PvE r7: Difference between revisions

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[[File:Pve_atlas_r7_small.png|375px|thumb|[http://redditpublic.com/images/f/fe/Pve_atlas_r7_medium.png bigger]]]
[[File:Pve_atlas_r7_small.png|375px|thumb|[http://redditpublic.com/images/f/fe/Pve_atlas_r7_medium.png Larger Image]]]
'''PvE map revision 7''' started 2012-02-18.  
[[File:PsM6v.png|375px|thumb|[http://redditpublic.com/wiki/File:PsM6v.png Larger Image]]]


== Settlements ==
'''PvE Map Revision 7''' started February 12, 2012 and ended on May 18, 2012. Map Revision 7 used the Phoenix Terrain Mod once again, with lighter terrain modification. It featured many floating islands and extensive cave systems.
::''More creations in [[:Category:PvE creations (map revision 7)]]''
 
Here is beautiful cinematic rendition of a variety of towns and locations in Revision 7 created by [[User:Castelnau|Castelnau]].
<videoflash>JNURt3T1tQI</videoflash>


== Maps ==
== Maps ==


* Labeled cartographs: [[:File:Pve_atlas_r7_small.png|small]], '''[[:File:Pve_atlas_r7_medium.png|medium]]''', [[:File:Pve_atlas_r7_huge.png|huge]]
* [[Media:Pve carto r7.png|Cartograph of the initial map.]]
* [http://imgur.com/iasUz first rough map]
* [http://hansihe.com/pve/map.php A dynamic map provided by Hansihe.]
* [https://docs.google.com/spreadsheet/ccc?key=0Arfr-R3l1I-edF9WanBoZlNwWlN4ellzc1lEMWlOMVE#gid=3 Automatic scatter map] ([https://docs.google.com/spreadsheet/viewform?formkey=dF9WanBoZlNwWlN4ellzc1lEMWlOMVE6MQ&ifq submit data])
* [http://imgur.com/iasUz An initial rough plan of locations.]
* South side http://redditpublic.com/images/6/68/Hellforgedhand_PvE_r7.png
* [https://docs.google.com/spreadsheet/ccc?key=0Arfr-R3l1I-edF9WanBoZlNwWlN4ellzc1lEMWlOMVE#gid=3 Automatic scatter map.] ([https://docs.google.com/spreadsheet/viewform?formkey=dF9WanBoZlNwWlN4ellzc1lEMWlOMVE6MQ&ifq submit data])
* [http://buttscicl.es/minecraft/cartographs/pveRev7Carto/#/-2860/64/996/-8/0/0 final cartograph]


== Transportation ==
== Transportation ==
There is nether portals in every variations of coordinates 1800 and 0.
===Linked Nether Portals===
The [[PvE Spawn Revision 7|Spawn]] had a Nether portal which allowed for access to portals 1800 blocks out North, South, East and West.
 
===Roads and Paths===
Roads stretched out in various directions from Spawn, such as the South Road below. A large amount of player-made infrastructure was abundant throughout the world as well.
 
<gallery widths=300px heights=200px perrow=2>
file:Southroad pve r7.png|South Road
</gallery><br>
===CARTS System===
Spawn contained a public [[CARTS]] System which connected to many notable major cities.
 
===Banned Items===
Boats were banned during Revision 7 to avoid exploitation.
 
== Notable creations ==
::''More creations in [[:Category:PvE creations (Map Revision 7)]]''
::''See also: [[Lonely server pve7|Lonely Server PvE7]]''


* [[Argoth Hold]] (1800,-100) - the eastern hub city populated by friendly communists.
* [[Lemuria]] (-1800, 1000) - home of the Great Tree and many other instances of 'exaggerated nature.'
* [[Deorne (r7)|Deorne]] (-700,1200) - a small community nestled atop many crags and ravines on a snowy river system.
* [[Port Iremia]] (-100,1050) - a forested town on the coast.
* [[Wellspring (r7)|Wellspring]] (-1600,-1300) - a nice sandstone themed city.
* [[Pico (r7)|Pico]] (-1600,2150) - a sprawling metropolis located by one of the discovered nether portals.
* [[Aurora City (r7)|Aurora City]] (730,-380) - a small mountaintop town.
* [[Forge]] (1000,1900) - an island town in the southeastern sea.
* [[Darco Region]]  (-2000,-2000) - a collection of different mega projects, including arcologies, Wee Britain, and Bromland.
* [[Groundest]] (0, 100) - a town with some great buildings next to spawn.
* [[Pine Forest]]  (-2000,0) - a smaller town along the western equator with a Feudal Japan building style, including Castle Matsumori.
{{PvE r7}}
{{PvE r7}}
{{PvE revisions}}
[[Category:PvE creations (map revision 7)|*]]
[[Category:PvE creations (map revision 7)|*]]

Latest revision as of 02:34, 3 February 2016

PvE Map Revision 7 started February 12, 2012 and ended on May 18, 2012. Map Revision 7 used the Phoenix Terrain Mod once again, with lighter terrain modification. It featured many floating islands and extensive cave systems.

Here is beautiful cinematic rendition of a variety of towns and locations in Revision 7 created by Castelnau. <videoflash>JNURt3T1tQI</videoflash>

Maps

Transportation

Linked Nether Portals

The Spawn had a Nether portal which allowed for access to portals 1800 blocks out North, South, East and West.

Roads and Paths

Roads stretched out in various directions from Spawn, such as the South Road below. A large amount of player-made infrastructure was abundant throughout the world as well.


CARTS System

Spawn contained a public CARTS System which connected to many notable major cities.

Banned Items

Boats were banned during Revision 7 to avoid exploitation.

Notable creations

More creations in Category:PvE creations (Map Revision 7)
See also: Lonely Server PvE7
  • Argoth Hold (1800,-100) - the eastern hub city populated by friendly communists.
  • Lemuria (-1800, 1000) - home of the Great Tree and many other instances of 'exaggerated nature.'
  • Deorne (-700,1200) - a small community nestled atop many crags and ravines on a snowy river system.
  • Port Iremia (-100,1050) - a forested town on the coast.
  • Wellspring (-1600,-1300) - a nice sandstone themed city.
  • Pico (-1600,2150) - a sprawling metropolis located by one of the discovered nether portals.
  • Aurora City (730,-380) - a small mountaintop town.
  • Forge (1000,1900) - an island town in the southeastern sea.
  • Darco Region (-2000,-2000) - a collection of different mega projects, including arcologies, Wee Britain, and Bromland.
  • Groundest (0, 100) - a town with some great buildings next to spawn.
  • Pine Forest (-2000,0) - a smaller town along the western equator with a Feudal Japan building style, including Castle Matsumori.