PvE: Difference between revisions

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{{PvE revisions}}
{{server info
{{server info
|title = PvE server
|title = PvE server
|image = [[Image:pve logo.png|275px]]
|image = [[Image:pve logo.png|275px]]
|caption = [http://c.nerd.nu/maps/pve Cartograph]
|address = pve.nerd.nu / p.nerd.nu
|address = pve.nerd.nu / p.nerd.nu
|revision = 7
|revision = Revision 29
|started = 2011-11-20
|started = 2022-10-07
|completed =
|completed = (current)
}}
}}


A '''PvE''' or '''Player versus Environment''' server allows players to battle the environment and mobs while working with (instead of against) other players. The entire map is PvE, without player-on-player damage, there used to be an exception of a few PvP enabled arenas but it's not currently possible.  
The '''PvE''' ('''P'''layer '''v'''ersus '''E'''nvironment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.  


Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod].  But as of Revision 5, vanilla terrain generation was used because BTM/PTM created large mountains and overhangs that would interfere with city construction.
PvE is known for its large, active, and friendly community. Players often use [[Mumble]] to coordinate building and events, such as [[spleef]] matches. The [[subreddit]] and wiki are used extensively by PvE players as well.


PvE is known as a great tight-knit community, for a long time during revision 3 having the most users on Mumble (Partly due to [[Newcastle]], which advertised Mumble to it's residents). PvE usually has less of [[:File:Dramallama.jpg|this]], [[:File:Crying-baby.jpg|this]], and [[:File:1337haxxor.png|this]] than other servers.{{citation needed}} 
PvE is currently on revision {{Current PvE map revision}}. See [[Current PvE|the specific page for the current revision]].


==Server History==
'''NOTE: The cartograph is currently being hosted at''' http://nerd.nu/maps/pve


The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public.  During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE_Spawn_Design_Contest|ongoing contest]] to create the spawn for the new server when it came online.  The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs.  It also became very laggy.  They said goodbye to the first revision suddenly but expectantly.
== Rules ==
Before connecting to the PvE server, make sure you have read the rules. There are rules [[Rules#Universal|universal across all servers]] and a few more [[Rules#PvE|specific to PvE]]; you are responsible for following all of them.


PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it.  Most of the users from revision 1 returned, and many many more joined.  Many towns sprung up this map.  Soon the map became too full, and all of the dark room grinders were causing lag and crashes.  This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots. 
{{RulesLinkBox}}
 
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts).  This acted as great advertising for the server.  This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns.  A grinder registration room was set up to avoid the lag and crashes of the last map.  This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. 
 
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod.  Another thing Phoenix Terrain Mod generated was large [[tard towers]] connecting overhangs to water/land.  This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning.  This map came to an end when 1.8 arrived, due to it's vast array of new terrain features which required a map-reset. 
 
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom.  Brom in itself, though, was massive and amazing.  There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings.  This map lasted until the inevitable 1.0.0. 
 
