Template talk:PvE Atlas r6: Difference between revisions
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I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world [[User:Thecoshman|Thecoshman]] 01:53, 7 February 2012 (CST) | I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world [[User:Thecoshman|Thecoshman]] 01:53, 7 February 2012 (CST) | ||
== Make 'centre' a larger area == | |||
If the 9-cell layout was to be used, this becomes a moot point. | |||
I think the area that constitutes the centre of the map should be increased, say to 500 from spawn. A few of the villages that are relativley lose, few minutes walk from spawn are technically not considered central locations. [[User:Thecoshman|Thecoshman]] 01:56, 7 February 2012 (CST) |
Revision as of 07:56, 7 February 2012
I think these categories are unclear what should be where. I think it would be easier to group them northeast (+,+), southeast (+,-), southwest (-,-) and northwest (-,+). Purine 03:21, 26 January 2012 (CST)
- Good point... I had just been going off whichever coordinate had the greater absolute value. Here's what the categories would look like grouped that way:
Northwest (-x, -z) - Agua Fria @ -940, -760
- Snapperolle @ -246, -13
- Ember @ -146, -1837
- Montpelier @ -545, -1763
- Cloud City @ -670, -1950
- Andaren @ -1200, -1550
- Cloud Town @ -375, -1300
- The Cobbleslums @ -260, -1205
- Lemuria @ -394, -941
- Arborvale @ -131, -738
- Snowhedge @ -1550, -650
- Something Else @ -1280, -1640
- Frostmourne @ -3000, -3000
- Fountain @ -2936, -365
- Dimma Vale @ ?, ?
- Hexa Empire @ -1000, -300
Northeast (+x, -z) - Seneca @ 0, -300
- Pico @ 0, -1500
- Pleasantville @ 1300, -1000
- Beacon Island @ 520, -710
- Esper @ 1025, -1335
- Diehimmel und Diegrotten @ 1600, -1400
- Blanco @ 1730, -1760
- Gobias @ ?, ?
- Rocket Dominion @ ?, ?
- Seattle @ ?, ?
Southwest (-x, +z) - Nowhere @ -40, 1570
- Topaz @ -1500, 0
- Deorne @ -850, 810
- Lothos @ -230, 1130
- Clusterblock @ -185, 1724
- Herpville @ -700, 0
- New Hempshire @ -1420, 1560
- Deepholm @ -1285, 1090
- Tower Town @ -2278, 885
- Land of Ooo @ ?, ?
- Knuttin' Atoll @ 1100, -250
- Sigil @ 705, -89
- La Grès Cathedral -250, 250
- Draco @ -160, 280
Southeast (+x, +z) - New Argoth @ 1500, 0
- Wellspring @ 900, 700
- Birch Island @ 1630, 1337
- Überproject @ 1500, 2250
- Oceana @ 1750, 275
- Whore Island @ 2526, 24
- Monkeh Island @ ?, ?
- Riverwood @ 540, 260
- DerpTown @ 900, 300
- Fauxlandia @ 16, 1700
- Southquan @ ?, ?
- Kilst Island @ 1520, 710
- Not Bacon @ 1630, 875
- New Athens @ 950, 530
- Valhallan Threshold @ 1920, 1500
- Voxelholm @ 1790, 1930
- Sluttsville @ 3000, 3000
- Shitburg @ 331, 41
- EverBright @ 118, 268
- One downside though, settlements right near the compass points sort of get lumped into a category that doesn't really describe their location... same problem that already exists with the current grouping. For comparison's sake, I tried grouping them in 9 sectors:
Northwest (-x, -z) - Agua Fria @ -940, -760
- Montpelier @ -545, -1763
- Cloud City @ -670, -1950
- Andaren @ -1200, -1550
- Cloud Town @ -375, -1300
- Lemuria @ -394, -941
- Snowhedge @ -1550, -650
- Something Else @ -1280, -1640
- Frostmourne @ -3000, -3000
- Dimma Vale @ ?, ?
North (-z) - Pico @ 0, -1500
- Ember @ -146, -1837
- The Cobbleslums @ -260, -1205
- Arborvale @ -131, -738
Northeast (+x, -z) - Pleasantville @ 1300, -1000
- Beacon Island @ 520, -710
- Esper @ 1025, -1335
- Diehimmel und Diegrotten @ 1600, -1400
- Blanco @ 1730, -1760
- Gobias @ ?, ?
West (-x) - Topaz @ -1500, 0
- Fountain @ -2936, -365
- Herpville @ -700, 0
- Hexa Empire @ -1000, -300
Central (<300 blocks from spawn) - Spawn @ 0, 0
- Seneca @ 0, -300
- Snapperolle @ -246, -13
- La Grès Cathedral -250, 250
- Draco @ -160, 280
- Shitburg @ 331, 41
- EverBright @ 118, 268
- Rocket Dominion @ ?, ?
- Seattle @ ?, ?
East (+x) - New Argoth @ 1500, 0
- Oceana @ 1750, 275
- Knuttin' Atoll @ 1100, -250
- Whore Island @ 2526, 24
- Monkeh Island @ ?, ?
- Riverwood @ 540, 260
- Sigil @ 705, -89
- DerpTown @ 900, 300
Southwest (-x, +z) - Deorne @ -850, 810
- New Hempshire @ -1420, 1560
- Deepholm @ -1285, 1090
- Tower Town @ -2278, 885
- Land of Ooo @ ?, ?
South (+z) - Nowhere @ -40, 1570
- Lothos @ -230, 1130
- Clusterblock @ -185, 1724
- Fauxlandia @ 16, 1700
- Southquan @ ?, ?
Southeast (+x, +z) - Wellspring @ 900, 700
- Birch Island @ 1630, 1337
- Überproject @ 1500, 2250
- Kilst Island @ 1520, 710
- Not Bacon @ 1630, 875
- New Athens @ 950, 530
- Valhallan Threshold @ 1920, 1500
- Voxelholm @ 1790, 1930
- Sluttsville @ 3000, 3000
- Does a decent job grouping settlements into regions, but the end result is a rather cluttered layout. --Bencvt 09:34, 26 January 2012 (CST)
Testing
Central (<300 blocks from spawn)
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Northwest (-x, -z)
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Northeast (+x, -z)
|
Southwest (-x, +z)
|
Southeast (+x, +z)
|
Central (<300 blocks from spawn)
|
Northwest (-x, -z)
|
Northeast (+x, -z)
|
Southwest (-x, +z)
|
Southeast (+x, +z)
|
Purine 10:25, 26 January 2012 (CST)
9 cell template
|
Purine 08:28, 6 February 2012 (CST)
I very much like this layout. At first it looks a bit dodgy, then you see how well it shows where things are in the world Thecoshman 01:53, 7 February 2012 (CST)
Make 'centre' a larger area
If the 9-cell layout was to be used, this becomes a moot point.
I think the area that constitutes the centre of the map should be increased, say to 500 from spawn. A few of the villages that are relativley lose, few minutes walk from spawn are technically not considered central locations. Thecoshman 01:56, 7 February 2012 (CST)