Template talk:PvE Atlas r6: Difference between revisions
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* '''[[Lothos]] @ -230, 1130''' | * '''[[Lothos]] @ -230, 1130''' | ||
* [[Clusterblock]] @ -185, 1724 | * [[Clusterblock]] @ -185, 1724 | ||
* [[ | * [[Herpville]] @ -700, 0 | ||
* [[New Hempshire]] @ -1420, 1560 | * [[New Hempshire]] @ -1420, 1560 | ||
* [[Deepholm]] @ -1285, 1090 | * [[Deepholm]] @ -1285, 1090 | ||
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* '''[[Topaz]] @ -1500, 0''' | * '''[[Topaz]] @ -1500, 0''' | ||
* [[Fountain]] @ -2936, -365 | * [[Fountain]] @ -2936, -365 | ||
* [[ | * [[Herpville]] @ -700, 0 | ||
* [[Hexa Empire]] @ -1000, -300 | * [[Hexa Empire]] @ -1000, -300 | ||
|| ''Central (<300 blocks from spawn)'' | || ''Central (<300 blocks from spawn)'' | ||
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:Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --[[User:Bencvt|Bencvt]] 09:34, 26 January 2012 (CST) | :Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --[[User:Bencvt|Bencvt]] 09:34, 26 January 2012 (CST) | ||
==Testing== | |||
{| style="background:#e0e0e0; border:solid #999999 1px" | {| style="background:#e0e0e0; border:solid #999999 1px" | ||
|- valign="top" | |- valign="top" | ||
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* '''[[Lothos]] @ -230, 1130''' | * '''[[Lothos]] @ -230, 1130''' | ||
* [[Clusterblock]] @ -185, 1724 | * [[Clusterblock]] @ -185, 1724 | ||
* [[ | * [[Herpville]] @ -700, 0 | ||
* [[New Hempshire]] @ -1420, 1560 | * [[New Hempshire]] @ -1420, 1560 | ||
* [[Deepholm]] @ -1285, 1090 | * [[Deepholm]] @ -1285, 1090 | ||
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* [[Shitburg]] @ 331, 41 | * [[Shitburg]] @ 331, 41 | ||
|} | |} | ||
{| | |||
|- valign="top" | |- valign="top" | ||
|''Central (<300 blocks from spawn)'' | |''Central (<300 blocks from spawn)'' | ||
{|style="text-align: right;" | {|style="text-align: right;" | ||
||[[PvE Spawn|Spawn]]||0,||0 | ||[[PvE Spawn|Spawn]]||0,||0 | ||
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||[[Seattle]]||?,||? | ||[[Seattle]]||?,||? | ||
|} | |} | ||
| ''Northwest (-x, -z)'' | | ''Northwest (-x, -z)'' | ||
* '''[[Agua Fria]] @ -940, -760''' | * '''[[Agua Fria]] @ -940, -760''' | ||
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* '''[[Lothos]] @ -230, 1130''' | * '''[[Lothos]] @ -230, 1130''' | ||
* [[Clusterblock]] @ -185, 1724 | * [[Clusterblock]] @ -185, 1724 | ||
* [[ | * [[Herpville]] @ -700, 0 | ||
* [[New Hempshire]] @ -1420, 1560 | * [[New Hempshire]] @ -1420, 1560 | ||
* [[Deepholm]] @ -1285, 1090 | * [[Deepholm]] @ -1285, 1090 | ||
Line 304: | Line 307: | ||
* [[Shitburg]] @ 331, 41 | * [[Shitburg]] @ 331, 41 | ||
|} | |} | ||
[[User:Purine|Purine]] 10:25, 26 January 2012 (CST) | |||
== 9 cell template == | |||
{{PvE_Atlas_r6/nocolumns}} | |||
[[User:Purine|Purine]] 08:28, 6 February 2012 (CST) | |||
I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world [[User:Thecoshman|Thecoshman]] 01:53, 7 February 2012 (CST) | |||
== Make 'centre' a larger area == | |||
If the 9-cell layout was to be used, this becomes a moot point. | |||
I think the area that constitutes the centre of the map should be increased, say to 500 from spawn. A few of the villages that are relativley lose, few minutes walk from spawn are technically not considered central locations. [[User:Thecoshman|Thecoshman]] 01:56, 7 February 2012 (CST) | |||
Actually, weather a 9-cell or 4-column is to be used, I think the area that is considered central should be around 500 to 1000, probably kept to a multiple of 250 [[User:Thecoshman|Thecoshman]] 12:55, 7 February 2012 (CST) | |||
== Far east == | |||