===Map revision history===


==Server history==
<div style="float: right; margin:0.5em;">
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|-
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|-
! scope="row" | {{sms|0}}4  
! scope="row" | {{sms|0}}4  
| 2011-07-10 || 2011-09-15 || Minecraft 1.7.3, and switching hosts
| 2011-07-10 || 2011-09-15 || Minecraft Beta 1.7.3, and switching hosts
|-  
|-  
! scope="row" | {{sms|0}}5  
! scope="row" | {{sms|0}}5  
| 2011-09-15 || 2011-11-18 || Minecraft 1.8
| 2011-09-15 || 2011-11-18 || Minecraft Beta 1.8
|-  
|-  
! scope="row" | {{sms|0}}6  
! scope="row" | {{sms|0}}6  
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|-
|-
! scope="row" | {{sms|0}}7  
! scope="row" | {{sms|0}}7  
| 2012-02-19 || - || Return of Biome/Pheonix Terrain Mod!
| 2012-02-19 || 2012-05-18 || Return of Biome/Phoenix Terrain Mod
|}
|-
! scope="row" | {{sms|0}}8
| 2012-05-18 || 2012-08-01 || WorldPainted
|-
! scope="row" | {{sms|0}}9
| 2012-08-10 || 2012-10-30 || Minecraft 1.3, vanilla
|-
! scope="row" | {{sms|0}}10
| 2012-11-05 || 2013-03-13|| Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn
|-
! scope="row" | {{sms|0}}11
| 2013-04-06 || 2013-09-27 || Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners
|-
! scope="row" | {{sms|0}}12
| 2013-09-27 || 2014-02-28 || Minecraft 1.6, vanilla with plumps
|-
! scope="row" | {{sms|0}}13
| 2014-02-28 || 2014-08-29  || Minecraft 1.7, vanilla with plumps
|-
! scope="row" | {{sms|0}}14
| 2014-08-29 || 2015-02-20  || Minecraft 1.7, vanilla with plumps
|-
! scope="row" | {{sms|0}}15
| 2015-02-20 || 2015-08-28  || Minecraft 1.8, vanilla with plumps
|-
! scope="row" | {{sms|0}}16
| 2015-08-28 || 2016-01-08  || Minecraft 1.8, vanilla with plumps
|-
! scope="row" | {{sms|0}}17
| 2016-01-08 || 2016-05-27  || Minecraft 1.8-1.9, WorldPainted trees and mountains
|-
! scope="row" | {{sms|0}}18
| 2016-05-27 || 2016-11-11  || Minecraft 1.9-1.10, WorldPainted trees and mountains
|-
! scope="row" | {{sms|0}}19
| 2016-11-11 || 2017-04-14  || Minecraft 1.10-1.11, WorldPainted trees and mountains
|-
! scope="row" | {{sms|0}}20
| 2017-04-14 || 2017-09-22  || Minecraft 1.11, WorldPainted trees, mountains, structures
|-
! scope="row" | {{sms|0}}21
| 2017-09-22 || 2018-03-16  || Minecraft 1.12, WorldPainted trees, mountains, structures
|-
! scope="row" | {{sms|0}}22
| 2018-03-16 || 2019-01-04  || Minecraft 1.12, WorldPainted trees, mountains, structures
|-
! scope="row" | {{sms|0}}23
| 2019-01-04 || 2019-07-26  || Minecraft 1.13, Custom Nether/End generation
|-
! scope="row" | {{sms|0}}24
| 2019-07-26 || 2020-03-13  || Minecraft 1.14, Vanilla overworld, Custom Nether/End generation
|-
! scope="row" | {{sms|0}}25
| 2020-03-13 || 2020-10-30  || Minecraft 1.15.2, WorldPainted trees, mountains
|-
! scope="row" | {{sms|0}}26
| 2020-10-30 || 2021-06-25  || Minecraft 1.16.3-1.16.4, WorldPainted trees, mountains
|-
! scope="row" | {{sms|0}}27
| 2021-06-25 || 2022-01-22  || Minecraft 1.16.4, Vanilla overworld/nether, Custom End
|-
! scope="row" | {{sms|0}}28
| 2022-01-22 || 2022-10-07 || Minecraft 1.18.1, Vanilla overworld/nether, Custom End
|-
! scope="row" | {{sms|0}}29
| 2022-10-07 || (current)  || Minecraft 1.19.2, Vanilla overworld/nether, Custom End
|}</div>
 
 
New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.


==Notable locations==
Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at [http://nerd.nu/backups nerd.nu/backups]. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.
Check the '''[[PvE Atlas]]''' for a list of all known settlements!


===Revision 6 (Current)===
Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using [http://www.minecraftforum.net/topic/127432-v14-01/ BiomeTerrainMod]/[http://www.minecraftforum.net/topic/313991-173/ Phoenix Terrain Mod]. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using [http://www.minecraftforum.net/topic/231255-worldpainter-new-map-creatorgenerator-work-in-progress/ WorldPainter]. Revision 9 went back to vanilla.
[[Image:Pve_atlas_r6_small.png|frame|right|PvE as of 1/25/12. [http://redditpublic.com/images/6/64/Pve_atlas_r6_huge.png Large version of map]]]


Please note that the sun now rises in the east so directions have been updated to reflect that.
=== Map revision 1 ===
What was north is now west -x
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public.  During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an [[PvE Spawn Design Contest|ongoing contest]] to create the spawn for the new server when it came online.  The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs.  It also became very laggy.  They said goodbye to the first revision suddenly but expectantly.
east is now north -z
south is now east +x
west is now south +z


