PvE
Cartograph | |
Server address | pve.nerd.nu / p.nerd.nu |
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Current map revision | 7 |
Map revision started | 2012-02-19 |
A PvE or Player versus Environment server allows players to battle the environment and mobs while working with (instead of against) other players. The entire map is PvE, without player-on-player damage, there used to be an exception of a few PvP enabled arenas but it's not currently possible.
Revisions 1-4 were notable for its fantastic modified terrain, characterized by floating islands and deep underwater caverns using BiomeTerrainMod/Phoenix Terrain Mod. Revisions 5 and 6 used vanilla map generation instead to avoid the large mountains and overhangs that interfered with city construction, but revision 7 returned to a toned-down custom terrain mod.
PvE is known as a great tight-knit community, for a long time during revision 3 having the most users on Mumble (Partly due to Newcastle, which advertised Mumble to it's residents). PvE usually has less of this, this, and this than other servers.[citation needed]
Server History
The Reddit PvE server began with a period of early-access for those that donated during the drive for a new server processor and memory, and is currently open to the public. During the move from the period of early access to public availability, inventories were reset and chests were deleted, though the map remained the same. There was also an ongoing contest to create the spawn for the new server when it came online. The first map soon became came corrupted due to noise machines and other crazy redstone machines, as well as different glitches and bugs. It also became very laggy. They said goodbye to the first revision suddenly but expectantly.
PvE revision two was when the server really gained pace, with stricter rules on structures that cause lag and more people talking about it. Most of the users from revision 1 returned, and many many more joined. Many towns sprung up this map. Soon the map became too full, and all of the dark room grinders were causing lag and crashes. This reset was very well prepared for with "The End is Near" signs popping up everywhere, as well as many parties/photo shoots.
The next map came up quickly, quicker than many people had expected, and the well publicized hunt for pumpkins began (many screenshots on /r/mcpublic, as well as forum posts). This acted as great advertising for the server. This map also contained the famous and infamous Newcastle, which really put a focus on creating, helping, and residing in different towns. A grinder registration room was set up to avoid the lag and crashes of the last map. This map ended and was reset abruptly, when the server's hosts were being switched to protect against the DDoS attacks.
The next map once again started with a search for pumpkins, however not as major as pumpkins were plumped this map with Phoenix Terrain Mod. Another thing Phoenix Terrain Mod generated was large tard towers connecting overhangs to water/land. This map includes a mobile spawn held up by balloons - this, which slowed the map filling up, and the return of the grinder registration room meant near 0 crashes on this revision; until near the end when the StarGate plugin stopped functioning. This map came to an end when 1.8 arrived, due to it's vast array of new terrain features which required a map-reset.
Map revision five lasted a pretty decent amount of time, few towns popped up due to the monster mega-town Brom. Brom in itself, though, was massive and amazing. There was also an under-city called UnterBrom which was 1 block below most of the city; so any place you dug led into a massive underground collection of buildings. This map lasted until the inevitable 1.0.0.
The sixth map saw a hub system focused around the nether gates located on each cardinal axis, which gave rise to a flourishing rail network for convenient travel. The numerous smaller towns also led to the PvE spleef league forming in this revision, seeing nearly a dozen teams in regular play. Many players united to complete the Überproject shortly before the revision ended.
Map revision history
Revision Number | Start Date | End Date | Comments |
---|---|---|---|
1 | 2011-01-17 | 2011-03-12 | First revision |
2 | 2011-03-13 | 2011-05-19 | Map corruption |
3 | 2011-05-20 | 2011-07-09 | Map became full, as well as laggy |
4 | 2011-07-10 | 2011-09-15 | Minecraft 1.7.3, and switching hosts |
5 | 2011-09-15 | 2011-11-18 | Minecraft 1.8 |
6 | 2011-11-20 | 2012-02-18 | Minecraft 1.0 |
7 | 2012-02-19 | - | Return of Biome/Pheonix Terrain Mod! |
Notable locations
Check the PvE Atlas for a list of all known settlements!
Revision 7 (Current)
- Argoth (1800, -100) - the eastern hub city populated by friendly communists.
- Deorne (-700, 1200) - a small community nestled atop many crags and ravines on a snowy river system.
- Port Iremia (-100, 1050) - a forested town on the coast.
- Wellspring (-1600, -1300) - a nice sandstone themed city.
- Pico (-1600, 2150) - a sprawling metropolis located by one of the discovered nether portals.
- Aurora City (730, -380) - a small mountaintop town.
- Forge (1000, 1900) - an island town in the southeastern sea.
Notable Locations on Past Maps
Main page: Notable Locations on Past PvE Maps
Six revisions in -- don't forget the past! Many current cities are reincarnations of cities that existed in past revisions. Others are totally new.
Rules
The rules that apply to every server can be found on the Rules page. Please read them.
Common
- All MCPublic common rules still apply.
- No killing or trapping other players in any manner. This includes, but is not limited to: Dropping lava on or around them, dropping blocks on them, or pushing them and forcing them to fall. This also includes using worldguard protections or lwc to trap players. Exceptions will only be allowed in extenuating circumstances with the explicit consent of an admin.
- Be a good neighbor, give other people some space. The map is huge, don’t build right up against other people’s structures unless the area is very crowded. Buildings that violate this rule may be moved to a new location without warning.
- Any building scaffolding or access structures such as tard towers (towers that are only a single block wide) should be removed when no longer necessary. Permanent scaffolding or tard towers are frowned upon and may be removed by staff. Long-incomplete structures that are in the way may be removed at the discretion of server admins.