This again is a moot point if a 9-cell layout is used | |||
The 'Eastern' settlements list is rather long, perhaps a far east column could be added. If this was set at those more 1500 from spawn in the x, currently seven settlements. | |||
:I think center column could be 500 blocks to east and west. Or even 1000. I have to put one template level more there so then those cells will be even. [[User:Purine|Purine]] 06:22, 7 February 2012 (CST) | |||
== Another possible version == | |||
{{PvE Atlas r6/huge}} | |||
Okay.... Maybe I do 6x6 cell table since the map is 6000x6000. :D [[User:Purine|Purine]] 08:30, 7 February 2012 (CST) | |||
personally, I don't like the look of this layout. I think having a three by three is probably the best solution. The only thing I would say needs to be discussed is how far from spawn is still considered 'central', I think some where between 500 and 1000 would be good, probably to the nearest 250. [[User:Thecoshman|Thecoshman]] 12:47, 7 February 2012 (CST) | |||
== Out of date == | |||
This looks great thanks for all the awesome work put into this ! But ... It's now out of date and another one needs to be created. Keep up the great work! --[[User:Admin|DARKSKYNET]] 16:29, 25 February 2012 (CST) |
Latest revision as of 22:29, 25 February 2012
I think these categories are unclear what should be where. I think it would be easier to group them northeast (+,+), southeast (+,-), southwest (-,-) and northwest (-,+). Purine 03:21, 26 January 2012 (CST)
- Good point... I had just been going off whichever coordinate had the greater absolute value. Here's what the categories would look like grouped that way:
Northwest (-x, -z) - Agua Fria @ -940, -760
- Snapperolle @ -246, -13
- Ember @ -146, -1837
- Montpelier @ -545, -1763
- Cloud City @ -670, -1950
- Andaren @ -1200, -1550
- Cloud Town @ -375, -1300
- The Cobbleslums @ -260, -1205
- Lemuria @ -394, -941
- Arborvale @ -131, -738
- Snowhedge @ -1550, -650
- Something Else @ -1280, -1640
- Frostmourne @ -3000, -3000
- Fountain @ -2936, -365
- Dimma Vale @ ?, ?
- Hexa Empire @ -1000, -300
Northeast (+x, -z) - Seneca @ 0, -300
- Pico @ 0, -1500
- Pleasantville @ 1300, -1000
- Beacon Island @ 520, -710
- Esper @ 1025, -1335
- Diehimmel und Diegrotten @ 1600, -1400
- Blanco @ 1730, -1760
- Gobias @ ?, ?
- Rocket Dominion @ ?, ?
- Seattle @ ?, ?
Southwest (-x, +z) - Nowhere @ -40, 1570
- Topaz @ -1500, 0
- Deorne @ -850, 810
- Lothos @ -230, 1130
- Clusterblock @ -185, 1724
- Herpville @ -700, 0
- New Hempshire @ -1420, 1560
- Deepholm @ -1285, 1090
- Tower Town @ -2278, 885
- Land of Ooo @ ?, ?
- Knuttin' Atoll @ 1100, -250
- Sigil @ 705, -89
- La Grès Cathedral -250, 250
- Draco @ -160, 280
Southeast (+x, +z) - New Argoth @ 1500, 0
- Wellspring @ 900, 700
- Birch Island @ 1630, 1337
- Überproject @ 1500, 2250
- Oceana @ 1750, 275
- Whore Island @ 2526, 24
- Monkeh Island @ ?, ?
- Riverwood @ 540, 260
- DerpTown @ 900, 300
- Fauxlandia @ 16, 1700
- Southquan @ ?, ?
- Kilst Island @ 1520, 710
- Not Bacon @ 1630, 875
- New Athens @ 950, 530
- Valhallan Threshold @ 1920, 1500
- Voxelholm @ 1790, 1930
- Sluttsville @ 3000, 3000
- Shitburg @ 331, 41
- EverBright @ 118, 268
- One downside though, settlements right near the compass points sort of get lumped into a category that doesn't really describe their location... same problem that already exists with the current grouping. For comparison's sake, I tried grouping them in 9 sectors:
Northwest (-x, -z) - Agua Fria @ -940, -760
- Montpelier @ -545, -1763
- Cloud City @ -670, -1950
- Andaren @ -1200, -1550
- Cloud Town @ -375, -1300
- Lemuria @ -394, -941
- Snowhedge @ -1550, -650
- Something Else @ -1280, -1640
- Frostmourne @ -3000, -3000
- Dimma Vale @ ?, ?