If you're looking for a quick overview of the larger cities:
=== Map revision 2===
* [[Seneca (r6)|Seneca]] 0, -300 - a few minute's walk north of spawn, very urban.
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for [[Atlantis]]. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots.
* [[Snapperolle]] -246, -13 - just west of spawn at the edge of the tundra.
* [[Topaz]] @ -1500, 0 - the western hub city, surrounded by a truly vast stretch of tundra.
* [[Agua Fria]] @ -940, -760 - cold water, cool architecture.
* [[Deorne]] @ -850, 810 - a pleasant, rustic town.
* [[New Argoth]] @ 1500, 0 - the eastern hub city. Come visit, comrade!
* [[Pleasantville]] @ 1300, -1000 - an up-scale island city, still manages to keep a small-town vibe going.
* [[Wellspring]] @ 900, 700 - a nice sandstone themed city.
* [[Pico (r6)|Pico]] @ 0, -1500 - the northern hub city, the name may mean "very small" but this sprawling metropolis is the exact opposite!
* [[Nowhere]] @ -40, 1570 - along with its neighbors [[Fauxlandia]] and [[Clusterblock]], serves as the southern hub city on a growing cluster of artificial islands in an expansive ocean.
* [[Lothos]] @ -230, 1130 - a massive geometrical construct on the southern shores of the mainland.
* [[Aurora City]] @ -2500, -1830 - on the edge of a desert, including beach front property and public farms!


=====Mob/XP Grinders=====
=== Map revision 3 ===
*Fully working xp grinder @ -176 -1.
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts).  This acted as great advertising for the server. This map also contained the famous and infamous [[Newcastle]], which really put a focus on creating, helping, and residing in different towns.  A grinder registration room was set up to avoid the lag and crashes of the last map.  This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks. 
*[[Seneca (r6)#Doubletree Experience Grinder|Doubletree Experience Grinder]] @ -100, -550


==Notable Locations on Past Maps==
=== Map revision 4 ===
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod.  Another thing Phoenix Terrain Mod generated was large dirt towers connecting overhangs to water/land.  This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning.  This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset.


''Main page: [[Notable Locations on Past PvE Maps]]''
=== Map revision 5 ===
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom.  Brom in itself, though, was massive and amazing.  There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings.  This map lasted until the inevitable 1.0.0. 


Six revisions in -- don't forget the past! Many current cities are reincarnations of cities that existed in past revisions. Others are totally new.
=== Map revision 6 ===
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing [[PvE Rail (r6)|rail network]] for convenient travel. The numerous smaller towns also led to the [[FISA|PvE spleef league]] forming in this revision, seeing [[FISA Teams and Stadiums (r6)|nearly a dozen teams]] in regular play. Many players united to complete the [[Überproject]] shortly before the revision ended.


==Rules==
:''See [[PvE r6]] for more.''


The rules that apply to every server can be found on the [[Rules]] page. Please read them.
=== Map revision 7 ===
Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous '''[[5K]]''' quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, [[molon]] knows how.


===Common===
:''See [[PvE r7]] for more.''
*All MCPublic common rules still apply.
*No killing or trapping other players in any manner. This includes, but is not limited to: Dropping lava on or around them, dropping blocks on them, or pushing them and forcing them to fall. This also includes using worldguard protections or lwc to trap players. Exceptions will only be allowed in extenuating circumstances with the explicit consent of an admin.
*Be a good neighbor, give other people some space. The map is huge, don’t build right up against other people’s structures unless the area is very crowded. Buildings that violate this rule may be moved to a new location without warning.
*Any building scaffolding or access structures such as tard towers (towers that are only a single block wide) should be removed when no longer necessary. Permanent scaffolding or tard towers are frowned upon and may be removed by staff. Long-incomplete structures that are in the way may be removed at the discretion of server admins.
*Be respectful of the map and do not mar the experience or view for other players. Certain “very low quality” structures including but not limited to cobble/netherrack boxes and floating skyrails may be removed if they significantly impact the surrounding area in a negative way. Such removal will be done entirely at the discretion of server admins.
*Do not leave item drops laying about in large quantities. This is detrimental to the performance and stability of the server.
**Grinders and automatic farms should be protected and must have an incinerator (destroys drops when no one is using, like cactus or lava)
*The map should be considered open for exploration. Players are not allowed to completely block off large sections of the map. Access to land and buildings should not be "restricted". Anything can be explored by anyone. Rare exceptions include structures such as private animal farms.


