Template talk:PvE Atlas r6: Difference between revisions

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:Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --[[User:Bencvt|Bencvt]] 09:34, 26 January 2012 (CST)
:Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --[[User:Bencvt|Bencvt]] 09:34, 26 January 2012 (CST)
::Testing
{| style="background:#e0e0e0; border:solid #999999 1px"
|- valign="top"
|''Central (<300 blocks from spawn)''
* [[PvE Spawn|Spawn]] @ 0, 0
* '''[[Seneca]] @ 0, -300'''
* '''[[Snapperolle]] @ -246, -13'''
* [[La Grès Cathedral]] -250, 250
* [[Draco]] @ -160, 280
* [[Shitburg]] @ 331, 41
* [[EverBright]] @ 118, 268
* [[Rocket Dominion]] @ ?, ?
* [[Seattle]] @ ?, ?
| ''Northwest (-x, -z)''
* '''[[Agua Fria]] @ -940, -760'''
* [[Ember]] @ -146, -1837
* [[Montpelier]] @ -545, -1763
* [[Cloud City]] @ -670, -1950
* [[Andaren]] @ -1200, -1550
* [[Cloud Town]] @ -375, -1300
* [[The Cobbleslums]] @ -260, -1205
* [[Lemuria]] @ -394, -941
* [[Arborvale]] @ -131, -738
* [[Snowhedge]] @ -1550, -650
* [[Something Else]] @ -1280, -1640
* [[Frostmourne]] @ -3000, -3000
* [[Fountain]] @ -2936, -365
* [[Dimma Vale]] @ ?, ?
* [[Hexa Empire]] @ -1000, -300
|| ''Northeast (+x, -z)''
* '''[[Pico (r6)|Pico]] @ 0, -1500'''
* '''[[Pleasantville]] @ 1300, -1000'''
* '''[[Beacon Island]] @ 520, -710'''
* [[Esper]] @ 1025, -1335
* [[Diehimmel und Diegrotten]] @ 1600, -1400
* [[Blanco]] @ 1730, -1760
* [[Gobias]] @ ?, ?
* [[Rocket Dominion]] @ ?, ?
* [[Seattle]] @ ?, ?
|| ''Southwest (-x, +z)''
* '''[[Nowhere]] @ -40, 1570'''
* '''[[Topaz]] @ -1500, 0'''
* '''[[Deorne]] @ -850, 810'''
* '''[[Lothos]] @ -230, 1130'''
* [[Clusterblock]] @ -185, 1724
* [[WopTown]] @ -700, 0
* [[New Hempshire]] @ -1420, 1560
* [[Deepholm]] @ -1285, 1090
* [[Tower Town]] @ -2278, 885
* [[Land of Ooo]] @ ?, ?
* [[Knuttin' Atoll]] @ 1100, -250
* [[Sigil]] @ 705, -89
* [[La Grès Cathedral]] -250, 250
|| ''Southeast (+x, +z)''
* '''[[New Argoth]] @ 1500, 0'''
* '''[[Wellspring]] @ 900, 700'''
* '''[[Birch Island]] @ 1630, 1337'''
* '''[[Überproject]] @ 1500, 2250'''
** [[Hall of Pillars]]
* [[Oceana]] @ 1750, 275
* [[Whore Island]] @ 2526, 24
* [[Monkeh Island]] @ ?, ?
* [[Riverwood]] @ 540, 260
* [[DerpTown]] @ 900, 300
* [[Fauxlandia]] @ 16, 1700
* [[Southquan]] @ ?, ?
* [[Kilst Island]] @ 1520, 710
* [[Not Bacon]] @ 1630, 875
* [[New Athens]] @ 950, 530
* [[Valhallan Threshold]] @ 1920, 1500
* [[Voxelholm]] @ 1790, 1930
* [[Sluttsville]] @ 3000, 3000
* [[Shitburg]] @ 331, 41
|}
::[[User:Purine|Purine]] 10:25, 26 January 2012 (CST)

Revision as of 16:25, 26 January 2012

I think these categories are unclear what should be where. I think it would be easier to group them northeast (+,+), southeast (+,-), southwest (-,-) and northwest (-,+). Purine 03:21, 26 January 2012 (CST)

Good point... I had just been going off whichever coordinate had the greater absolute value. Here's what the categories would look like grouped that way:
Northwest (-x, -z) Northeast (+x, -z) Southwest (-x, +z) Southeast (+x, +z)
One downside though, settlements right near the compass points sort of get lumped into a category that doesn't really describe their location... same problem that already exists with the current grouping. For comparison's sake, I tried grouping them in 9 sectors:
Northwest (-x, -z) North (-z) Northeast (+x, -z)
West (-x) Central (<300 blocks from spawn) East (+x)
Southwest (-x, +z) South (+z) Southeast (+x, +z)
Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --Bencvt 09:34, 26 January 2012 (CST)
Testing
Central (<300 blocks from spawn) Northwest (-x, -z) Northeast (+x, -z) Southwest (-x, +z) Southeast (+x, +z)
Purine 10:25, 26 January 2012 (CST)