PvE r10: Difference between revisions
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(Fixed incorrect portal locations in table) |
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|Spawn || ? || ? || | |Spawn || ? || ? || | ||
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|North-west || (- | |North-west || (-1200, -1200) || || | ||
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|South-west || (- | |South-west || (-1200, +1200) || || | ||
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|South-east || (+1200, +1200) || || | |South-east || (+1200, +1200) || || |
Revision as of 22:34, 16 November 2012
PvE map revision 10 started November 5th, 2012. It features modified terrain past 1000 blocks from spawn and, of course, a host of new features added by Minecraft 1.4.2.
Geography
4000x4000 blocks, terrain becomes crazy past 1000 blocks from spawn.
Drop plumping
Due to an excessive number of passive mobs in personal farms, all drops from shearing or killing passive mobs are plumped in an effort to combat lag.[1]
Maps
The official cartograph is available at http://redditpublic.com/carto/pve/current/index.html .
Notable creations
Many (but not all) PvE players like to work together on large collaborative projects, often taking the form of cities and towns. Some cities are reincarnations from previous revisions; others are brand-new. Many have their own subreddits as well to aid collaboration.
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If your settlement is missing, add it! (Click the e in the upper-left.)
Transportation
Rail
Most cities have rail stations (complete with CARTS computers), featuring direct underground links to other cities and to spawn.
- Please add the coordinates for the Nether/End portals as you find them!
Nether portals
The Nether can be accessed from spawn's portal - Follow the scenic route down from spawn! There are additional pre-built portals at the coordinates below. Players cannot create their own portals.
Portal | Overworld coords | Nether coords | Notes |
Spawn | ? | ? | |
North-west | (-1200, -1200) | ||
South-west | (-1200, +1200) | ||
South-east | (+1200, +1200) | ||
North-east | (+1200, -1200) | ||
Secret portal 1 | ? | ? | |
Secret portal 2 | ? | ? |
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