===Nether/End===
=== Map revision 8 ===
*All server rules still apply in the Nether and End.
The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.
*The End should be considered volatile and could be reset at any time. Don’t store blocks or items in the End that you don’t want to lose.
*The Nether may be reset from time to time. We will try to give several days’ notice before a Nether reset, but this is not guaranteed. In general, don’t store blocks or items in the Nether that you don’t want to lose.
*Due to the possibility of resets, we will not protect builds in the Nether/End. Exceptions include spawners.  


===Protections===
:''See [[PvE r8]] for more.''
*Protections serve two distinct purposes:
**To prevent unauthorized edits to player made structures and other builds (this includes strongholds and NPC villages significantly improved or worked on by the player).
**To control the development of a town or city
*Protections are not used for “claiming land.” Mods will only protect builds (houses, rail, farms, ect) and clearly established cities. Requests to protect empty land or to protect a very large buffer around a structure will be denied.
*Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.
**We will not protect to bedrock unless your structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, ect, will not be protected.  


===City Rules===
=== Map revision 9 ===
*Cities are defined as areas under enforceable control of a mayor
The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.
*Cities must be under a protection region; to be given protection, cities must at least have infrastructure (roads, streetlights, terraforming, etc)
*Mayors must be added to the owners list on the region; these players can edit in the region and request to add new members
*Members are added by mods via helpreqs made by those on the owners list; these players can edit in the region
*Approval of city protection size is at the discretion of mods/admins


===Banned Items===
:''See [[PvE r9]] for more.''
* Fire (Flint and Steel).
* TNT.
**Water and lava buckets only place static liquid. If you need water or lava made to flow, or fire placed please make a /helpreq.
*Redstone mechanisms, dispensers, and pistons may be removed at moderator discretion; abuse of these (lag inducing, player traps, etc) may result in a ban
*Portals
**There are several public portals available for player use, including several "hidden" ones. Clues can be found around nerd.nu and the subreddit at www.reddit.com/r/mcpublic


===Hacking===
=== Map revision 10 ===
*No attempts to circumvent any protections on the server, including but not limited to the server script, LWC(Chest protection) and WorldGuard(Block protection). Attempts to do so without permission will result in a ban without appeal.
The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.
*Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending on the severity of the situation. This includes, but is not limited to: flying, speed modifications, xray/ore-detection, player radars, and duping hacks.
*No use of bugs or exploits to gain an advantage over other players (eg: item duping).  


===Social===
:''See [[PvE r10]] for more.''
*Please respect all players. Harassment of any staff or user can result in a kick or a ban.
*No sexism, racism, homophobia or any type of hate speech targeted at specific users.
*No offensive or inappropriate skins. Failure to change when asked by a mod will result in a ban until it is changed


===Banning policy===
=== Map revision 11 ===
*In most cases, an attempt at establishing communication will be made prior to a ban. However, during certain times the server can be very busy, and depending on reason for the ban, you may not be warned. In situations where the player is significantly changing the game environment, they may be banned without any warning.
The PvE map was reset for Minecraft 1.5 on April 6, 2013.  Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense."  On August 6, 2013, rev11 was upgraded to 1.6.2. [[PvE r11#Minecraft 1.6 Features|Changes are noted here]].  Revision 11 ended at 6:00PM on September 27, 2013.
*You may appeal bans by following the appeals process at: http://nerd.nu/appeal
*If you are banned, please do not make a subreddit post or it may be removed & ignored.  
*Lifting bans is done entirely at the discretion of the mods / admins, and conditions may be imposed if a ban is lifted.


==Transportation==
:''See [[PvE r11]] for more.''
'''Roads'''
An extensive road network has sprung up organically, connecting particularly well the densest area of the map between and including Spawn and the various cities on the server. Due to this organic nature, the style of roads very all over the world.


'''Nether Portals'''
=== Map revision 12 ===
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of 1.8. There is a central Nether Portal at spawn, and then four other portals, each 1500 along each axis (+x, -x, +z, -z). There are also rumours of extra secret portals for you to find.
The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.


'''Rails'''
:''See [[PvE r12]] for more.''
There are quite a few rails that connect many large cities. Check out the [https://github.com/leafstorm/railgen/blob/master/pve-6-rails.yaml PvE 6 Rails YAML file] for a generally up to date listing of most lines and stations. You can use the railgen tool from that git repo to generate your own rail index, too.


==The Hunt for Atlantis==
=== Map revision 13 ===
Clues were written at spawn to find the lost city of Atlantis, an underground and flooded glowstone structure created by [[schererererer]], [[Trevorman]] and [[wraithguard01]].
The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.


