portal at (77, 40, -850).

Nether portals

The Nether can be accessed from spawn's portal. There are additional portal locations that are scattered around the map.

Notably, in this revision, the portals are not pre-generated. Instead, special signs take their place. When a player finds and clicks a portal sign, it will announce the find to the server. The player can then modreq the lighting of a portal in that spot. This new implementation allows some latitude in the creation of the portals; it also prevents people from easily finding portals by wandering around in the Nether.

The coordinates for the portals, once found and lit, are listed below. Players cannot create their own portals.

There are a number of portals (the exact number is unknown at this point). One is at spawn.

Portal Overworld coords Nether coords Notes
Spawn (33, 87) (?, ?)
NE (Argoth) (1583, -1690) (?, ?) Argoth
ESE (Whiteoak) (1611, 374) (?, ?) Whiteoak
SE (Driftwood) (1900, 1560) (?, ?) Pacifidlog
SW (Praha Way) (-1078, 1657) (?, ?) Praha Way
WSW (Kalmos) (-1975, 753) (?, ?) Kalmos
NW (Seneca) (-1536, -1698) (?, ?) Seneca