- Be respectful of the map and do not mar the experience or view for other players. Certain “very low quality” structures including but not limited to cobble/netherrack boxes and floating skyrails may be removed if they significantly impact the surrounding area in a negative way. Such removal will be done entirely at the discretion of server admins.
- Do not leave item drops laying about in large quantities. This is detrimental to the performance and stability of the server.
- Grinders and automatic farms should be protected and must have an incinerator (destroys drops when no one is using, like cactus or lava)
- The map should be considered open for exploration. Players are not allowed to completely block off large sections of the map. Access to land and buildings should not be "restricted". Anything can be explored by anyone. Rare exceptions include structures such as private animal farms.
Nether/End
- All server rules still apply in the Nether and End.
- The End should be considered volatile and could be reset at any time. Don’t store blocks or items in the End that you don’t want to lose.
- The Nether may be reset from time to time. We will try to give several days’ notice before a Nether reset, but this is not guaranteed. In general, don’t store blocks or items in the Nether that you don’t want to lose.
- Due to the possibility of resets, we will not protect builds in the Nether/End. Exceptions include spawners.
Protections
- Protections serve two distinct purposes:
- To prevent unauthorized edits to player made structures and other builds (this includes strongholds and NPC villages significantly improved or worked on by the player).
- To control the development of a town or city
- Protections are not used for “claiming land.” Mods will only protect builds (houses, rail, farms, ect) and clearly established cities. Requests to protect empty land or to protect a very large buffer around a structure will be denied.
- Protections generally will cover the entire area above a structure (to sky limit) and about 10 blocks below the lowest floor.
- We will not protect to bedrock unless your structure extends down that far. Underground resources are considered to be public property. Mines, drop shafts, ect, will not be protected.
City Rules
- Cities are defined as areas under enforceable control of a mayor
- Cities must be under a protection region; to be given protection, cities must at least have infrastructure (roads, streetlights, terraforming, etc)
- Mayors must be added to the owners list on the region; these players can edit in the region and request to add new members
- Members are added by mods via helpreqs made by those on the owners list; these players can edit in the region
- Approval of city protection size is at the discretion of mods/admins
Banned Items
- Fire (Flint and Steel).
- TNT.
- Water and lava buckets only place static liquid. If you need water or lava made to flow, or fire placed please make a /helpreq.
- Redstone mechanisms, dispensers, and pistons may be removed at moderator discretion; abuse of these (lag inducing, player traps, etc) may result in a ban
- Portals
- There are several public portals available for player use, including several "hidden" ones. Clues can be found around nerd.nu and the subreddit at www.reddit.com/r/mcpublic
Hacking
- No attempts to circumvent any protections on the server, including but not limited to the server script, LWC(Chest protection) and WorldGuard(Block protection). Attempts to do so without permission will result in a ban without appeal.
- Players using modifications to change gameplay may be asked to stop, kicked, or banned with little or no warning depending on the severity of the situation. This includes, but is not limited to: flying, speed modifications, xray/ore-detection, player radars, and duping hacks.
- No use of bugs or exploits to gain an advantage over other players (eg: item duping).
Social
- Please respect all players. Harassment of any staff or user can result in a kick or a ban.
- No sexism, racism, homophobia or any type of hate speech targeted at specific users.
- No offensive or inappropriate skins. Failure to change when asked by a mod will result in a ban until it is changed
Banning policy
- In most cases, an attempt at establishing communication will be made prior to a ban. However, during certain times the server can be very busy, and depending on reason for the ban, you may not be warned. In situations where the player is significantly changing the game environment, they may be banned without any warning.
- You may appeal bans by following the appeals process at: http://nerd.nu/appeal
- If you are banned, please do not make a subreddit post or it may be removed & ignored.
- Lifting bans is done entirely at the discretion of the mods / admins, and conditions may be imposed if a ban is lifted.
Transportation
Roads An extensive road network has sprung up organically, connecting particularly well the densest area of the map between and including Spawn and the various cities on the server. Due to this organic nature, the style of roads very all over the world.
Nether Portals Originally, "StarGates" were used to travel quickly around the map; but they have since been replaced with Nether portals as of 1.8. There is a central Nether Portal at spawn, and then four other portals, each 1500 along each axis (+x, -x, +z, -z). There are also rumours of extra secret portals for you to find.
Rails There are quite a few rails that connect many large cities. Check out the PvE 6 Rails YAML file for a generally up to date listing of most lines and stations. You can use the railgen tool from that git repo to generate your own rail index, too.
The Hunt for Atlantis
Clues were written at spawn to find the lost city of Atlantis, an underground and flooded glowstone structure created by schererererer, Trevorman and wraithguard01.
At least 2 people were required to open the treasure room. One person is required to activate the stone plates on the throne which would open the doors to the treasure room to allow entry and exit. The main treasure was within the treasure room and consisted of a small amount of precious materials such as gold, iron and diamond blocks along with a complete set of chainmail armor.
Atlantis was discovered by jcll on 8th April 2011. He quickly discovered that it would require at least 2 people to access the treasure room and gave directions to Kreeon to come help him. They successfully accessed the treasure room and the treasure itself was split between jcll and Kreeon.
There was an alternate smaller unmarked treasure chest on the lower level of Atlantis. It required wading through a large pool of lava to reach the chest. jcll noticed the chest on a later visit to Atlantis and together with Aharito + several stacks of bread managed to survive the swim through the lava. The treasure in this case was a small amount of precious materials but did not contain special items like the chainmail.
The Atlantis stargate was activated and linked to the regular network once the main treasure inside Atlantis was claimed.
Screenshots