At least 2 people were required to open the treasure room.  One person is required to activate the stone plates on the throne which would open the doors to the treasure room to allow entry and exit.  The main treasure was within the treasure room and consisted of a small amount of precious materials such as gold, iron and diamond blocks along with a complete set of chainmail armor.
The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.
:''See [[PvE r13]] for more.''


Atlantis was discovered by [[jcll]] on 8th April 2011.  He quickly discovered that it would require at least 2 people to access the treasure room and gave directions to [[Kreeon]] to come help him.  They successfully accessed the treasure room and the treasure itself was split between jcll and Kreeon.
=== Map revision 14 ===


There was an alternate smaller unmarked treasure chest on the lower level of Atlantis. It required wading through a large pool of lava to reach the chest.  jcll noticed the chest on a later visit to Atlantis and together with [[Aharito]] + several stacks of bread managed to survive the swim through the lava.  The treasure in this case was a small amount of precious materials but did not contain special items like the chainmail.
The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.
:''See [[PvE r14]] for more.''


The Atlantis stargate was activated and linked to the regular network once the main treasure inside Atlantis was claimed.
=== Map revision 15 ===


==Screenshots==
The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.
:''See [[PvE r15]] for more.''


=== Map revision 16 ===
The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.
:''See [[PvE r16]] for more.''
=== Map revision 17 ===
The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.
:''See [[PvE r17]] for more.''
=== Map revision 18 ===
The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.
:''See [[PvE r18]] for more.''
=== Map revision 19 ===
The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.
:''See [[PvE r19]] for more.''
=== Map revision 20 ===
The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.
:''See [[PvE r20]] for more.''
=== Map revision 21 ===
The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.
:''See [[PvE r21]] for more.''
=== Map revision 22 ===
The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.
:''See [[PvE r22]] for more.''
=== Map Revision 23 ===
The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.
:''See [[PvE r23]] for more.''
=== Map Revision 24 ===
The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.
:''See [[PvE r24]] for more.''
=== Map Revision 25 ===
The PvE map was reset for revision 25 on March 13, 2020 at 7:30PM EST.
:''See [[PvE r25]] for more.''
=== Map Revision 26 ===
The PvE map was reset for revision 26 on October 30, 2020 at 7:30PM EST.
:''See [[PvE r26]] for more.''
=== Map Revision 27 ===
The PvE map was reset for revision 27 on June 25, 2021 at 7:30PM EST.
:''See [[PvE r27]] for more.''
=== Map Revision 28 ===
The PvE map was reset for revision 28 on January 22, 2022 at 2:00PM EST.
:''See [[PvE r28]] for more.''
=== Map Revision 29 ===
The PvE map was reset for revision 29 on October 7, 2022 at 6:30PM EST.
:''See [[PvE r29]] for more.''
== Transportation ==