North (-z) - Pico @ 0, -1500
- Ember @ -146, -1837
- The Cobbleslums @ -260, -1205
- Arborvale @ -131, -738
Northeast (+x, -z) - Pleasantville @ 1300, -1000
- Beacon Island @ 520, -710
- Esper @ 1025, -1335
- Diehimmel und Diegrotten @ 1600, -1400
- Blanco @ 1730, -1760
- Gobias @ ?, ?
West (-x) - Topaz @ -1500, 0
- Fountain @ -2936, -365
- Herpville @ -700, 0
- Hexa Empire @ -1000, -300
Central (<300 blocks from spawn) - Spawn @ 0, 0
- Seneca @ 0, -300
- Snapperolle @ -246, -13
- La Grès Cathedral -250, 250
- Draco @ -160, 280
- Shitburg @ 331, 41
- EverBright @ 118, 268
- Rocket Dominion @ ?, ?
- Seattle @ ?, ?
East (+x) - New Argoth @ 1500, 0
- Oceana @ 1750, 275
- Knuttin' Atoll @ 1100, -250
- Whore Island @ 2526, 24
- Monkeh Island @ ?, ?
- Riverwood @ 540, 260
- Sigil @ 705, -89
- DerpTown @ 900, 300
Southwest (-x, +z) - Deorne @ -850, 810
- New Hempshire @ -1420, 1560
- Deepholm @ -1285, 1090
- Tower Town @ -2278, 885
- Land of Ooo @ ?, ?
South (+z) - Nowhere @ -40, 1570
- Lothos @ -230, 1130
- Clusterblock @ -185, 1724
- Fauxlandia @ 16, 1700
- Southquan @ ?, ?
Southeast (+x, +z) - Wellspring @ 900, 700
- Birch Island @ 1630, 1337
- Überproject @ 1500, 2250
- Kilst Island @ 1520, 710
- Not Bacon @ 1630, 875
- New Athens @ 950, 530
- Valhallan Threshold @ 1920, 1500
- Voxelholm @ 1790, 1930
- Sluttsville @ 3000, 3000
- Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --Bencvt 09:34, 26 January 2012 (CST)
Testing
Central (<300 blocks from spawn)
|
Northwest (-x, -z)
|
Northeast (+x, -z)
|
Southwest (-x, +z)
|
Southeast (+x, +z)
|
Central (<300 blocks from spawn)
|
Northwest (-x, -z)
|
Northeast (+x, -z)
|
Southwest (-x, +z)
|
Southeast (+x, +z)
|
Purine 10:25, 26 January 2012 (CST)
9 cell template
|
Purine 08:28, 6 February 2012 (CST)
I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world Thecoshman 01:53, 7 February 2012 (CST)
Make 'centre' a larger area
If the 9-cell layout was to be used, this becomes a moot point.
I think the area that constitutes the centre of the map should be increased, say to 500 from spawn. A few of the villages that are relativley lose, few minutes walk from spawn are technically not considered central locations. Thecoshman 01:56, 7 February 2012 (CST)
Actually, weather a 9-cell or 4-column is to be used, I think the area that is considered central should be around 500 to 1000, probably kept to a multiple of 250 Thecoshman 12:55, 7 February 2012 (CST)
Far east
This again is a moot point if a 9-cell layout is used
The 'Eastern' settlements list is rather long, perhaps a far east column could be added. If this was set at those more 1500 from spawn in the x, currently seven settlements.
- I think center column could be 500 blocks to east and west. Or even 1000. I have to put one template level more there so then those cells will be even. Purine 06:22, 7 February 2012 (CST)
Another possible version
|
Okay.... Maybe I do 6x6 cell table since the map is 6000x6000. :D Purine 08:30, 7 February 2012 (CST)
personally, I don't like the look of this layout. I think having a three by three is probably the best solution. The only thing I would say needs to be discussed is how far from spawn is still considered 'central', I think some where between 500 and 1000 would be good, probably to the nearest 250. Thecoshman 12:47, 7 February 2012 (CST)
Out of date
This looks great thanks for all the awesome work put into this ! But ... It's now out of date and another one needs to be created. Keep up the great work! --DARKSKYNET 16:29, 25 February 2012 (CST)