PvE r7: Difference between revisions
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Revision as of 00:30, 14 March 2012
PvE map revision 7 started 2012-02-18. Map revision 7 returned using Biome/Pheonix Terrain Mod and has a lot of floating islands and other interesting terrain features.
Maps
- Labeled cartographs: small, medium, huge
- first rough map
- Automatic scatter map (submit data)
- South side http://redditpublic.com/images/6/68/Hellforgedhand_PvE_r7.png
Transportation
There is nether portals in Spawn and every variations of coordinates 1800 and 0.
You can also use the system of roads.
<videoflash>NecAc1u9V7U</videoflash>
Minecarts and boats are currently banned due to bugs in Bukkit plugin.
Notable creations
- More creations in Category:PvE creations (map revision 7)
- Argoth (1800,-100) - the eastern hub city populated by friendly communists.
- Deorne (-700,1200) - a small community nestled atop many crags and ravines on a snowy river system.
- Port Iremia (-100,1050) - a forested town on the coast.
- Wellspring (-1600,-1300) - a nice sandstone themed city.
- Pico (-1600,2150) - a sprawling metropolis located by one of the discovered nether portals.
- Aurora City (730,-380) - a small mountaintop town.
- Forge (1000,1900) - an island town in the southeastern sea.
- Darco Region (-2000,-2000) - a collection of different mega projects, including arcologies, Wee Britain, and Bromland.
- Groundest (0, 100) - a town with some great buildings next to spawn.
- Pine Forest (-2000,0) - a smaller town along the western equator with a Feudal Japan building style, including Castle Matsumori.
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