[[Current PvE#Transportation|Details on the current revision's transportation here.]]
=== Roads ===
Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.
=== Rails ===
Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.
Most cities have a centralized [[CARTS]] station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.
=== Nether portals ===
Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.
[[Current PvE#Nether portals|See the coordinates of the current rev's nether portals]]
=== End portals ===
The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.
== City & Organization Subreddits ==
* United Minecraft Cities (UMC) - https://www.reddit.com/r/pveumc/
* Minecraft FISA Spleef league - https://www.reddit.com/r/mcfisaspleef/
* [[Ambrosia]] - https://www.reddit.com/r/MCAmbrosia
* [[Argoth]] - https://www.reddit.com/r/newargoth/
* [[Avalon]] - https://www.reddit.com/r/avalonmc/
* [[Baktun]] - https://www.reddit.com/r/baktun/
* [[Brom]] - https://www.reddit.com/r/brom/
* [[Century]] - https://www.reddit.com/r/centurytown/
* [[Crabtree]] - https://www.reddit.com/r/Crabtree
* [[Darco]] - https://www.reddit.com/r/Darco/
* [[Haven]] - https://www.reddit.com/r/MCHaven/
* [[Hillville]] - https://www.reddit.com/r/mchillville/
* [[Hobbiton]] -- https://www.reddit.com/r/mchobbiton
* [[Kalmos]] - https://www.reddit.com/r/Kalmos/
* [[Khan]] - https://www.reddit.com/r/KhanCity/
* [[Lothos]] - https://www.reddit.com/r/pvelothos/
* [[Menzoberranzan]] - https://www.reddit.com/r/Menzoberranzan/
* [[Molonopolis]] - https://www.reddit.com/r/Molonopolis/
* [[Mont St. Minecraft]] - https://www.reddit.com/r/mtstmc/
* [[Moo]] - https://www.reddit.com/r/PvE_Moo/
* [[Mycenae]] - https://www.reddit.com/r/MCMycenae/
* [[New Tristram]] - https://www.reddit.com/r/MCNewTristram/
* [[Oasis]] - https://www.reddit.com/r/oasismc/
* [[Pen Island]] - https://www.reddit.com/r/mcpenisland/
* [[Pico]] - https://www.reddit.com/r/mcpico/
* [[Pink Wool]] - https://www.reddit.com/r/pinkwool/
* [[Port Aperture]] - https://www.reddit.com/r/PortAperture/
* [[Quetzalcoatl]] - https://www.reddit.com/r/HexaEmpire/
* [[Rose City]] - https://www.reddit.com/r/mcrosecity/
* [[Sahrani]] - https://www.reddit.com/r/sahrani/
* [[Seneca]] - https://www.reddit.com/r/pveseneca/
* [[Shannon]] - https://www.reddit.com/r/MinecraftPVEShannon/
* [[Solace]] - https://www.reddit.com/r/Solace/
* [[Triton]] - https://www.reddit.com/r/Triton/
* [[Tsitrin]] - https://www.reddit.com/r/Tsitrin/
* [[UnceHaven]] - https://www.reddit.com/r/uncehaven/
* [[Wellspring]] - https://www.reddit.com/r/wellspring/
* [[Whiteoak]] - https://www.reddit.com/r/whiteoak
* [[Yowie]] - https://www.reddit.com/r/Yowie/
== See also ==
* [[Notable Locations on Past PvE Maps]]
* [[Spawns of PvE]]
== Screenshots ==
<gallery perrow="6">
<gallery perrow="6">
Image:pve terrain1.jpeg|Terrain from the first PvE map
Image:pve terrain1.jpeg|Terrain from the first PvE map
Image:pve terrain2.jpeg|Also from the First PvE map.
Image:pve terrain2.jpeg|Also from the First PvE map.
Image:Pve_elephant.png|First revision elephant.
Image:Pve_elephant.png|First revision elephant.
Image:PvErails5.jpg|A subway map as of october 28th on Rev. 5
Image:PvErails5.jpg|A subway map as of October 28 on Rev. 5
</gallery>
</gallery>


{{PvE Atlas r6}}  
{{PvE revisions}}
 
[[Category:Servers]]
[[Category:Servers]]

Latest revision as of 15:27, 12 June 2024

PvE server
Pve logo.png
Server address pve.nerd.nu / p.nerd.nu
Current map revision Revision 29
Map revision started 2022-10-07
Map revision completed (current)

The PvE (Player versus Environment) server allows players to battle the environment and mobs while working with, instead of against, other players. The emphasis is usually on collaborative building and friendly competition. The entire map is PvE, without player-on-player damage, with limited exceptions for a few PvP-enabled arenas.

PvE is known for its large, active, and friendly community. Players often use Mumble to coordinate building and events, such as spleef matches. The subreddit and wiki are used extensively by PvE players as well.

PvE is currently on revision 28. See the specific page for the current revision.

NOTE: The cartograph is currently being hosted at http://nerd.nu/maps/pve

Rules

Before connecting to the PvE server, make sure you have read the rules. There are rules universal across all servers and a few more specific to PvE; you are responsible for following all of them.

Read the rules!

Server history

Revision Number Start Date End Date Comments
&01 2011-01-17 2011-03-12 First revision
&02 2011-03-13 2011-05-19 Map corruption
&03 2011-05-20 2011-07-09 Map became full, as well as laggy
&04 2011-07-10 2011-09-15 Minecraft Beta 1.7.3, and switching hosts
&05 2011-09-15 2011-11-18 Minecraft Beta 1.8
&06 2011-11-20 2012-02-18 Minecraft 1.0
&07 2012-02-19 2012-05-18 Return of Biome/Phoenix Terrain Mod
&08 2012-05-18 2012-08-01 WorldPainted
&09 2012-08-10 2012-10-30 Minecraft 1.3, vanilla
&010 2012-11-05 2013-03-13 Minecraft 1.4.2, modified terrain starting 1000+ blocks from spawn
&011 2013-04-06 2013-09-27 Minecraft 1.5, vanilla+WP terrain with Terrain Control in the corners
&012 2013-09-27 2014-02-28 Minecraft 1.6, vanilla with plumps
&013 2014-02-28 2014-08-29 Minecraft 1.7, vanilla with plumps
&014 2014-08-29 2015-02-20 Minecraft 1.7, vanilla with plumps
&015 2015-02-20 2015-08-28 Minecraft 1.8, vanilla with plumps
&016 2015-08-28 2016-01-08 Minecraft 1.8, vanilla with plumps
&017 2016-01-08 2016-05-27 Minecraft 1.8-1.9, WorldPainted trees and mountains
&018 2016-05-27 2016-11-11 Minecraft 1.9-1.10, WorldPainted trees and mountains
&019 2016-11-11 2017-04-14 Minecraft 1.10-1.11, WorldPainted trees and mountains
&020 2017-04-14 2017-09-22 Minecraft 1.11, WorldPainted trees, mountains, structures
&021 2017-09-22 2018-03-16 Minecraft 1.12, WorldPainted trees, mountains, structures
&022 2018-03-16 2019-01-04 Minecraft 1.12, WorldPainted trees, mountains, structures
&023 2019-01-04 2019-07-26 Minecraft 1.13, Custom Nether/End generation
&024 2019-07-26 2020-03-13 Minecraft 1.14, Vanilla overworld, Custom Nether/End generation
&025 2020-03-13 2020-10-30 Minecraft 1.15.2, WorldPainted trees, mountains
&026 2020-10-30 2021-06-25 Minecraft 1.16.3-1.16.4, WorldPainted trees, mountains
&027 2021-06-25 2022-01-22 Minecraft 1.16.4, Vanilla overworld/nether, Custom End
&028 2022-01-22 2022-10-07 Minecraft 1.18.1, Vanilla overworld/nether, Custom End
&029 2022-10-07 (current) Minecraft 1.19.2, Vanilla overworld/nether, Custom End


New PvE maps sometimes correlate with new major Minecraft releases, but not always. In general, each revision lasts 3 months or longer.

Eventually though, every map fills up and we start fresh. The old maps aren't permanently destroyed; they're available for download at nerd.nu/backups. The old maps also have a habit of making cameo appearances during special server events. In any case, don't fear the reaper. Build and rebuild! We have become exceedingly efficient at it.

Each map is unique. Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using BiomeTerrainMod/Phoenix Terrain Mod. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction. Revision 7 returned to a toned-down custom terrain mod, while for revision 8 the map was manually terraformed using WorldPainter. Revision 9 went back to vanilla.

Map revision 1

The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an ongoing contest to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.

Map revision 2

PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. This map included the hunt for Atlantis. Many towns sprung up, and eventually the map became too full. All of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots.

Map revision 3

The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous Newcastle, which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks.

Map revision 4

The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large dirt towers connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to its vast array of new terrain features which required a map-reset.

Map revision 5

Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0.

Map revision 6

The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing rail network for convenient travel. The numerous smaller towns also led to the PvE spleef league forming in this revision, seeing nearly a dozen teams in regular play. Many players united to complete the Überproject shortly before the revision ended.

See PvE r6 for more.

Map revision 7

Map revision 7 started although many players felt that the map wasn't old enough and there was a lot of free space but other argued that it would be easier to new players come to play and that it was difficult to find place to build. This map revision was also return of terra moded maps. Rev 7 also held the infamous 5K quest. A fearsome obstacle course filled with traps, puzzles and misdirects that stretched a total of five-thousand blocks. Over one hundred players managed to make it out alive by the end, molon knows how.

See PvE r7 for more.

Map revision 8

The PvE map was reset to revision 8 on May 18, 2012. Revision 8 features vanilla ore distribution and terrain generation. The surface has been modified with WorldPainter.

See PvE r8 for more.

Map revision 9

The PvE map was reset to revision 9 on August 10, 2012. Revision 9's terrain is 100% vanilla, and features a smaller initial map size. These measures were taken to help increase server stability.

See PvE r9 for more.

Map revision 10

The PvE map was reset to revision 10 on November 5, 2012. Revision 10's terrain is 100% vanilla until 1000 blocks from spawn, at which point it switches to modified terrain.

See PvE r10 for more.

Map revision 11

The PvE map was reset for Minecraft 1.5 on April 6, 2013. Revision 11's terrain is once again a mixture of vanilla (modified with WorldPainter) and terrain control. However, the generation process this time is very different. A circle comprising the center of the map contains the vanilla/WP terrain. The four corners each contain a beautiful and terrifying Terrain Control landscape. WorldPainter was then used to blend and connect the areas. Kind of like Rev 8, there are large coherent bodies of water that flow and interact with the map as a whole in a way that "makes sense." On August 6, 2013, rev11 was upgraded to 1.6.2. Changes are noted here. Revision 11 ended at 6:00PM on September 27, 2013.

See PvE r11 for more.

Map revision 12

The PvE map was reset for revision 12 on September 27, 2013 at 7:30PM EDT.

See PvE r12 for more.

Map revision 13

The map is entirely vanilla generated with NO world painter and NO terrain control. Ore is slightly plumped, with Glowstone and clay being ores on the map.

The PvE map was reset for revision 13 on February 28, 2014 at 8:00PM EST.

See PvE r13 for more.

Map revision 14

The PvE map was reset for revision 14 on August 29, 2014 at 8:00PM EST.

See PvE r14 for more.

Map revision 15

The PvE map was reset for revision 15 on February 20, 2015 at 8:00PM EST.

See PvE r15 for more.

Map revision 16

The PvE map was reset for revision 16 on August 28, 2015 at 8:00PM EST.

See PvE r16 for more.

Map revision 17

The PvE map was reset for revision 17 on January 8, 2016 at 8:00PM EST.

See PvE r17 for more.

Map revision 18

The PvE map was reset for revision 18 on May 27, 2016 at 8:00PM EST.

See PvE r18 for more.

Map revision 19

The PvE map was reset for revision 19 on November 11, 2016 at 8:00PM EST.

See PvE r19 for more.

Map revision 20

The PvE map was reset for revision 20 on April 14, 2017 at 9:00PM EST.

See PvE r20 for more.

Map revision 21

The PvE map was reset for revision 21 on September 22, 2017 at 9:00PM EST.

See PvE r21 for more.

Map revision 22

The PvE map was reset for revision 22 on March 16, 2018 at 9:00PM EST.

See PvE r22 for more.

Map Revision 23

The PvE map was reset for revision 23 on January 4, 2019 at 9:00PM EST.

See PvE r23 for more.

Map Revision 24

The PvE map was reset for revision 24 on July 26, 2019 at 7:30PM EST.

See PvE r24 for more.

Map Revision 25

The PvE map was reset for revision 25 on March 13, 2020 at 7:30PM EST.

See PvE r25 for more.

Map Revision 26

The PvE map was reset for revision 26 on October 30, 2020 at 7:30PM EST.

See PvE r26 for more.

Map Revision 27

The PvE map was reset for revision 27 on June 25, 2021 at 7:30PM EST.

See PvE r27 for more.

Map Revision 28

The PvE map was reset for revision 28 on January 22, 2022 at 2:00PM EST.

See PvE r28 for more.

Map Revision 29

The PvE map was reset for revision 29 on October 7, 2022 at 6:30PM EST.

See PvE r29 for more.

Transportation

Details on the current revision's transportation here.

Roads

Each revision, players tend to build extensive road networks, connecting particularly well the densest area of the map between and including spawn and the various cities. Due to this organic nature, the style of roads vary all over the world.

Rails

Like the road network, many players are fond of creating rail networks as well. These range from complex underground networks, to scenic world-spanning surface rails, to one-off links. There is no central authority for managing this network; it's all player-driven. The exception is the spawn station, which mods manage. Players can request spawn hookups using a /modreq.

Most cities have a centralized CARTS station or two to help you get to where you want to go. Note that you'll need to craft your own minecart.

Nether portals

Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of Minecraft Beta 1.8. All Nether portals are pre-built and are considered communal property; players cannot make personal portals. Each revision features a central Nether portal at spawn, and at least four more nether portals. There are also rumours of extra secret portals for players to find. These usually get discovered and become common knowledge within the first week of a new revision, but not always.

See the coordinates of the current rev's nether portals

End portals

The End dimension is supported as well. There are three strongholds per map, each with a portal that can be activated. Unlike the Nether, it's completely up to players to find and conquer the End.

City & Organization Subreddits

See also

Screenshots